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VanhA-ICON

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Everything posted by VanhA-ICON

  1. VanhA-ICON

    co14 Hills Have Eyes 2

    I've updated this as final version thanks to all script updates. Changes: *Updated UPS *Updated Revive *Added outro *Tasks are now with taskmaster BR VanhA
  2. VanhA-ICON

    Dragon Rising has been released

    Well I don't own the game but I do respect that someone like you dedicates ones time to improve what is faulty. Clearly CM ain't interested in that... Nice...
  3. VanhA-ICON

    International Politics Thread

    And that is where it might lead to the wrong path. Being a capitalist state started going wrong from Thatcher/Reagan era when banks and such were raised to a position where they're not responsible to anyone anymore. Look at the present economic turmoil which is the result of openly declaring greed as a virtue. My country is going to hell at the moment and all that the politicians are interest in here are the petty rivalries between different parties. Makes me sick to my stomach thinking of how it'll be when my son is old enough to try and find a job.... :(
  4. I removed these but my game still crashes with "Invalid crew Civilian" popup :confused: Is there still more to be deleted without ACE2?
  5. Mr.Murray's editing guide Although this was made for A1 it's still mostly valid.
  6. Release of Everon mission pack by VanhA v1.1 Download from my repository From Armaholic From armed assault info ** Get Everon from here: http://www.armaholic.com/page.php?id=7913 ** DETAILS: EVERON PACK BY VANHA / OVERVIEW: --------- Addon's required: Everon by Sgt.Ace 1.Mission Name: @Sweep out Game mode: COOP (1-5 / US team razor) Respawn: "GROUP" Short one line mini description (for listings):Assault russian depot area. 2.Mission Name: @Blood flows to Montignac Game mode: COOP (1-4 / Russian) Respawn: "GROUP" Short one line mini description (for listings):Gunship mission with selectable choppers 3.Mission Name: @Bicycle patrol v1.1 Game mode: COOP (1-10 / USMC) Respawn: "GROUP" Short one line mini description (for listings):Inspecting checkpoints by a beach road 4.Mission Name: @Steel beasts v1.1 Game mode: COOP (1-12 / USMC) Respawn: "GROUP" Short one line mini description (for listings): Defend your ground with Abrams TUSK tanks 5.Mission Name: @The hard path v1.1 Game mode: COOP (1-12 / Insurgent) Respawn: "Revive AI enabled" (No spawn points) Short one line mini description (for listings):Returning home after sabotage mission 6.Mission Name: @Lair of the bear v1.1 Game mode: COOP (1-16 / USMC) Respawn: "Revive AI enabled" (No spawn points) Short one line mini description (for listings):Ambush russian platoon returning for a resupply at Montignac 7.Mission Name: @Root canal Game mode: COOP (1-10 / Independent) Respawn: "GROUP" Short one line mini description (for listings):Take out 4 insurgent AA sites FILE DETAILS: ------------- Missions created by: VanhA Mission Versions: 1.1 Release Date: 03 February 2010 Intro/Outro: no / yes Briefings: Full briefing, notes & tickable objectives Created for Arma2 version: 1.05 Testing: Tested on dedicated server with 5 players. ------------- Standard: - For Multi Player, copy the pbo file(s) to .\ArmA2\MPMissions (installation) folder. - ISSUES: ------- - FUTURE PLANS: ------------- - REVISISON NOTES: ---------------- 1.0 - 29.Jan.2010 1.1 - 03.Feb.2010 LEGAL DISCLAIMER: ----------------- These missions are distributed without any warranty. CREDITS & THANKS: ----------------- - BIS/BIA for their great simulators. - Revive by norrin - Repair script by Xeno - Taskmaster by Shuko - Timer by HulkingUnicorn - building script by armatech - Wild dogs by Big_Daddy - ICON & JTF-2 for testing - SgtAce for Everon island * Sorry if I forgot anyone....
  7. VanhA-ICON

    Everon pack by VanhA (7 missions)

    Download from link on top. Changes: *Bicycle patrol-missing task fixed *Steel beasts-changed tank type & reduced the number of BMP3's created & changed 3 of the crewmen as an AT team *Lair of the bear-Added new publicVariable to better handle the ending/revive array fixed *The hard path-Changed patrols to dynamically created ones/revive array fixed *Added a new 7th mission called "co 10 @Root canal *Small tweaks :) Have fun at Everon
  8. Oh, man... that's it of course. The previous task also created on the fly works because of WEST being without the quotes. Thank you.
  9. Could someone pinpoint what is the correct way to use this: if ((isServer) && (crate == "USSpecialWeaponsBox")) then crate setVehicleInit "handle = [] execVM ""scripts\weaponcargo.sqf"""; The script does work on dedicated just fine but I'd like to get rid of this error in init.sqf It gives ye olde "Type boolean..." error Error position: <== "USSpecialWeaponsBox")) then crate se> Error ==: Type Bool, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location Here's the script if needed: This is from my "co27 Fall of Czernobog" mission and I'd like to fix this very badly
  10. Hi Shuko and thanks a million once more for taskmaster. I do have a problem in a mission I'm unable to solve. It involves a trigger which: 1. Cancels a task 2. Makes another task as "succeeded" 3. Creates a new task nul = ["tsk3","Canceled"] call TASKMASTER_upd;nul = ["tsk4","Succeeded"] call TASKMASTER_upd;obj4 = true;publicVariable "obj4";nul = ["WEST","tsk5",["Head fast to the depot and protect it!","Protect the depot and kill the attackers"],"cp3"] call TASKMASTER_add; The created task won't come up at all but still the game counts it as succeeded when players do what is supposed to do. It's just that it's not shown on briefing and does not give the "Succeeded" message when completed. What am I doing wrong? I tried to search a typo but my eyes were bleeding from testing... ....EDIT: Never mind, lol... is it the third parameter missing before the marker? I must be blind. Well, that's what the endless tuning and testing causes sometimes.
  11. Hi. I've been busy but yes, managed to try it out. Still giving the #typeOf error. It's very hard to identify it. This command line's only purpose is to give other clients the same content in the crate as the player who dropped the crate from humvee sees. :confused: The odd thing is that it does work regardless.... if only I could get rid of this error. Otherwise I'll end up removing the script all together
  12. VanhA-ICON

    co12 Hijack

    I updated this as *final See first post for details and download. Enjoy VanhA
  13. Purchased flashpoint upon it's release but back then I did not have an internet connection yet. Still the SP was a rush.
  14. VanhA-ICON

    Any other musicians in the community?

    I wasn't gonna reply to this thread since I don't really play anymore. Not even for my own amusement. But I started playing guitar at age of 12 (am now 40). I had a hard rock band and we were locally quite popular. Then I played as a troubadour with 12 string acoustic at ferries that travel between Sweden & Finland for some time. I'll put an easter egg of my musical career in a mission I'm working with.. haha ;)
  15. aah, I'll have to retry that. As I had if((isServer) && ((typeOf crate) The reason it works in mission even with that flaw is that I have a class defined addAction for humvees to drop the ammocrate. This command line is simply to ensure for all clients to see the same cargo as it is modified with a different script to empty the box and refill it with custom weapons.
  16. Thanks, but I tried all sorts of variations of that and it keeps giving #typeOf error with it
  17. VanhA-ICON

    hanged civilians

    I suggest you tune it with these: setVectorDir setPos
  18. VanhA-ICON

    the FEW

    Cool stuff. I just happened to read the biography of Adolf Galland a while ago... now I can relive those moments in A2.
  19. I'm having doubts of this working on dedicated: OPFOR PRESENT Cond: (EAST countside thislist <= 8) It works fine checking on editor. When the enemy group is reduced to 7 it counts it fine but when I tried it on dedicated it did not seem to function so well. I'm sure it should work that way but just in case is there a way to force it to comply with dedicated?
  20. VanhA-ICON

    countSide on dedicated

    Good idea, better to have double backup instead of pissing against the wind :rolleyes: Thanks guys.
  21. VanhA-ICON

    countSide on dedicated

    Yes, the trigger is activated by OPFOR/present. On activation field is a command line to run outro [] exec "scripts\outro.sqs" It works fine locally. Is it needed to add "isServer" also as condition maybe? (isServer) && ((count thisList) <= 8) Is it possible that it's also counting some of buildings as "east" or something?
  22. VanhA-ICON

    Bioshock 2 joins the Anti-Dedicated-Servers Brigade

    I personally don't understand the need for MP in story driven games like these. One example was Deus Ex which was a fantastic piece of art and after moaning and bitching from it's community they added MP into it. Result: No-one played it. (Not sure if it's played now by some hardcore group)
  23. VanhA-ICON

    WarFX Particles

    Some servers have signature checks and only allow few addons. Have you tried other servers?
  24. VanhA-ICON

    What gun are you using (And why)

    When ever possible: AK-74. It packs a nice punch and I'm more precise with iron sights than with scopes.
  25. VanhA-ICON

    Dragon Rising has been released

    Oh, come on.. One should not take gaming that serious. I purchased the original flashpoint and have been playing the series ever since release AND simultaneously I've had PS, PS2 and now PS3. They co-exist just fine together. Sometimes it's much more fun to just ease on couch with wireless controller and just play without getting the forehead all wrinkled up. Sorry the off topic
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