-45Cdo-Kotp
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Hell in the Pacific MOD
-45Cdo-Kotp replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Really looking forward to this having looked at your Blog site keep up the good work. Always nice to play something different with Arma and your models look extremely good indeed :bounce3: -
Fixed.
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Have received a problem when putting some DAC Camps into my mission which is related to the following script call check from the DAC_Config_Camps.sqf. Default { if(DAC_Basic_Value != 5) then { DAC_Basic_Value = 5;publicvariable "DAC_Basic_Value"; hintc "Error: DAC_Config_Camps > No valid config number"; }; if(true) exitwith {}; }; }; Can someone who knows a bit about scripting explain to me what this means please. :( Many thanks.
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2011/12 Fantasy Dream Team - Win Tickets to Champions League Final
-45Cdo-Kotp posted a topic in OFFTOPIC
Tried this last year on here but with very little interest. So this time I have managed to setup a sponsor of the tournament who will be awarding monthly prizes for the top 3 managers and overall prizes to the top 3 managers which include a first prize of 2 Free Tickets to the Champions League Final in Allianz Arena, Germany in 2012. :butbut::butbut: Free to enter, so why not chance your luck and give it a go. More information about this competition can be found <link removed> Oh you must be 18+ to enter. -
I've got his address if you want it ? PM for the Fee :bounce3:
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BAF Warrior Ammo Class Names
-45Cdo-Kotp posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Found the answers. =faction&options[sort_by]=name&options[faction]=&options[vehicleclass]=Armored"]http://browser.dev-heaven.net/cfg_vehicles/classlist?version=50&commit=Change&options[group_by]=faction&options[sort_by]=name&options[faction]=&options[vehicleclass]=Armored For those interested. -
Deleting Triggers
-45Cdo-Kotp replied to -45Cdo-Kotp's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Celery appreciate your reply. -
Hi , im currently at completion of a mission I have been making for a number of weeks and to try and tidy everything up I am enquiring whether it is possible to delete a trigger i have placed down on the map after it have been activated. Basicly my mission has a large number of custom voice files that are played using a script called from a trigger becoming activated. Obviously if someone Joins In Progress and we have passed through a number of these triggers they will automatically hear All the voices that have been played due when they spawn in. So my question is basicly once a trigger has become activated and the script has been called to play the voices required, is it possible to delete the trigger and thus stop the sound files playing for new people that JIP ?
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RSC Titles Problem
-45Cdo-Kotp replied to -45Cdo-Kotp's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Reezo came to my rescue and fixed this problem for me cheers buddy :bounce3: -
Spawning units in semirandom location?
-45Cdo-Kotp replied to alleycat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
A very simple solution is to use DAC (Dynamic AI Creation). DAC lets you spawn enemies in any area of the map you desire along with giving them raised intelligent levels to make them act like proper soldiers (sort of :P). Also one of our clan members has now wrote a script for DAC zones where if you wanted them to leave the zone and take up a cba_function like defend, patrol or attack this is now possible too and all works very nicely and makes missions much better in every sense to just placing units down on the editor. If you need any further information drop by our Squad TS channel at http://www.havoc-company.com/ -
First off , unfortunately my scripting knowledge is very limited however I do manage to get by with the help of this community and members of my clan. However, I find myself extremely frustrated at the moment due to the RSC Titles as after spending a while setting up a fancy into image at the start of my mission I now find i have to incorporate a line of text from Reezo's excellent IED Script. Currently I have a IntroRSC document in my mission folder with all the nice jargon to display my image at the start of the mission this all works as it should. The problem arises when i try to add Reezo's class RscTitles { #include "scripts\IEDdetect\IEDdetect_screens.cpp" }; /* copy the #include lines into your description.ext file NOTE: if your description.ext does not have RscTitles classes, create them just as they are in this file */ Ive tried numerous ways to try and put this line of code in both my Description.ext and the actual Class RscTitles in my IntroRSC, but all valiant attempts produce a errors. Of the most common are }; instead of "=" encountered or .... End of File something or other. If anyone can point me in the right direction of managing to solve this I would be most grateful. Cheers.
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New Ambient-War Sound Mod
-45Cdo-Kotp replied to darkxess's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Mind my own business !!! In a matter where someone has taken someones idea and work and then modified slightly to try and pass of as his own who then contradicts himself on every sentance ermm yeah sorry but i think you need to wake up and smell the coffee son ! -
New Ambient-War Sound Mod
-45Cdo-Kotp replied to darkxess's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Is this not the same thing as the NIAC Sound Mod created by Rexehuk which already exists ???? :j: -
Battle for takistan huge pvp campaign
-45Cdo-Kotp replied to Freerider117's topic in ARMA 2 & OA - MULTIPLAYER
Have a feeling you hit a lot problems here with this idea due to your post count as many of serious clans will prolly think its just another one minute wonder idea. However, hope it all works out for you. -
Dynamic-AI-Creator (DAC) V3.0 released
-45Cdo-Kotp replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Indeed, looking very nice and will certainly make using DAC in missions a lot easier for people not quite upto speed with it at the moment.