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bumgie

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Posts posted by bumgie


  1. Id like to report a bug or an oversight. 

     

    When using these settings:

    nul = [] execVM "RydHQInit.sqf";

    RydHQ_NObj = 5;

    RydHQ_Order = "DEFEND";

    RydHQ_DefFrontL = ["S"];

    RydHQ_DefFront4 = ["S"];

    RydHQ_DefendObjectives = 0;

     

    The defenders are positioned correctly to the south, but they often decide to face the wrong way. They even face towards the objective they are defending and not the likely direction from where the enemy will come.

     

     


  2. 4 hours ago, -ben- said:

    ... I got very fed up with the island towards the end to be honest. It's not something i am particularly proud of, but it happens. So many of the smaller things, arguably the more important things got overlooked. Thankfully i do not think there was anything missed that makes the terrain unplayable...

     

    The terrain is very much playable and enjoyable and I applaud your effort in releasing it.  Thank you.


  3. Hey! Thanks for the island!

     

    The map features a lot of coastline and some nice waterways. I would consider it one of the defining features of the terrain. There are a lot of nice features on the coast itself but this does not extend out to the sea. There are no wrecks, shoals or rock formations out at the sea. Also the seabed and waterways are rather flat and shallow overall.  For example Bawah Naval base has a depth of around 1-0.5 meters. So it is only usable by very small boats. Divers or SDVs cannot operate there and this limits the gameplay possibilities of such a nice location.

     

    30427A964149E61721288EF9679FBAA68DBBB43E

     

    The island also has a nice feel to it. It feels that the island is another place raped by man. For example the Tepi Pantai resort seems like a place that someone would have decided to be built just on that spot regardless of anyone or anything. There are some farming steads that look especially nice. I wish there were more of them. Maybe convert some of the older villages with some empty spaces around them to have some plantations?

     

    688E36C6D03496B97E370ECD1A395A3286FAF93D

     

    The island has many places that feel like they dont have a purpose or they feel artificial because they lack some simple things. For example there are many villages with no obvious routes in or out. When there is not even a simple trail leading to houses I start to question how they were built and what people did there. This can also extend to parts of towns that are off the major roads. They dont appear to be lived in.

     

    4D39B7D325996EFD705583AAC7EC2FAF3A36129F

     

    0B75A2850BBD286BA5C15B6390A310CD46749688

     

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    6FDBAB18F041F02BAC438061DDA973A305AEF5DD

     

    Even a small discoloring around the houses make them seem they were lived in and that they were built there instead of being airdropped on location.

     

    A99B62787FF382B20B2B131A165058451B7FA30F

     

    The feeling of purpose can also be enhanced by thinking about the intended use of the location. For example a guard is going to take a chainsaw and cut any trees that are preventing him from doing his jobs and change the terrain to suit his task. Same goes for infrastructure. What does it serve? Where is the power from a solar power plant going to?

     

    67CEE28E0EE49D4F50308D69AE24BC4A599A5F03

     

    F34AEA6C2C2527DCC9BC3B55CA4A2A6F93103398

     

    Thanks for the terrain!

    • Like 4

  4. Hello!

     

    The terrain seems nice as it is but I think it would benefit from some extra details.

     

    Throughout the map I think there is a distinct lack of variety in the pallet of objects you have chosen to use. This makes the terrain seem monotonous.

    Especially all the open fields seem to be fenced by only a few types of plants. Also the lack of stones and rocks around the map is striking. All the forests seem to be very well taken care of and they have very little fallen branches or damaged trees. 

     

    I hope you would consider roughing up your terrain by adding some of the following:

    - Add stones and rocks throughout the map. Especially to roadsides, edges of fields.  Perhaps some rock faces to the end of hills?

    - Add some random human garbage or broken machinery near towns and in forests or field sides.

    - Make the farm fields more genuine. Add some purpose to some of them. Livestock, specific plant growing on them etc. And especially add some stone or some-other fences on the edges.

    - Perhaps make some of the forests less well taken care of by adding some fallen branches and trees there.

     

    Also when making missions it is fun to have some infrastructure on the terrain besides the odd villages. Perhaps add a power grid, water towers, gas stations, Bus stops, some industry etc. around the place. Make it feel more lived in. 

     

    Thanks for all the hard work that you do for this community!

    • Like 3

  5. There is this VERY annoying bug when player goes prone from jog and then crawls forward and then crawls diagonally backward, the soldier suddenly gets up without the player changing stance intentionally.

    It has gotten me killed more than once.

     

    I made a gif:

     

    http://makeagif.com/i/ClRiiw

    Those letters on the side are the keyes I am pressing. On this gif you can see me first going prone, then crawling forward, then crawling backwards diagonally, then when I start to crawl forward again, the guy jumps up without any command to do so.

     

    I think it only happens when you go prone from certain stances and movement modes. You might also need to change movement direction more than once while on the ground.

    I will write a ticket to tracker tomorrow...


  6. What happen to options addons folder?

    The game says my ace_compat_rhs_usf3 (and others) are outdated, but we couldn't find the optional folder after the update.

    I think this is updated:

     

    https://steamcommunity.com/sharedfiles/filedetails/?id=698224854

     

    Too bad these need to be fished out from the depths of steam workshop. To bad the is no forum thread. Atleast I dont know of it...


  7. Have you ever ran full pelt then dove on the floor to get into a firing position.

    It's nakering on grass and sand I cannot imagen what it would be like on concrete.

    I imagen it is in there as a realism standpoint.

     

    I have done it thousands of times on multiple surfaces in differing equipment. Snow, asphalt, forest floor, dirt road.I have even done it with skiis and I even remember one rather boring month of my life when I did it on the barracks floor for fun.

    So yes, I am intimately familiar with this particular movement type, thank you for asking. There is no basis of realism for having it consume huge amounts of your stamina, it is very easy to perform once you get the hang of it and have something to shield your left pelvis from striking the ground.

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