paulytrick
Member-
Content Count
21 -
Joined
-
Last visited
-
Medals
Everything posted by paulytrick
-
try looking in the user misions part of the forum here. You will need to get the file hosted somehwere then post a link to it in the user missions section. A bit of advice, Don't post the same question in 2 different sections of the forum. The Admins will execute you. :eek:
-
is there any way to tell if a bullet will hit the enemy?
paulytrick posted a topic in OFP : MISSION EDITING & SCRIPTING
Hi all, Been playing with the uiox bulletcam script and I would like to know if there is a way to make the script only create a camera to follow the projectile if the projectile is going to hit the enemy? -
The all new: Ask a moderator about the forum & rules
paulytrick replied to Placebo's topic in OFFTOPIC
Ok, Thanks Placebo, I understand. -
The all new: Ask a moderator about the forum & rules
paulytrick replied to Placebo's topic in OFFTOPIC
Hello mods. I'm sorry to ask this but i just don't understand, Why does it matter if someone drags an old thread back up? Someone (probably a person who is new to the forum, like myself) may have a legitimate question to ask about something on an old thread or a point of view to give. Is it better start a new thread if you don't fully understand something which has been discussed previously or is replying to an 18 month old thread better? Thanks, Paul. -
Thanks Jakerod for the resources. Thanks Sith. Inspiring words indeed. I feel I have that sense of drive to go the extra mile and prove myself and if I ever feel I'm losing it I'll come back here and read your post again. Thank you. Paul.
-
Anyone got any advice?
-
Design and code.
-
CG School? Whats a CG School?
-
Cheers Zulu1, you learn something new every day :) So is ther a way to force it to hit soft targets without editing the config file? * edited for typo
-
have you tried a script? give the heli a name and the enemys a name and call a script with something like this inside. heli1 dotarget enemy1 ~2 heli1 dofire enemy1 ~3 heli1 dotarget enemy2 ~2 heli1 dofire enemy2 ~3 can't guarentee how accurate it will be though. good luck, Paul.
-
Hi all, I've been playing OFP for a while now but I'm new to editing and scripting (and this forum). I've made a scripted intro for a campaign I'm making and in part of it a helicopter flies low over some rooftops and I want some guys with RPG's to shoot it down. this is fine but the thing is nineteen times out of twenty, they all miss. here is part of my script. i'm not going to paste it all, there's no point. this says all you need to know without me sending you to sleep :) rpg1 dotarget uh1 rpg2 dotarget uh1 ~2 rpg1 dofire uh1 rpg2 dofire uh1 ~7 uh1 setdamage 1 is there another way to get them to hit the chopper? I put the setdamage line in as a last resort. it looks rubbish when the chopper just drops from the sky without being hit. I've tried increasing the number of RPG soldiers to 10 and they all miss. Thanks for any help guys. Paul
-
Sound, thanks. I'll give that a go. Just one question, I don't fully understand event handlers, what do the bits this select 0 and this select 4 mean? Thanks a million, Paul.
-
Realistic Mission Making Resource Thread
paulytrick replied to BOP_101TFS's topic in OFP : MISSION EDITING & SCRIPTING
Here's my opinion for what it's worth (not a lot :p) There has to be a line between all out realism and fun to play. How do you create a realistic feeling and looking mission whilst still letting the player have fun? If an 3 or 4 SAS soldiers were going from A to B and they expected to encounter foot patrols along the way they would move very slowly and very quietly for hours at a time checking every thing in front of them for signs of movement and evidence of the enemy. WHo wants to walk through one of the forests in Everon taking hours to go a short distance? I know I don't and I'd be suprised if anyone else does. Similarly. If a patrol is ambushed and become overwhelmed what happens? the enemy creates a kill zone in the middle, hammers the patrol with fire and closes off exits. What chance does the player have of escaping if the ambush is to be realistic unless the mission maker offers him an unrealistic way out? Also, with such a large open environment like OFP, How do you stop the player from walking off to the other side of the map and avoiding objectives? fill the rest of the map with enemies? stop the game if he veers off too far? neither of these are realistic and I know that it's not realistic that a soldier would walk off in the opposite direction from his mission but it's possible that a player might. I think the best thing to do is offer realistic mission briefings, gear loads and scenarios and leave it at that. if you can do that then you've done very well indeed. If slogging through the woods for hours an inch at a time or out and out realism is your thing, my advice to you would be to go and have a word with your local armed forces recruitment office. :D -
Hi all, is there a way I can tell if a specific unit has discharged his weapon? I want to use it in a cut scene to make one of the actors respond to enemy fire verbally. After searching the forum for something similar I think this would be the best way to do this instead of looking for bullets nearby through a constant loop which would almost certainly have an impact on performance. Thanks for any help, Paul.
-
tell if a paticular unit has fired.
paulytrick replied to paulytrick's topic in OFP : MISSION EDITING & SCRIPTING
Jey Rellikki, Just tried the event handler thingy and it works like a dream. It's gonna be great hearing the shout of 'SNIPER FIRE! GET IN COVER, GO! GO! GO!" and 'RPG, ROOF TOPS, 4 O'CLOCK' :) Cheers, Paul. -
Hi all, just a quick poll more than anything else. I'm just trying to get an Idea about how many people have the Minustah mod installed for OFP. I'm making a campaign for it and I would like to know how many people would be interested in playing it. I'm also looking for people to play test the individual missions. I'm looking for feedback on how balanced you think the missions are in terms of the number and difficulty of the enemy AI, How many attempts it took to complete a mission, was the briefing thorough enough? bug reports etc. I'm only looking for people who can give HONEST feedback. If something is good then please say so. If it's a big steaming heap of poo then please don't be afraid to say so. Thankyou, Paul.
-
Hi Rellikki, Thanks for your support. I'll have a go at making them MP compatible. Are you looking for CO-OP or Vs? One mission I almost have ready to play test is Rolling into a Shanty town with Armoured support to rid it of enemy activity. I wont say any more, I'll just post a link to the mission when it's Beta.
-
tell if a paticular unit has fired.
paulytrick replied to paulytrick's topic in OFP : MISSION EDITING & SCRIPTING
Thanks Rellikki, I'll have a go at that. I'll let you know how I get on. -
tell if a paticular unit has fired.
paulytrick replied to paulytrick's topic in OFP : MISSION EDITING & SCRIPTING
Hi STGN, Thanks for the answer. I never thought of this and I will use it as a last resort but, I have the camera set up in such a way that the player will be able to see the projectile (in this case an RPG) and I don't really want to lose that. Is there some way I can set up a unit and FORCE it to fire without using the dofire command maybe through animation? Thanks for your help, Paul. -
Hi, Try searching the forums for a script to make units get in/out of other units. there are loads of them on here. regards, paul.
-
Making an AI unit... suck.
paulytrick replied to AgentJonathan's topic in OFP : MISSION EDITING & SCRIPTING
Hi AgentJonathan I'm pretty new to this but, I suspect you'd place something like an invisible H near the soldiers and get the enemy to fire at that. better yet, get 3 or 4 invisible H's near your troops then write a little script like this: enemy1 dotarget h1 enemy2 dotarget h2 enemy3 dotarget h3 enemy4 dotarget h4 ~3 enemy1 dofire h1 enemy2 dofire h2 enemy3 dofire h3 enemy4 dofire h4 ~3 you could allways mis it up a bit, lengthen the script and make different enemys shoot different targets so they're not just stood firing at the same piece of earth all the time. Hope this helps. Paul.