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R34P3R

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Everything posted by R34P3R

  1. Hey guys. i need to play a raido sound coming out from UKW-Radio object. i currently used PlaySound3D on Serverside. But now some players telled me that the sound is extramly loud on there PC but on my system the sound is quiet. I also tryed it with JSRS 3 enabled/disabled but i see no difference. Also tryed different Volume Settings inGame. Now i try to use "SAY" but here it looks like the MaxDistance is not working ??? you can use radio1 say ["radio1",1]; OR ["radio1",50]; will not have any difference. So does anyone know SAY is boken or why PlaySound3D volume is so mutch different on each Client ? (Some players reported that the Sound is so loud that they dont hear any GunShots ! And on my System (Audio Settings all on 50%) the Sound is quiet and all fine). Can this be a problem by my Audiocard or Windows Sound settings ? Because i need to use DB+28 on PlaySound3D and Distance 21 otherwise i cant hear anything.
  2. After 2 month of work, i bring you my secons mission. hope you enjoy it. - Description: This morning we received information that some members of the terrorist group JIPM occupied the near city of Pygros. Since we are missing essential intel about the situation there, we will send your team out to investigate. And, soldiers, take great care, the enemy might try to blend into civilians. - No MODs required. [sP/CO-04] A NORMAL DAY - Version: 1.2 - by R34P3R - - Features: R34P3Rs Framework Beta 2 (Now complete Dedicated Server compatible) - reworked Revive Script - better Color Correction - new animation script (will synced to all Clients) - new AI-unstuck function - R34P3Rs Arma Bomb (v1) a lot of Ambient work custom Ambient Sounds Virtual Arsenal (can disabled on mission parameters) Weather can setup on mission parameter Briefing with images Intro and Outro Feel free to post any Bugs into Steam WORKSHOP. STEAMWORKSHOP - please subscripte to always get newest version. - Credits / Thanks: Mission and Script by R34P3R Tested with: Cy and Cartoon - Changelog V 1.2 - Changed the Bombtime in SP to: 18 Min, MP is still at 15 Min. - Changed volume on all custom sounds ! ty to Slayer for his Arma Config file. - some minor script optimizations - included some sleep commands into intro (hope it runs smoother on old PCs) - hotfix for the ammo destruction - uploaded on Armaholic for dedicated servers V 1.1 - Added Savepoint for Singleplayer after intro - AI-Unstuck range raised from 80 to 100 - sideChatMP function added - replaced the suicide bomb with a smaler one - Complete reworked the main mission and tasks - added R34P3Rs ARMA BOMB Script (v1) - disabled the AI-Unstuck function (now i use speedMode FULL for AI should be work fine) V 1.02 (Hotfix 2) - Wheel repair is fixed. Sorry i copyed the wrong scriptfile. V 1.01 (Hotfix) - fixed the "Gear" Task. - fixed Script Framework if you play without AI V 1.0 - first public release - DOWNLOAD: DOWNLOAD GOOGLE DRIVE STEAMWORKSHOP
  3. How to limit the FPS in EDITOR ?? my GPU always runs at 70% with 1400 FPS !!!
  4. R34P3R

    SR-25/EC Release!

    Waiting for the bipod version ;-) ty Kio !
  5. R34P3R

    Marksmen DLC Weapon Feedback

    BIS. pls dont forget to Update: getDLCs script-command until marksmen release ! ty
  6. ty Jona. Hope they include the Marksmen ID until release.
  7. Hey Guys. I started a new mission today with the current DEV-Build. But im confused with the Marksman DLC content. Wich of this stuff can used by players they not buyed the DLC ?? -- Weapons ( restricted to DLC buyers ) -- Bipods ??? -- New VESTS ( in Virtual Arsenal they will shown up with the Marksman Icon, but some editor placed units already using this Vests. )
  8. is there any ScriptCommand zu check the DLC status of the player ?
  9. thanks guys. what about the new Sniper Uniforms ? Restricted or free ?
  10. Is there a way we can make the parachute stay and not get deleted after he hit the ground ? Ty
  11. R34P3R

    AI Discussion (dev branch)

    It worked in 1.40 with the same MODs, so it need to Work in Patched version too ! Its also only Weapon and Radar Mod wich have nothing todo with the AI.
  12. R34P3R

    AI Discussion (dev branch)

    AI- complete stuck: DEV-Build: 1.43.129935 YouTube: https://www.youtube.com/watch?v=u2-t66v5cP8&feature=youtu.be [^] Mission: http://steamcommunity.com/sharedfiles/filedetails/?id=410243478 [^] Bug-Tracker: http://feedback.arma3.com/view.php?id=5443 WORKED WELL IN 1.40 STABLE
  13. Thats crap ! Changing the volume for distance..... if you put the sound on a UKW-Radio you need to use 1 or 0.8 as volume so the sound is lound enought to hear near the Radio. But then you can also hear it 100m away !
  14. i was looking for this command. Thanks !
  15. Morning all ;-) Short question... is there any way to check if a vehicle have one more free slot or vehicle is full ? Cant find any entries on google to this sunject. ty !
  16. It work ! disableSerialization; and new class: class RscCombo { style = 16; type = 4; x = 0; y = 0; w = 0.12; h = 0.035; shadow = 0; colorSelect[] = {0.98,0.65,0,1}; colorText[] = {0.85,0.47,0,1}; colorBackground[] = {0.12,0.12,0.12,1}; colorSelectBackground[] = {0.24,0.24,0.24,0.6}; colorScrollBar[] = {1,0,0,1}; arrowEmpty = "\A3\ui_f\data\GUI\RscCommon\rsccombo\arrow_combo_ca.paa"; arrowFull = "\A3\ui_f\data\GUI\RscCommon\rsccombo\arrow_combo_active_ca.paa"; wholeHeight = 0.45; color[] = {1,1,1,1}; colorActive[] = {1,0,0,1}; colorDisabled[] = {1,1,1,0.25}; font = "PuristaMedium"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)"; class ComboScrollBar { color[] = {1,1,1,0.6}; colorActive[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.3}; thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa"; arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa"; arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa"; border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa"; }; soundSelect[] = { "", 0, 1 }; soundExpand[] = { "", 0, 1 }; soundCollapse[] = { "", 0, 1 }; maxHistoryDelay = 0; };
  17. hey guys. i cant get my ComboBox filled :-( Hope someone can help me because i cant find any error and also the game returns no error :-( Thanks a Lot. The Class: class RscCombo { access = 0; // Control access (0 - ReadAndWrite, 1 - ReadAndCreate, 2 - ReadOnly, 3 - ReadOnlyVerified) idc = CT_COMBO; // Control identification (without it, the control won't be displayed) type = CT_COMBO; // Type is 4 style = ST_LEFT + LB_TEXTURES; // Style default = 0; // Control selected by default (only one within a display can be used) blinkingPeriod = 0; // Time in which control will fade out and back in. Use 0 to disable the effect. x = 1 * GUI_GRID_CENTER_W + GUI_GRID_CENTER_X; // Horizontal coordinates y = 9 * GUI_GRID_CENTER_H + GUI_GRID_CENTER_Y; // Vertical coordinates w = 10 * GUI_GRID_CENTER_W; // Width h = 1 * GUI_GRID_CENTER_H; // Height colorBackground[] = {0.2,0.2,0.2,1}; // Fill color colorSelectBackground[] = {1,0.5,0,1}; // Selected item fill color sizeEx = 0.03; // Text size font = PuristaMedium; // Font from CfgFontFamilies shadow = 0; // Shadow (0 - none, 1 - N/A, 2 - black outline) colorText[] = {1,1,1,1}; // Text and frame color colorDisabled[] = {1,1,1,0.5}; // Disabled text color colorSelect[] = {1,1,1,1}; // Text selection color pictureColor[] = {1,0.5,0,1}; // Picture color pictureColorSelect[] = {1,1,1,1}; // Selected picture color pictureColorDisabled[] = {1,1,1,0.5}; // Disabled picture color tooltip = "CT_COMBO"; // Tooltip text tooltipColorShade[] = {0,0,0,1}; // Tooltip background color tooltipColorText[] = {1,1,1,1}; // Tooltip text color tooltipColorBox[] = {1,1,1,1}; // Tooltip frame color arrowEmpty = "\A3\ui_f\data\GUI\RscCommon\rsccombo\arrow_combo_ca.paa"; // Expand arrow arrowFull = "\A3\ui_f\data\GUI\RscCommon\rsccombo\arrow_combo_active_ca.paa"; // Collapse arrow wholeHeight = 5 * GUI_GRID_CENTER_H; // Maximum height of expanded box (including the control height) maxHistoryDelay = 1; // Time since last keyboard type search to reset it soundExpand[] = {"\A3\ui_f\data\sound\RscCombo\soundExpand",0.1,1}; // Sound played when the list is expanded soundCollapse[] = {"\A3\ui_f\data\sound\RscCombo\soundCollapse",0.1,1}; // Sound played when the list is collapsed soundSelect[] = {"\A3\ui_f\data\sound\RscCombo\soundSelect",0.1,1}; // Sound played when an item is selected class ComboScrollBar { width = 0; // width of ComboScrollBar height = 0; // height of ComboScrollBar scrollSpeed = 0.01; // scrollSpeed of ComboScrollBar arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa"; // Arrow arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa"; // Arrow when clicked on border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa"; // Slider background (stretched vertically) thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa"; // Dragging element (stretched vertically) color[] = {1,1,1,1}; // Scrollbar color }; }; The Dialog: class test_dialog { idd=33993; movingenable=false; class controls { class RscCombo_2100: RscCombo { idc = 2100; x = 0.225; y = 0.1; w = 0.35; h = 0.04; onLBSelChanged = "systemChat str ['onLBSelChanged',_this]; false"; }; }; }; The Call: r3_ShowDialog = { createDialog "test_dialog"; waitUntil {sleep 0.01; (!(isNull (findDisplay 33993)))}; {lbAdd[2100,_x]} forEach ["Combo 1","Combo 2","Combo 3"]; _index = lbAdd [2100, "TEST"]; }; No items will added to the Combo.
  18. _index = lbAdd [findDisplay 33993 displayctrl 2100, "TEST"]; Ok i tryed it with the control but still no Items in the Combo :-( @KZ thats the problem.. i dont get any errors ! Also checked the rpt file.
  19. I already spawning the function.
  20. Can some one please test this example: titleText ["Test 1", "BLACK FADED", 60]; sleep 5; titleText ["Test 2", "BLACK FADED", 60]; waitUntil {sleep 3; !isNil "fadeOutNow"}; titleFadeOut 2; the first text will shown, but the second only popping up for 0.01 Sec and got removed without fadeOut. This only happend sice 1.40 :-(
  21. Guys it seens like PlayMusic is broken in the RC 1.40. The Music plays only 20 Sec then it Stops without any reason. Worked well in 1.38
  22. R34P3R

    PlayMusic BROKEN in 1.40 RC ?

    Stable working ! Was only the 1.40 RC where the createCamera stoped the playing.
  23. Hey guys. Im working on a new mission and like to know witch of this are better for performance: - A Trigger placed in Editor - waitUntil{sleep 1; COMMAND}; - while{COMMAND} do {sleep 1; BLABLA}; problem is currently i have set a lot of AI units with waypoints in Editor. But now my FPS going down from 60 - 80 (Normal) to 20 - 40 FPS so i think i only place one Unit on mission start and spawning the rest if player unit comes near then 1000m. Thanks for help.
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