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mugaben

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Everything posted by mugaben

  1. mugaben

    Server hosting.. Who? (Europe)

    Hehe. Well so far, he's telling the truth. We didnt even experience desync or higher pings when loading it up with 800 AI's fighting in AAS. :D
  2. mugaben

    Brik Map

    As member of dead echo, and a dane myself - old bear really nailed this one. The way the woods, forest-underground and the living fences are build is just like Denmark, and brikby is very close to the real one. :) We only wish it where twice as big. :D
  3. mugaben

    Server hosting.. Who? (Europe)

    Thanks. We just ordered a month to check things out. So far, its awesome. 5 mins from ordering, to the server was running.
  4. Hi guys. Im working on some textures, and are using kegetys .paa tool for photoshop. Somehow, when saving and loading up ingame, the textures looks like this: Format: Autodetect Mipmap filter: Triangle Sharpen Effect: None Mipmap generation: 8 Dithering & filter alpha both on. Quality: Max Any ideas? Looks horrible close up.
  5. Allright, i'll try that. Thanks! ---------- Post added at 04:19 PM ---------- Previous post was at 04:01 PM ---------- Didnt change anything
  6. ^zcommon with ace has been known to cause wierd behaviour lately
  7. Great :-) Hope you find a solution. As for the enemy A.I, my team often use "VTS". When i open it up in the editor, i can see the original creator has inserted one of each faction in the corner. Will that be enough for the enemy AI to initialize without i have to sync it with a module?
  8. I downloaded GL4 today. :-) Could be a mod order problem. I never have had any problems with loading order when i use alphinestars launcher but i'll try to put GL4 up, behind cba and ace and see how that works.
  9. As said, it works individually for each. So @modfolder and userconfigs should be fine. Launching it default way, with CBA since we run ACE2 aswell. Last update on our CBA was 2 weeks ago, (Ace v1.0 stable update #1). We are updating ace once a month now. Could be CBA thats to old, unless you havnt updated GL4 since march 12.?
  10. Okay, thanks! :) What do we do wrong, when: Loading one mission on server, (VTS mission) and it works completely fine for me (The FX part, we tested it with grenades) but not for all the players. Loading up another mission (Domination), it works fine for another guy, but not for the rest of us. As far as we can tell, the addon works fine individually, but when connecting to dedicated it only works for one, and appears to be the first connected?
  11. I'm a little confused of how to get this to work 100% correctly. * Does every client need this, and the dedicated server? * All the options, rules, configs and so on, what decides what to be used? Does it go by the dedicated server-userconfig? Anyhow, nice mod. I've been testing it in the editor, and the behaviour of the AI is speechless. Amazing work.
  12. Didn't do anything. No errors, but no compositions either. :j:
  13. When i use these compositions, they work brilliant in editor. But when I use them on my team's dedicated, they spawn for each player. (2 players, 2xcomposition spwn etc) How do i solve this? I run them with a location-logic and with _newObjs = [getPos this, 150, "CityBase03"] call (compile (preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectMapper.sqf")); Can you give me an example of this? Scripting is not my thing. Would it be something like this? if (!isServer) exitWith {}; _newObjs = [getPos this, 280, "Camp1_RU"] call (compile (preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectMapper.sqf")); _newObjs = [getPos this, 220, "HeliParking1_RU"] call (compile (preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectMapper.sqf")); How would they know, what object they should place it at? Do I just edit the "getPos this" to "getPos name" of each?
  14. mugaben

    Arma2TS

    My team (We usually are about 10-12 players once a week) experienced a 'crash' after around 2-3 hours of play. Suddenly we could hear each other in the left speaker, allmost everyone. A re-connect on ts would help for around 2 minutes and it crashed again. No idea what happened. Also, a small issue when JIP. Two guys speak-sound came out of one guys character. We each reconnected but with no result. I think we all restarted the server, rejoined and so on to fix JIP problem. Since the first crash we had, I'm not sure we dare to use it again right away. It really destroyed the whole feeling, and the rest of the mission went FUBAR. Keep up the good work, we love it and need it :cool:
  15. mugaben

    FDF Podagorsk

    My favorite map. :) F16 low-ground flying Took some good pictures in this map aswell. Feel free to use anyone of them without my permission. I also have 1680x1050 if anyone is interested. They are not photoshopped in anyway, they are straight out of fraps. :bounce3: Picture 1 Picture 2 Picture 3 Picture 4 Picture 5 Picture 6 Thank you for a awesome map!
  16. mugaben

    Arma2TS

    We have just played with it for 3 hours, but all of a sudden it stops working. No matter if we reconnect on TS. :(
  17. mugaben

    Revive Script

    Noes. Not another addon to enable thanks. :D The stack is getting higher and higher. :j:
  18. mugaben

    Domination ports by Bsilenced

    Fixed after ace changed us soldiers name? Can't load the version i have since ace changed the name.
  19. mugaben

    Arma2TS

    I see. Roger! :)
  20. mugaben

    Arma2TS

    http://www.youtube.com/watch?v=GddMutj4I2E Speaking danish, but shortly demonstrates it. So nice!!! A bug= We cant copypaste anything in windows while playing. :) It shows up like this:[bwf_arma2ts][3D]{1[0.2,-0.4,0][CD]}{12[0.4,-0.4,0][CD]}{2[0.1,-0.3,0][CD]}[/bwf_arma2ts]1
  21. Sorry, I screwed up. Was my mistake. :o
  22. mugaben

    Arma2TS

    +1 I dont know where to edit those keys. :p
  23. When respawning after revive times out or no one nearby to revive. "To base" respawn just goes down in left corner, in the water for west side. East side spawns on a empty island.
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