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Everything posted by mugaben
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I just reinstalled arma II, and in 1.00 theres ocean around everywhere, and that empty land north of utes. And now thats how my utes looks after updating to 1.03. Should it be like that or?
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Thanks, that did it :)
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Cause of not loading description.ext?
mugaben replied to mugaben's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Should mention that if the mission gets packed with PBOview, when loading it on online server it just pops back into mission selection. But when packed with arma it loads fine, exept mission every single thing in desc.ext.. ---------- Post added at 12:55 PM ---------- Previous post was at 12:54 PM ---------- Yeah thats what im thinking now aswell. But when loading other maps i created earlyer this year, those maps load up as they should. Server.cfg - right? -
Cause of not loading description.ext?
mugaben replied to mugaben's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yup. This has never happened to me before. :391: -
Cause of not loading description.ext?
mugaben replied to mugaben's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does it really matter? Tried several options. My whole description is: But to rule everything out, i tried only two players, a new mission, the shortened description and a respawn marker. And still no respawn or disabled ai. But worked perfectly on LAN MP. -
Cause of not loading description.ext?
mugaben replied to mugaben's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You mean if theres allready a file at that name, in the mpmissions it should be deleted first, and not overwritten? I allways do that. Never overwrite, allways delete old, and save new. Listen, its no matter what i do. Saving a whole new mission doesnt even help. -
Close on giving up on my mission!
mugaben replied to mugaben's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay, so something is really wrong here. I tried making a whole new mission, with to players in it in chernarus. So all thats in there is "mission.sqm" and "description.ext" And of course, a respawn_west marker. Packed it, tried it and guess what.. No Disabled AI, nor respawn. :S !!!!??? -
Close on giving up on my mission!
mugaben replied to mugaben's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sure thing, but please dont publish it as it is for clan only. I might publish it later when its 100% complete. You wont be able to run it as it is outside the editor - it requires one of our own beta addons. Pm send. -
Close on giving up on my mission!
mugaben replied to mugaben's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thats not it either, thanks though. As i said, i tried deleting everything in the description, exept the part i really want, which is respawn base. And got CROW. Something is not right. :( Its like its not even loading description at all when dedicated. -
Close on giving up on my mission!
mugaben replied to mugaben's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No, not the issue. I even tried deleting everything, exept the respawn part. Still, no respawn.. -
need help with Respawn dialog
mugaben replied to lucilk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nah, i didnt. Wierd, it works in MP on local, and in the editor. But when running from dedicated it wont! Any tips? -
need help with Respawn dialog
mugaben replied to lucilk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What a cool script. But i got a error saying "createDialog failed" and "Resource SPWN_RespawnDialog not found" What did i do wrong? Edit: Or at least sometimes. Got rid of it, by saving i think. -
Popping up 1 target at a time
mugaben replied to mugaben's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thought it would get them to start down, so i assumed it didnt work. It works just perfect. Thanks alot! -
Popping up 1 target at a time
mugaben replied to mugaben's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Worked great! Thanks. Now there is another issue though.. When its shot, it needs to stay down until the trigger activates it ones more. How? -
Popping up 1 target at a time
mugaben replied to mugaben's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Im not sure you understood my question or read the whole thing? Its multiplayer, one trigger that needs to popup 1 target when activated. -
ANNOUNCE: PVP script pack released
mugaben replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
Allright ill try that, thanks for the quick respond. :) Great job by the way. -
Evo style weather
mugaben replied to mugaben's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay i'll do, thanks a bunch! ---------- Post added at 11:23 AM ---------- Previous post was at 11:07 AM ---------- Bahh, im to much of a noob. I just dont get it. :/ -
ANNOUNCE: PVP script pack released
mugaben replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
How do i use the minefield? I dont get it. I created alot of markers named Minefield_N (1-47) I copied bordercontrol.sqf into my missionsfolder and into a folder named ctf. The [] spawn compile preprocessfile "ctf\borderControl.sqf"; i copied into my init file. What am i doing wrong? -
Hey guys. Where a bunch of guys playing alot of coop. We think its cheating, that the enemy even if its not AI, is marked on the map when close. Is there a way to turn this off in online multiplaying? We are playing on our own dedicated. Edit: We want to be able to see our selves on the map, but not our enemies. I know we can change our difficulty settings individually, but isnt this only singleplayer? Thanks!
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Hi. Im admin on arma2.dk's server, and alot of noobs are playing since it is a open server, and the demo just got out.. Geez. Is there a way to kick, and give them a reason, instead of just: "you have been kicked from the server"?
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Hey guys. How easy is it, to make a sector control map, or whatever its called? Nothing fancy really. I just created a little fun map for friends, and we could use a little sector in a castle, where the "goal" would be to control that spot/hill whatever sort of like in bezerk but only with 1 sector. There is no need for any point scoring or anything. Just a flagpole and a area of control, that switches to red, blue or green according to who owns the area. Im dont have so much experience with scripting. So far i understand the basics, and I allready got respawn, vehicle respawn, various modules and so on working. Thanks!! :) DampetDK // Arma2.dk
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No, the task is to be cleared when the trucks, and the area is cleared (cleared trigger is made). As far as i understand, i need to make a trigger which ends the game, when several triggers have been triggered. The t1 etc triggers, should i just leave everything in them by default, and only change condition to ! alive NameVehicle? ---------- Post added at 03:26 PM ---------- Previous post was at 02:53 PM ---------- Helped alot, thanks. Works fine. But into that last trigger, i need to add a trigger more. The trigger i made that is activated when opfor is "not present". Should i call it "aa" and then in the end #1 trigger type: ! alive t1 && ! alive t2 && ! alive t3 && aa ?? ---------- Post added at 03:27 PM ---------- Previous post was at 03:26 PM ---------- Because mission must not be completed before 1, trucks are destroyed and 2, opfor not present.
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Hi guys. Im creating my first coop mission, and one of the objectives is to destroy a empty vehicle. The other is to clear the town of enemies. (Done) The "search, kill and destroy" objective needs to be completed when the vehicle AND the city is cleared. How do i make a trigger that activates when the vehicle is destroyed? Note: Im newb in this mission making, so go easy. :j: Also, how do i get the briefing to check, when the objective is complete? Thanks!
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Ok thanks. Now i only need the rest of it.. Hehe ---------- Post added at 02:35 PM ---------- Previous post was at 02:05 PM ---------- So, when i make 3 triggers, they all have Trigger 1: condition: ! alive t1 Trigger 2: condition: ! alive t2 Trigger 3: condition: ! alive t3 Truck 1: Name: t1 Truck 2: Name: t2 Truck 3: Name: t3 Is that correct? And then what?
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Hi guys. I have a lot to learn about mission editing, and i want to see how various missions are build up. Is there any way to extract a online played mission, so i can see it in the editor? I tried unpbo for arma 1, but nothing happens :-) DampetDK ---------- Post added at 09:44 AM ---------- Previous post was at 09:39 AM ---------- Found it, never mind.