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Raunhofer

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Everything posted by Raunhofer

  1. Hi, I can't find those small roads next to city roads from buildings2.pbo / buildings.pbo / structures.pbo / roads2.pbo, can somebody kindly say where I can find them? And should I add them like roads or normal objects? Thanks
  2. Raunhofer

    FDFmod for ArmA II

    aahh.. sorry, my mistake.
  3. Raunhofer

    FDFmod for ArmA II

    Will you change those buildings to more finnish ones? http://www.fdfmod.org/wp-content/uploads/2009/12/FDF_Podagorsk_0015.jpg for example that shop or those not-so-finnish churches?
  4. Raunhofer

    Thirsk Island

    Don't get too excited from the destroyed city yet. I have small issues with BIS and AI, it seems that bis haven't done hitboxes to all of the buildings. If the city looks too much same house next to same house, I will change it to non-destroyed city. But I don't want to let your expectations down so it will be more beautiful than destroyed one for sure. And here's a pic from my new summer cottage: Ready missions for Thirsk this far: - co 14 convoy - co 14 steal the car - co 20 chopper dealing - co 04 path to unknown (I'm planning ~10)
  5. Hi, I have a city full of destroyed houses (made by visitor) but the problem is that somehow some of the buildings does not have any hit boxes and the bullets go through of them. Is there any way to fix this and what causes the problem? It is also possible that if I have the same destroyed house for example three times in the same island then 2 of 1 houses have no hit boxes and that one has... What makes the decision which house will be without hit boxes and which will have hit boxes? The destroyed houses are BIS's original objects (house blocks) I'm hoping this isn't just BIS's laziness to not add hit boxes properly to destroyed houses...
  6. Raunhofer

    Thirsk Island

    We'll see that later :) Right now I'm working with the city to get more 'finnish city' feeling.
  7. Raunhofer

    Thirsk Island

    uuu... Working with more finnish style models. (These are default from ARMA2)
  8. Raunhofer

    City roads, where are you?

    Thank you very much :) Dunno how I missed it. thanks!
  9. Raunhofer

    Thirsk Island

    Don't worry, there are stairs inside of the buildings. There are countless number of good sniper hides.
  10. Raunhofer

    Thirsk Island

    -size: There are more ground to walk than Japahto Island, but the island isn't huge. -reason: I myself like to have many small islands rather than just one big. It may be possible that I will include different kind of versions of Thirsk (Snow? Who knows...). Also the level of detail and frame rates will be a lot better. -Cities/Villages/Bases: There will be villages, bases and at least one big city. I will make the city so that it will run very smoothly and hopefully look awesome. There will be more than one army bases. (Also at least 1 airfield) I would say that this is a light-armor or infantry island. Roads will be hard to drive and navigating will be challenging. -models: There will be new models with the island, which will be usable in editor too. -reason: I'd like to have some small mission elements which allows us to make more different kind of missions. For example a bomb(model), which explodes after certain time. It is possible that there will be also trenches if it works as planned and have no bugs. -Destroyed city?: There MAYBE will be one, IF I manage to solve it's problems. If there are any bugs, I will replace it with a non-destroyed city. -reason: perfection <3
  11. Raunhofer

    Thirsk Island

    Oh no, I just tested Thirsk and you don't believe what I saw! Russians have captured the island of Thirsk, it seems that we have to fight it back when this comes out! ;) ETA - when it's ready.
  12. Raunhofer

    Namalsk island, v1.10

    You can fix that empty triangle thing. You have selected the wrong settings from the visitor, too small texture size I bet.
  13. Raunhofer

    Thirsk Island

    Yes, there will be rocky areas too Yes it does :) Saunas are good idea. :) Lakes I unfortunately can't add because they can make a serious fps drop :( , BUT there will be a lot of water and islands!
  14. Raunhofer

    Thirsk Island

    We'll have to see if it is going to snow before the release. There aren't much snow in Finland atm. :p
  15. Raunhofer

    Thirsk Island

    Well of course there are :)
  16. Raunhofer

    Thirsk Island

    Destroyed village
  17. Raunhofer

    Thirsk Island

    LOL, that's true :D Yes, there will be airport
  18. Raunhofer

    Thirsk Island

    The size will be surprise, but there are five different islands. I'll post more pics later.
  19. Raunhofer

    Thirsk Island

    Snow areas? Who knows... it depends will it snow before the release.
  20. Raunhofer

    Thirsk Island

    There will be villages with a different type of themes, but no megalopolis at this time :(
  21. Raunhofer

    Japahto Island For ARMA2

    Actually this was me just a way to test new tools, but I'm glad you liked it so much! Thanks for your replies.
  22. Raunhofer

    Japahto Island For ARMA2

    Some small INGAME shots Rest of the mini-images
  23. Raunhofer

    Japahto Island For ARMA2

    AnimalMother92 yeah, those models are pretty umm interesting.. Same with the boat houses, some times when you get out from the boat (inside the boathouse) you'll end up to the roof... No surprise that we can't see these models very often in chernarus ^^ damn you bis
  24. Raunhofer

    Japahto Island For ARMA2

    banenwn just extract the "Japahto.pbo" to your ARMA2/addons folder and it should work. SnakeMan rgr that, I'll add the readme :) Good point.
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