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Everything posted by VanhA-ICON
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Physically 41
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"dependant on downloadable content..." (lae_r_m4m16_co.pbo)
VanhA-ICON replied to Bourne's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
More precise, open up the mission.sqm and delete these sections in red and save. Then load it again in editor. addOns[]= { [color="Red"]"CAWheeled", "CAWheeled2_Kamaz", "CAAir2", "CATracked", "CAWheeled2_BTR90", "utes", "cacharacters2"[/color] }; It's a tricky business sometimes with addons. I use a separate vanilla exe just for editing purposes. -
This clearly started in the wake of Tunis protests but unlike Ben Ali, Mubarak proves out to be tougher adversary for the protesters. They should maybe accept the promise of elections in september, but it could also be a hoax to calm things down and then go after the opposite leaders whilst the dust settles.
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In which 11 years worth of making the curves of the boobs just right. The rest is just PR..
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I'm all out of bubblegum, guys. :)
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Show players names in a hint if not in chopper?
VanhA-ICON replied to a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
To make conditions negative you need to use !(place condition here) -
Make unit disembark when in trigger area?
VanhA-ICON replied to a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Or simply Unitname leaveVehicle vehiclename -
SR5 Tactical IED Detection and Remote Det Script
VanhA-ICON replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I once used an actual explosive attached to a car. That way it keeps it real if it needs to be deleted. Looking forward using this script. I've already got a mission idea cooking up. Nice work. -
It is odd. I have also an old 2-core AMD and a Nvidia 8800GTS and the game runs pretty smooth with 1920x1200. I've never tested how many FPS it is because it does not matter. If it's ok, then it's ok.
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Agree. Remember the "Pizzagun"? :) Sorry the add lipping...
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What am I doing wrong? Adding music
VanhA-ICON replied to Steaksauce1337's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I recall the whole system being quite picky with it. If you have the ogg names with small letters without capital "M" ,make sure they match in description.ext as well. And did you check all the way down in the editor list? As they are always the lowest ones. -
I bet it's not supposed to be like that.. :D
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Whats wrong with my init.sqf ?
VanhA-ICON replied to Gunter Severloh's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well, your init is set to exit now before the cleanup script is executed...? -
A good mission should not be just rated with bodycount. ;) I've played some classical missions without killing anyone but the mission atmosphere is the thing that keeps it solid til the end. (I haven't had time to try this out yet.. maybe this weekend hopefully)
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That might be the taskmaster doing some odd stuff. Let's see if the new version of it keeps it together.. There is one thing to be aware of: As I've set the task so that it is enough to immobilize or render them unable to fire, the repaired tanks should not be driven close to the base. There is a "fail" trigger by the entrance which counts the presence of any of those tanks/crew members. This was a bit complex mission to make so sorry about the flaws. Glad you're enjoying it. :ok: VanhA
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This version hopefully meets the standards again, haha. Changes listed above as usual. (+ link) :D VanhA
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Crew script failure on dedicated
VanhA-ICON replied to VanhA-ICON's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you! That solved my problem. :) -
Crew script failure on dedicated
VanhA-ICON posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello. I'm just repairing one of my missions and having issues re-enabling a script I dropped out earlier due to same problem. However, I really want/need to use this so any help would be appreciated. Problem: Tank crew get also ejected out on dedicated. (Crewmen are w21, w22 and w23) This script is originally by Franze, I've only modified it a bit. Locally this script does work. // to activate: vehsitrep = [this] execvm "scripts\crew.sqf" if ((isServer) && (player iskindOf "BAF_crewman_DDPM")) exitWith {}; _vehicle = _this select 0; _driver = driver _vehicle; _gunner = gunner _vehicle; _commander = commander _vehicle; _crewArray = _this select 1; while {alive _vehicle} do { _driver = driver _vehicle; _gunner = gunner _vehicle; _commander = commander _vehicle; _crewArray = [w21,w22,w23]; if (!(_driver in [_crewArray])&& !(isNull _driver)) then { hint format ["Hey %1, only trained personnel can crew this vehicle. ",name _driver]; _driver action ["getout",_vehicle]; }; if (!(_gunner in [_crewArray])&& !(isNull _gunner)) then { hint format ["Hey %1, only trained personnel can crew this vehicle. ",name _gunner]; _gunner action ["getout",_vehicle]; }; if (!(_commander in [_crewArray])&& !(isNull _commander)) then { hint format ["Hey %1, only trained personnel can crew this vehicle. ",name _commander]; _commander action ["getout",_vehicle]; }; sleep 1 }; -
OK, thanks. I'm just working on an updated 1.2 version. Trying to make one script to function. I'm changing the tasksystem to be assigned with updated taskmaster2 so that should hopefully sort things out. I already did some testing on our server and it seems fine. .... now if I could get this one script to work.....
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RIP. Great roles he had.
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Hi Brewster Bufallo. That sounds odd. The second task should come quite soon after finishing the first and the third will follow soon also. There is also a fourth task which should come only after 2nd & 3rd are complete. The tasks are triggered with taskmaster and It usually works on dedicated just fine but locally causes some issues. I'll have to re-check the whole thing when I have some time. ...these hidden objectives where so easy thing back in CWC, dangnaggit.. I'll PM you about the tasks more closely. Thanks for the feedback, much appreciated. BR VanhA
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That is the GDT mod kicking in which is included in each mission (revive versions excluded). Are you hosting locally? It is meant for dedicated and might cause problems. There is a "player check" at the beginning but it might be too slow to recognize the player as player.
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I added 4 new missions. Details in top post. As always, use the top download link until others are up to date. :) VanhA
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New 1.1 version released. Changelog in top post. (Thank you Sapo for the feedback)
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That ended in 1944. Time to move on. ;)