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Everything posted by mugaben
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Clafghan Map 20x20 Beta Release
mugaben replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I agree with JonPL. Small settlements with a few walls and weed fields, single buildings here and there. It will help the map by increasing playability. Usually, where theres buildings theres is action. Not on the side of an empty mountain. -
I have two monitors running on my rig, and for several reasons im running ARMA2 CO in windowed mode, but still maxed out in resolution so that the window fills my #1 monitor. I have long though about how nice it could be to have a map on monitor #2 while I was playing arma so this is the primary reason for making these, and why not share them with the rest of you. I could use photoshop (or even paint) and paint my tactics, routes and whatever I wanted while in a mission without Arma would minimize and without going totally blind from whats happening in game while looking at the map. Great opportunity for those of us who have more than one monitor. For those with only one monitor at hand it would actually still be pretty awesome I think. Running Arma in windowed mode (but still "fullscreen") and the map in the background (also windowed mode but maybe only 1/4 size of screen) so that you could still see some of arma in the bagground while tabbed out. Sattelite image on the maps will vary from allmost no sattelite and only details, to both details and sattelites. It all depends on the map's settings and zoom levels. To do list: Clafghan Podagorsk Requests? Sangin Province. Download Tora Bora. Download If you have any requests, ideas to make them better or anything feel free to speak. :)
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Editor-Like Topographies
mugaben replied to mugaben's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the interest and willingness to help but I think it would be extremely difficult. I dont know how to make it, I guess you would have to somehow paint it or darken it or find some other clever way. Im thinking that I should make them even better and closer to the ground, maybe from ingame map instead of editor map so that the small grids and the heightmaps will be seen as well. Think I will do that when I have time for it :) -
Editor-Like Topographies
mugaben replied to mugaben's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Shadow work will require way to much time to make, so dont count on it. -
WIP: Stuff you are working on 2!
mugaben replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
First attempt in making a 3D model. GAZ Tigr. Im starting out in 3ds, and are getting tremendous amounts of help here specially from 'Abs'. I have hopes for this to at least get it working and learn the whole process from this model. However I do not expect it, I have a bad habit of going beserk and throw it away when it wont do as I want it to or get too stuck. :p http://dl.dropbox.com/u/1576479/Work/3Ds/Tigr2.jpg http://dl.dropbox.com/u/1576479/Work/3Ds/TigrTutorial4.jpg -
Editor-Like Topographies
mugaben replied to mugaben's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Super. I'll add Clafghan to the list but Im gonna wait a bit until the map is complete -
Wait a minute. I forgot that I was running JSRS sound mod as well. I dont believe this could influence anything though, as I have never encountered this before in any other ace wounds missions. I might remember this wrong, or mix another mission in this patch of memory I found somewhere in my brain - but wasnt there some kind of healing thing in the action menu?
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[Tutorial] How to make vehicle models for ARMA2 using 3DS Max
mugaben replied to abs's topic in ARMA 2 & OA : MODELLING - (O2)
No problem for me to google it. Just need to know what to google :D Ill look into the smoothing groups. Ive send you a link with the stuff. Again, thanks! Hope someone else can use all these posts themselves hehe! EDIT: Played with smoothing groups today after some quick tutorials. Before: http://dl.dropbox.com/u/1576479/Work/3Ds/TigrTutorial3.jpg After: http://dl.dropbox.com/u/1576479/Work/3Ds/TigrTutorial4.jpg -
[Tutorial] How to make vehicle models for ARMA2 using 3DS Max
mugaben replied to abs's topic in ARMA 2 & OA : MODELLING - (O2)
Well arent you a happy fellow.. I spoke with a mate yesterday, who also had 7-8 years experience with 3d modelling for the OFP, arma series. And he says its fine having so many of them. I just assumed optimize/delete was the same in this case. As you clearly have noticed I am new to this and didnt see any other posibility. Oh, and btw. Thank you. Guys like you make this forum so much more professional and awesome, it really invites newbies like me to ask questions in threads like this. For newbies... Seeking help.. Now go help someone else more qualified than me. -
[Tutorial] How to make vehicle models for ARMA2 using 3DS Max
mugaben replied to abs's topic in ARMA 2 & OA : MODELLING - (O2)
Well, i think its pretty choppy allready. Removing more would in my eyes make it very ugly and squared. :S I really cant see how removing anything could make it just as round.. I like things when they are perfect. If I dont like them, ill dump them in the bin. Got it working in O2. Look how choppy the headlamp mounts is. Adding a border to the windows somehow makes a visible edge right down the windows also. I cant explain this because all the points have the correct heights and axis to line up straight. (not visible on this photo) Stupid 3D moddeling rules. :/ http://dl.dropbox.com/u/1576479/Work/3Ds/TigrTutorial3.jpg -
[Tutorial] How to make vehicle models for ARMA2 using 3DS Max
mugaben replied to abs's topic in ARMA 2 & OA : MODELLING - (O2)
Thanks It would be nice to know why I need to use less? :) @Abs Ill send it to you tomorrow -
[Tutorial] How to make vehicle models for ARMA2 using 3DS Max
mugaben replied to abs's topic in ARMA 2 & OA : MODELLING - (O2)
Thanks. I dont see the error on the hood, I really dont know where to look. And I though I was being carefull not to make to many sides. :S I dont see any other solution to make it follow the curve on the blueprint. F.. it, ill stop here.. This drives me and you guys nuts.. :) I failed! But at least I learned a little bit. Cant be used in arma though :( Thanks for all the help, now its someone elses turn. Last foto! http://dl.dropbox.com/u/1576479/Work/3Ds/TigrTutorial2.jpg -
[Tutorial] How to make vehicle models for ARMA2 using 3DS Max
mugaben replied to abs's topic in ARMA 2 & OA : MODELLING - (O2)
Dammit! :p A little update.. Spotting anything I should be careful with, let me know. http://dl.dropbox.com/u/1576479/Work/3Ds/Tigr2.jpg -
Got this aswell, but as far as I could tell it was only those who had selected the first teamleader. (We where four playing, two of us tried that slot and when we did, we couldnt use ace wounds). Wounds worked fine for the rest of the squad and we could still heal the teamleader. We only tried the USA takistan S version. Cant remember the complete name. Newest version ofcourse. @Arma2 CO. @Newest ACE build and everything that follows ace. ....AND.... We liked the mission alot.. Good job
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[Tutorial] How to make vehicle models for ARMA2 using 3DS Max
mugaben replied to abs's topic in ARMA 2 & OA : MODELLING - (O2)
Thank you for your helpfulness mate. If you ever need some help for map making let me know. //Mug -
[Tutorial] How to make vehicle models for ARMA2 using 3DS Max
mugaben replied to abs's topic in ARMA 2 & OA : MODELLING - (O2)
Good one jagheterjan. Nice to know :) @PuFu and rest. Gaah so many walls to climb. Only problem is, to advance further in 3ds I have to try tutorials. This is one of them. Main issue is that I need to know how to bend edges, like the shape of this hood: http://img.blog.yahoo.co.kr/ybi/1/24/56/shinecommerce/folder/8/img_8_20863_4?1226239440.jpg .. When thats learned, I think I can complete the model. But I have no idea where to even look on youtube etc for that. "3ds edge shape" "3ds edge bend" and what not doesnt seem to give anything useful. I feel like I have to research and use the program for 100 different things, months on months before I manage to find that one or few things I practically only need. You guys dont know of any nifty nice step by step tutorials out there for newbies, do ya? :) Ill continue searching on and stop spamming this thread with step by step questions, and hope I dont hit a reinforced concrete wall! :) -
[Tutorial] How to make vehicle models for ARMA2 using 3DS Max
mugaben replied to abs's topic in ARMA 2 & OA : MODELLING - (O2)
Well, with every new solution comes another problem it seems. Using Symmetry will just squish my model. It doesnt add to the outside of the model, but instead adds to the middle of the current model. .... Later I learned that this was because I had selected all the verticies. Looks like its working as one solid now. \o/ -
[Tutorial] How to make vehicle models for ARMA2 using 3DS Max
mugaben replied to abs's topic in ARMA 2 & OA : MODELLING - (O2)
Its finished now. :D Somehow, nothing goes as well and easy as it does in your tutorial. Ive mirrored it, but the part where I need them to weld together just wont happen. And the target weld wont work either, because I have to select one of the two parts two be able to dual weld - and then I cant select a weld point on the unselected part. If I select both of them theres no weld tool.. Forgive me, but I think I might have taken on to much here, and need to get more experienced in 3ds before attempting this stunt :) -
[Tutorial] How to make vehicle models for ARMA2 using 3DS Max
mugaben replied to abs's topic in ARMA 2 & OA : MODELLING - (O2)
Works! :D -
[Tutorial] How to make vehicle models for ARMA2 using 3DS Max
mugaben replied to abs's topic in ARMA 2 & OA : MODELLING - (O2)
Thanks! Ah my mistake. Ill try when I get home from work. I think Ive allready tried shift dragging and didnt seem to work, but Im not 100% sure. :) -
[Tutorial] How to make vehicle models for ARMA2 using 3DS Max
mugaben replied to abs's topic in ARMA 2 & OA : MODELLING - (O2)
No way, I must be blind then. Check again.. Right there. Quote: "Press 2. to select edges. And just kind of drag it out". If I do exactly that, I just expand the existing one? -
[Tutorial] How to make vehicle models for ARMA2 using 3DS Max
mugaben replied to abs's topic in ARMA 2 & OA : MODELLING - (O2)
Ok, from another tutorial I turned Renderable off in the blueprint box, and enabled "backface cull". Got the box working perfectly. Thanks. Now I just need the part where you drag the planeline out where its adding another plane and I can continue. (Mine just expands the current plane) Sorry If I ask to many questions, havent been able to find the solution to this one on youtube :s -
[Tutorial] How to make vehicle models for ARMA2 using 3DS Max
mugaben replied to abs's topic in ARMA 2 & OA : MODELLING - (O2)
I managed to do a workaround. Im working in 3ds 2010, there is a feature where I can turn the material bitmap so I just went with that. But im sure your solution works, ill try that if I run into similar problems again. -Another thing, I must miss the part where you make the sides in the bluescreen box, facing your view go invisible? -Third thing.. When you select your first line, (Video 2, 6:43) you drag out the line, and kind of creating a new plane. If I do that, I only stretch/add on the allready existing plane without a new line in between. You must have something turned on or are holding some key down or something? -
[Tutorial] How to make vehicle models for ARMA2 using 3DS Max
mugaben replied to abs's topic in ARMA 2 & OA : MODELLING - (O2)
Running into the first issue. I reached the part where I have to turn the bottom bluescreen layer 90 degrees and dual weld it in place. It seems as if I can only weld two of the points together, the other two wont accept it. The mouse doesnt show that there is a point where I can weld.? -
Not sure where to put this, I hope this is the one. :) I have two monitors, and im running ARMA2 CO in windowed mode, but still maxed out in resolution so that the window fills my #1 monitor. Now, on the second monitor I have nothing. What a waste! I have long though about how nice it could be to have a map on #2 monitor, while in-game on #1. I could use photoshop (or even paint) and paint my tactics, routes and whatever I wanted while in a mission without Arma would minimize and without going totally blind from whats happening in game while looking at the map :) Great opportunity for those of us who have more than one monitor! For those with only one monitor at hand it would actually still be pretty awesome I think. Running Arma in windowed mode (but still "fullscreen") and the map in the background (also windowed mode but maybe only 1/4 size of screen) so that you could still see some of arma in the bagground while tabbed out. For this project I am going to make big pictures of a full sattelite image, with roads and buildings exactly like you would see it in the editor with textures turned ON. But.. Im not sure if this allready has been done? EDIT: I see that this allready has been done with Takistan without the sattelite (http://forums.bistudio.com/showthread.php?t=105692) However, what about other maps than takistan. :) Sattelite image on the maps will vary from allmost no sattelite and only details, to both details and sattelites. It all depends on the map's settings and zoom levels. Would people be interested if I made this? Any thoughts? Advise? Legal Issues? //MugAben