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Volhv

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Posts posted by Volhv


  1. 26/06 - FGM-148 Javelin FLIR Screen at operationflashpoint2.info

    http://community.codemasters.com/forum/showthread.php?t=362441

    FGM-148 Javelin FLIR Screen

    Looks very good.

    But all thise functions only for Javelin Launcher are a problem for the developers:

    The game will explode if you implement every function avlible for every single weapon. And the game will look poor if you program to less features& functions.

    The M16A2:

    - I wannt a option to change the sights (Aimpoit, steel, 4X Optics)

    - sight adjustment

    - the M16 bajonet and some cool hitting moves :cool:

    - Ability to camuflage weapon

    - Ability to change the magzine types

    - A laserpoint and other attachments (like a flashlight)

    And that for all of 35? ArmA 2 weapons? The BIs would make only guns for years. And vehicles? Jeeps & Tanks have a lot of extra functions and content.

    Codemasters are in defencive position for now - they have to make their game significantly better than ArmA 2.

    If they release bug-free they won for the 50% of the ArmA 2 angry people.


  2. Working config.ccp

    Great thnaks to mel from flashpoint.ru who helped me out!

    class CfgPatches {

    class rusoldier {

    units[] = {};

    weapons[] = {};

    requiredVersion = 0.100000;

    requiredAddons[] = {};

    };

    };

    class CfgVehicles {

    /*extern*/ class RU_Soldier;

    class RU_Soldier_C1: RU_Soldier

    {

    displayName = "Rifleman [AKM]";

    weapons[] = {"AK_47_M", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

    magazines[] = {

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "HandGrenade_East",

    "HandGrenade_East",

    "HandGrenade_East",

    "HandGrenade_East"};

    respawnWeapons[] = {"30Rnd_762x39_AK47", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

    respawnMagazines[] = {

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "HandGrenade_East",

    "HandGrenade_East"};

    };

    };

    Pack into folder "rusoldier" and convert to PBO. Add this PBO to addons & play!

    Adds a russian rifleman with AKM. :bounce3:


  3. Thx

    these 4 brackets after unit class was a test.. the error console in ArmA II seems not to respond: In ArmA I would have got a warning "unbalanced brackets" during start. But nothing happens.

    Thx for the links, will try them out. But they are for ArmA I, and there seems a kind of definition missing. I only have to wait for the first infantry releases.

    All brackets seem to be in place, but the config still don't working.

    class CfgPatches {

    class InfExp

    {

    units[] = {RU_Soldier_C1};

    weapons[] = {};

    requiredVersion = 1.0;

    requiredAddons[] = {"CACharacters", "CAWeapons", "Characters2"; "CAWeapons_Colt1911", "CAWeapons_AK", "CAWeapons_M1014", "CAWeapons_bizon", "CAWeapons_VSS_vintorez", "CAWeapons_Saiga12K", "CAweapons_ksvk", "CAweapons_m107"};

    };

    };

    // class CfgVehicleClasses {};

    class CfgVehicles {

    class RU_Soldier_Base; // External class reference

    class RU_Soldier_C1 : RU_Soldier_Base {

    displayName = "Rifleman [AKM]";

    weapons[] = {"AK_47_M", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

    magazines[] = {

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "HandGrenade_East",

    "HandGrenade_East",

    "HandGrenade_East",

    "HandGrenade_East"};

    respawnWeapons[] = {"30Rnd_762x39_AK47", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

    respawnMagazines[] = {

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "30Rnd_762x39_AK47",

    "HandGrenade_East",

    "HandGrenade_East"};

    };

    };


  4. I't trying to make my first small addon for ArmA II

    - a russian soldier with AK-74(M), AKM, Speznaz with AKM and so on - for personal use.. and fun.

    but I can't get this unit displayed in the editor! There are also no errors shown during game start. Have the feeling they are disabled. I also use a mod folder (the same as for the cool VOP sounds).

    As spoiler my first config is included. Then I am making the PBO file with this config like in ArmA 1 with Kegetys PBO tool.

    My biggest wish is to make the OPFOR Tshedaki guys with soviet KLMK or KZM instead of snow camo (snow camo looks stupid :) ) - and a couple of resistance guys with cheap west weapons. But until then this is a first step.

    Here is my config! Pls help me out...

    /************************************************** **/

    class CfgPatches {

    class InfExp

    {

    units[] = {RU_Soldier_C1};

    weapons[] = {};

    requiredVersion = 0.5;

    requiredAddons[] = {"CACharacters", "CAWeapons", "Characters2"; "CAWeapons_Colt1911", "CAWeapons_AK", "CAWeapons_M1014", "CAWeapons_bizon", "CAWeapons_VSS_vintorez", "CAWeapons_Saiga12K", "CAweapons_ksvk", "CAweapons_m107"};

    };

    };

    // class CfgVehicleClasses {};

    class CfgVehicles

    {

    class Man;

    class SoldierEB;

    class RU_Soldier_Base;

    class RU_Soldier_C1 : RU_Soldier_Base

    {

    displayName = "Rifleman [AKM]";

    weapons[] = {"AK_47_M", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

    magazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_East", "HandGrenade_East", "HandGrenade_East", "HandGrenade_East"};

    respawnWeapons[] = {"30Rnd_762x39_AK47", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

    respawnMagazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_East", "HandGrenade_East"};

    };

    };

    /************************************************** **/

    EDIT1

    My pbo file has also the name "InfExp" - InfantryExpanded - but there are no "Rifleman [AKM]" in the game editor. I must have done something wrong. Or just post an example if you have some inf. unit working. I will search for my error alone then.

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