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Volhv

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About Volhv

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  1. Looks very good. But all thise functions only for Javelin Launcher are a problem for the developers: The game will explode if you implement every function avlible for every single weapon. And the game will look poor if you program to less features& functions. The M16A2: - I wannt a option to change the sights (Aimpoit, steel, 4X Optics) - sight adjustment - the M16 bajonet and some cool hitting moves :cool: - Ability to camuflage weapon - Ability to change the magzine types - A laserpoint and other attachments (like a flashlight) And that for all of 35? ArmA 2 weapons? The BIs would make only guns for years. And vehicles? Jeeps & Tanks have a lot of extra functions and content. Codemasters are in defencive position for now - they have to make their game significantly better than ArmA 2. If they release bug-free they won for the 50% of the ArmA 2 angry people.
  2. Working config.ccp Great thnaks to mel from flashpoint.ru who helped me out! Pack into folder "rusoldier" and convert to PBO. Add this PBO to addons & play! Adds a russian rifleman with AKM. :bounce3:
  3. Good point, i checked the .rpt report but my "work" is not mentioned there. Will wait for an infantry release and see how it is done.
  4. Thx these 4 brackets after unit class was a test.. the error console in ArmA II seems not to respond: In ArmA I would have got a warning "unbalanced brackets" during start. But nothing happens. Thx for the links, will try them out. But they are for ArmA I, and there seems a kind of definition missing. I only have to wait for the first infantry releases. All brackets seem to be in place, but the config still don't working.
  5. I't trying to make my first small addon for ArmA II - a russian soldier with AK-74(M), AKM, Speznaz with AKM and so on - for personal use.. and fun. but I can't get this unit displayed in the editor! There are also no errors shown during game start. Have the feeling they are disabled. I also use a mod folder (the same as for the cool VOP sounds). As spoiler my first config is included. Then I am making the PBO file with this config like in ArmA 1 with Kegetys PBO tool. My biggest wish is to make the OPFOR Tshedaki guys with soviet KLMK or KZM instead of snow camo (snow camo looks stupid :) ) - and a couple of resistance guys with cheap west weapons. But until then this is a first step. Here is my config! Pls help me out... EDIT1 My pbo file has also the name "InfExp" - InfantryExpanded - but there are no "Rifleman [AKM]" in the game editor. I must have done something wrong. Or just post an example if you have some inf. unit working. I will search for my error alone then.
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