WarriorM4
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Everything posted by WarriorM4
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The download links to Operation Reichenbach Fall are dead on Armaholic.
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The trouble with getting people into Arma
WarriorM4 replied to instagoat's topic in ARMA 3 - GENERAL
Whatever the case the Arma series still sells well.It doesn't need changes to make it "user friendly".If its hard then some should use their brains and learn it.I don't want to see it turn into COD,MOH,or BF."Accessable" to me is a bad word and that philosphy has destroyed the mechanics of several pieces of software out there.(Rainbow six and its removal of the planning system comes to mind)It isn't all about Multiplayer either.Another huge plus for Arma is the editor and the vast amount of very well made single player campaigns and missions. Leave it alone.Take away whats made the series sucessful and you will lose the main base of customers.The reason people get into OFP/Arma is because they want something more immersive and realistic then the overload of hollywood style first person shooting games out there that I consider garbage. -
As long as the stick to the hard rock/metal style music from past games,I'd be ok with it.
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Well I purchased TOH this week.Having come over both from Arma series and many flight sims. First off I would like to see much better lighting on the helicopters.They aren't bright enough and just don't stand out.Flashing strobes are completely missing and it would be nice if the beacons flashed and reflected off objects like the ground or bottom of the heli.I also see no interior lighting for the instrument panel. Would also be nice to map the throttle to a joystick axe like a slider or dial.If this is already possible then I have missed it in the controller setup?
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Disapointed in the ground detail.
WarriorM4 replied to ordy's topic in TAKE ON HELICOPTERS - GENERAL
I agree with you.The roads look horrible and the disappearing cars are also annoying but being both an MSFS flight simmer and an Arma player I can see why they did what they did for the sake of performance,flight sim wise. -
Australians At War - Combined Ops
WarriorM4 replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice mod but where do we people who use SixUpdater get it?I don't use Yoma anymore. -
The last community preview is far from perfect.The flight model is still horrible.I hope its improved a great deal before release.If this is the state it will be in at release I will have to pass on a purchase.I think the flight model is very important.Since this will be considered a "simulator" it needs to be at the top of the list. I fly FSX to and the dodosim bell 206 for FSX has a great flight model.Some should try that before judging FSX.
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Running a Saitek X-52 and a track IR 5.Hope to have CH pedals soon.
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AI Squad Command - to be brushed aside in A3?
WarriorM4 replied to ghost101's topic in ARMA 3 - GENERAL
User friendly?Whats not user friendly already?Ahhh,yes making the game less complex so those brain dead COD and MOH players can comprehend it.Sad!Sign of the times I guess.:rolleyes:The series has been very successful as is.Big thumbs down on this idea. -
AI Squad Command - to be brushed aside in A3?
WarriorM4 replied to ghost101's topic in ARMA 3 - GENERAL
That is very alarming.Does this mean that BIS is going the way of console gaming and selling out its core base of customers who crave the complexity?If they decide to "dumb down" the software they are going to lose a lot of long time customers.I sure hope this isn't true. I do MP with Domination and Warfare using the ACE mod but the single player campaigns are very important to me to.I don't see them as tutorial missions either.There is a huge group of people that make them and they are very enjoyable. -
AI Squad Command - to be brushed aside in A3?
WarriorM4 replied to ghost101's topic in ARMA 3 - GENERAL
If they take away AI squad control in campaigns or even MP it will totally ruin this game.Why do that when every facet of Arma before it had it?Iv'e been with this series since OFP1 and don't want to see this happen. -
Introducing Take On Helicopters by Bohemia Interactive
WarriorM4 replied to Placebo's topic in TAKE ON HELICOPTERS - GENERAL
I still see the helicopter sporadically shake every so often from the cockpit.Any reason for this?Its not realistic at all when it does that. -
I don't experience any of those issues you speak of.Seriously it just sounds like fiction to me and its far from being an "old" game.VOIP works just find and so does teamspeak or ventrillo.Migrated to BF?LMFAO,the teeny bopper shooter.Their loss!:j:
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What weapons/vehicles would you like to see in ArmA 3?
WarriorM4 replied to archaon98's topic in ARMA 3 - GENERAL
Anything but the current fictional junk that has been seen in screenshots.This isnt a console sch-fi shooter.Keep it a Milsim and keep it real!!! -
MS Flight Simulator got its start in the Tacoma area.I think Seattle looks great so far but hope they do improve the ground textures.Be nice to see moving traffic and pedestrians to.
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Ft. Benning - Malone Rifle Ranges
WarriorM4 replied to jens198's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Memories of 30th AG,1/38,and then jump school.Looking good.:) -
Will soldier with normal suit still lost his gears in water after a period of time?
WarriorM4 replied to msy's topic in ARMA 3 - GENERAL
This was a really stupid feature,get rid of it. -
I haven't been able to auto-rotate either.I would like to know why the helicopter has that sporadic shake every once in a while to.Its also evident in the video above that was posted by b101_uk.
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Its certainly a start but It should not take full collective to get airborne,this was one problem with the Arma model.Also the controls feel laggy and it takes too much time to ascend and descend when raising and lowering the collective.For anyone used to any helicopter simulation out there this will be instantly noticed.The TOH model does seem to have improved in the Arma problem of being too easy to accelerate and way too long to slow down and come to a hover.I know this is a work in progress so these are just my thoughts thus far.
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Thanks,will try that out.
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Control Scheme for Testing?
WarriorM4 replied to Uziyahu--IDF's topic in TAKE ON HELICOPTERS - GENERAL
A good deal of people need to get out of the habit of using a mouse and keyboard for flying.I use a Saitek X-52 and TrackIR 5 but if some of you can't afford a good HOTAS then go buy a $15 joystick with throttle.A mouse is simply no way to do any kind of decent flying. -
Wonder who the 28 are that said no.This is a simulation people.:rolleyes:Not a dumped down FPS shooter.Please give us a better flight model.Helicopters are important in this series and I know I am not the only one that thinks in Arma they take forever to slow down and over speed way too fast and easily.Its very annoying if you fly other helicopter sims(FSX,EECH,X-Plane,DCS).I don't expect the model to be the same as those games but at least fix the overspeed,add more precision,physics,etc.
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I get same problem, at checkpoint,nothing happens after the report about a smoking helicopter going down.
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Looks good but I noticed that after being told to cross the road and take up position at checkpoint there is word that someone saw a helicopter smoking and go down.The CO calls to inquire about it but nothing happens and you just stand there forever.Is the mission broken?Maybe broken trigger somewhere?
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Most everyone that games on PC these days uses an x64 OS.Everyone I know does and from most of what you read online,others do to.Its ridiculous to stick with x32.:rolleyes: