Volhv
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What does ARMA 2 have that Operation Flashpoint 2 doesn't?
Volhv replied to bloodbomb's topic in ARMA 2 & OA - GENERAL
Looks very good. But all thise functions only for Javelin Launcher are a problem for the developers: The game will explode if you implement every function avlible for every single weapon. And the game will look poor if you program to less features& functions. The M16A2: - I wannt a option to change the sights (Aimpoit, steel, 4X Optics) - sight adjustment - the M16 bajonet and some cool hitting moves :cool: - Ability to camuflage weapon - Ability to change the magzine types - A laserpoint and other attachments (like a flashlight) And that for all of 35? ArmA 2 weapons? The BIs would make only guns for years. And vehicles? Jeeps & Tanks have a lot of extra functions and content. Codemasters are in defencive position for now - they have to make their game significantly better than ArmA 2. If they release bug-free they won for the 50% of the ArmA 2 angry people. -
basic .ccp examples for - addon beginners
Volhv replied to Volhv's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Working config.ccp Great thnaks to mel from flashpoint.ru who helped me out! Pack into folder "rusoldier" and convert to PBO. Add this PBO to addons & play! Adds a russian rifleman with AKM. :bounce3: -
basic .ccp examples for - addon beginners
Volhv replied to Volhv's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Good point, i checked the .rpt report but my "work" is not mentioned there. Will wait for an infantry release and see how it is done. -
basic .ccp examples for - addon beginners
Volhv replied to Volhv's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Thx these 4 brackets after unit class was a test.. the error console in ArmA II seems not to respond: In ArmA I would have got a warning "unbalanced brackets" during start. But nothing happens. Thx for the links, will try them out. But they are for ArmA I, and there seems a kind of definition missing. I only have to wait for the first infantry releases. All brackets seem to be in place, but the config still don't working. -
basic .ccp examples for - addon beginners
Volhv posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I't trying to make my first small addon for ArmA II - a russian soldier with AK-74(M), AKM, Speznaz with AKM and so on - for personal use.. and fun. but I can't get this unit displayed in the editor! There are also no errors shown during game start. Have the feeling they are disabled. I also use a mod folder (the same as for the cool VOP sounds). As spoiler my first config is included. Then I am making the PBO file with this config like in ArmA 1 with Kegetys PBO tool. My biggest wish is to make the OPFOR Tshedaki guys with soviet KLMK or KZM instead of snow camo (snow camo looks stupid :) ) - and a couple of resistance guys with cheap west weapons. But until then this is a first step. Here is my config! Pls help me out... EDIT1 My pbo file has also the name "InfExp" - InfantryExpanded - but there are no "Rifleman [AKM]" in the game editor. I must have done something wrong. Or just post an example if you have some inf. unit working. I will search for my error alone then.