burdy
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Everything posted by burdy
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Hells Gates , Dynamic Normandy Operation I44 (SP,Co2,Co3)
burdy replied to burdy's topic in ARMA 2 & OA - USER MISSIONS
Haha very true xP -
Hells Gates , Dynamic Normandy Operation I44 (SP,Co2,Co3)
burdy replied to burdy's topic in ARMA 2 & OA - USER MISSIONS
Any feedback? -
Agreed, helps with performance alot!
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Help find some real "vs AI" competition
burdy replied to Cloudman's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
http://forums.bistudio.com/showthread.php?135583-Hells-Gates-Dynamic-Normandy-Operation-I44-(SP-Co2-Co3) Give my mission a go, if you have I44- its in the criteria your looking for I believe -
Such a odd issue
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2.2 Is out
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Ill get to work on that tonight, expect a fix out within a couple hours, thanks for the bug report! ---------- Post added at 06:58 PM ---------- Previous post was at 05:00 PM ---------- New Version up. Fixed the Issue
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There is no aircraft atm, but I may add it in the next version. And AI based tanks should respawn - If they do not please say! and the vehicles at base do not respawn - except the tank - which respawns I believe 5 times with a 250 second respawn. Also you do not need a dedicated.
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Beta (v2) is out, Fixes some things, Download link updated
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I'm going to fix the how the units are unlabeled in the next version- to see what are in the units, go to notes and then there's a note that shows it. And that is a IFL thing (the delay).
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Check out my Dynamic Baranow
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The 1.01a beta patch?
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HETMAN - Artificial Commander
burdy replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there any way you could convert this over to Iron Front? That would be amazing :O -
For me, The AI always stand up, and rarely Prone or Crouch in combat.. It is really frusterating
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Problem Carries over to Iron Front
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Bump again
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UPSMON - Urban Patrol Script Mon
burdy replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there any way to make the AI run to zones instead of walk? -
Nope, Didnt work
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How do you do that?
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Hello, I am making a one mission Normandy dynamic campaign and I was wondering how I could make once the Allies take the beach- empty vehicles spawn. Would I sync the vehicles to the trigger? Also I'm using ups mon with the ai and using the upsmon respawn line in the init for the squads- so I'm wondering would there be a way to make it so after they take a town- a trigger will go off and say they took the town- and the ai would spawn closer to it with the respawn script- so bassically there starting point could be moved by the trigger. Thank you!
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Have viewed that thread many times and always have ATOC off
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Enemy Wave After Wave?
burdy replied to konyo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Use upsmon AI- there's a respawn script so when there all dead, the group will respawn and go in again (I have made a ramelle from Saving Private Ryan with it so I can confirm it works ;) -
New beta didnt do anything, still get dots on all the foilage with ATI 7970, horrid FPS. Yippe.
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ArmA 2: OA Lag and other gameplay related issues
burdy replied to CrazykennyNL's topic in ARMA 2 & OA - TROUBLESHOOTING
Where is this Server.exe you speak of ? -
Will you guys address this issue?? Its really ruining the game for me =/