Jump to content

Raunhofer

Member
  • Content Count

    155
  • Joined

  • Last visited

  • Medals

Posts posted by Raunhofer


  1. PROBLEM SOLVED. SOLUTION: http://forums.bistudio.com/showpost.php?p=1428036&postcount=16

    Hi,

    This picture should give you the idea of my problem:

    med_low_vlow_bug.jpg

    This is my own island for ARMA2 and this problem is visible only when the terrain detail is on Medium / Low OR Very Low. With High and Very High the island runs well.

    This bug is visible only on distand land and it's more aggressive on very low than medium.

    I have my own theories that the ground is too bumpy for low/medium/vlow etc. but is there anyone who knows better?

    and more importantly, is there any solutions so that I wouldn't have to make everything from the scratch (again..).

    Terrain grid size 512x512

    Satellite image size: 5120x5120

    Texture size: 10,0m x 10,0m

    Satellite segment: 48


  2. This mission is inspired by Air Cavarly, it includes respawn and hours of playing.

    Mission starts with a small intro action, so don't worry if you'r going to die at the beginning of the mission, the rest of the mission isn't so difficult :)

    Second advance also includes a high command ability and it's playable with a small player groups too (even one player is enought).

    DOWNLOAD LINK:

    http://www.raunhofer.net/Raunhofer/Tiedostot/co%2030%20second%20advance.Chernarus.pbo

    This mission is tested with a large scale of players.

    By: Raunhofer [ LDD Kyllikki ]

    Thnx to makers of Air cavalry & Air cavalry v2, you guys rock!


  3. Hi

    I'm proud owner of Logitech's G25 Racing wheel, but when I tried to use it with ARMA2, it was purely impossible.

    I tried to drive with a ammo truck. I have to rotate my wheel something about 90'degrees so arma2 would even recognize the rotating. When I have rotated the ingame wheel to the correct angel and I've turned right on the intersection, it doesn't have any effect if I rotate my G25's wheel back to 0'degree position (it stays in 90'degrees position in ARMA2). IF I want my car to go forward once again, I have to rotate the G25 180'degrees back.

    Turn Left: G25 Wheel Turn Left

    Turn Right: G25 Wheel Turn Right

    Please, tell if I have done something wrong in the settings or something like that, but this was the way it worked in original ARMA.

    AND it's not surprising if the AI can't stay on the road, because the trucks aren't turning very realistic. Maximum turn is something like half of the real world's trucks.

    I'm sure these are easy to fix problems when compared to possible engine issues, so please BI, remember me in the next patch.

    Thank you :)

×