Armin2
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Hi, from release to now AA2 performance has increased significantly (also due to newer nvidia drivers). Still I never get above 25-30 fps online no matter how many player no matter if highest or lowest gfx settings. What's the cause of this ? I have a 2x4GHZ E8500. I really don't see what is limiting the performance...
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bind for viewdistance increase/ decrease
Armin2 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, how can I change the viewdistance INGAME by pressing a predefined key ? THX -
VF FPS Saver (VFFPSS)
Armin2 replied to VictorFarbau's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
One issue: Whenever the viewdistance is changed the post processing effect is deactivated. One has to make a roll on the ground to activate it again. -
Hi, is it possible to manually enable this blur effect (i.e when doing a roll while prone) ? I mean that effect that looks similar to decreasing the render resolution, which makes everything a little blurry.
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didn't know ofp2 was that limited in content, still it was expectable as it runs on a xbox 360 which has very limited hardware capabilities so in multiplayer you only have 4km² and it is impossible to for example start at a base, than fly 5 km and drop in warzone...
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http://farm4.static.flickr.com/3151/2751495802_38924d8bb2.jpg it's not just 4km², it's more like chernaurus where did you red 2x2 km ? that would be like.... utes ?
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I doubt that. Why would a game have such a large world when it's just empty and dead in missions.
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No it's just console compatible. The graphics are more like Battlefield than AA2... But that's not necessarily a bad thing.
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Hi, Gamestar (large[st] German PC gaming magazine) reviewed OFP2. The test is not yet available but some information were leaked and posted on ofp2.info: http://www.operationflashpoint2.info/news.php - the engine obviously cannot handle more than 40 different units at a time (freeze) - overall score: 78% - most aspects were 8/10, story 4/10 - campaign is boring and way too short - excellent hardcore mode - excellent AI, almost like real human players, sometimes stupid - vegetation not destructable - strong editor (whatever that means compared to AA2) So I guess OFP2 will not at all have the possibilities of AA2 but it might have better gameplay, might contain less bugs and might be really fun to play. Realism depends on the current setting. Still it needs a community to offer enough content after release. The 40 unit limit could be a bug (possibly fixed when released) or could be a real limit. Then I don't know how the large map could be used to full extent. 40 units are just embarrasing. *edit* I forgot something: OFP2 has excellent framerates and highly optimised graphics.
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VF FPS Saver (VFFPSS)
Armin2 replied to VictorFarbau's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks, I ve been checking for this best/most important addon ever almost weekly... Hope you add more and more features to the panel within the next versions. With VFFPS ArmA II has become a lot more enjoyable. -
VF FPS Saver (VFFPSS)
Armin2 replied to VictorFarbau's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is this thing still worked on ? -
I believe the fps dropped quite a bit but now that I already installed 1.03 I can't check that. Could someone who hasn't installed 1.03 yet run ArmaMark before/after patching, and maybe run a test in the editor ?
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VF FPS Saver (VFFPSS)
Armin2 replied to VictorFarbau's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What do I have to change in the .sqs to make VFFPS work in airborne mode ? (sometimes I get too low fps while flying) -
What variable do I have to change to make VFFPS work in airborne mode ? (sometimes I get too low fps while flying)
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Thanks a lot but does tglocked do the same as setting them manually to normal. Where could I find the normal settings for tglo/hi ? Thx!