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stephsen

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Everything posted by stephsen

  1. mh sadly and a bit true ,but yeah the presumption is close the expectations as not practicable, no wip screens or something similar for years, I think the mod is dead !
  2. stephsen

    ASR AI 3

    Thx for your hard work ,best AI mod ever
  3. Really nice Meshcarver, did you start the work on Island or still on objects ?
  4. stephsen

    Patch 1.24 (Bootcamp Update) Feedback

    check it out http://forums.bistudio.com/showthread.php?180535-1-24-weapon-exaggerated-sway-got-fixed
  5. stephsen

    Patch 1.24 (Bootcamp Update) Feedback

    Its the new Pseudo Ragdoll system since Patch 1.24 ...total super FPDR
  6. stephsen

    Boring Ragdoll System (1.24)

    really ? God I pray for this , thx for your outstanding ragdoll'd mod zooloo :notworthy:
  7. F..K !!! is that ingame ?:eek2: very Impressive
  8. stephsen

    Boring Ragdoll System (1.24)

    when we speak from variety then are we talking about actually not more from Ragdoll i think its sad but true. Ragdoll physic responds to external environmental influences with a Puppet Physic,but what we have now is not really ragdoll, it is trimmed extremely. When explodes a bomb actual in Arma3 with 1.24 and the guys stand away 5 meters from the explosion point and fell in on itself upon detonation then ist this simply ridiculous. @ Das Attorney ...What do you mean with "no Hollywood" extremly flyin bodys like the Ragdoll mod from Opticalsnare ?
  9. stephsen

    Ragdoll'd

    Hey zooloo75 , i think your Ragdoll mod works not correct with the new Version (Bootcamp-Update), no flying bodys by shots and explosives :(
  10. @Lao Fei Mao...Thank you oh Lord :pray:
  11. stephsen

    Patch 1.24 (Bootcamp Update) Feedback

    the new shake system is a joke too, motar impacts 50 meters on my side and it shakes circular :rolleyes: why not a shake like a shock ? ,a short quake that would be nice.
  12. mh any chance to bring the sway system from 1.22 back with a script or mod ? or is this now a permanent part from arma3-engine ...I still can not graspFPDR
  13. stephsen

    Patch 1.24 (Bootcamp Update) Feedback

    Oh my godness, what for a horrible Movement swayFPDR BIS what are you doing (in particular Radko Voda) ,I adore ArmA3 i`ve play the Game since Ofp ,and my personal disruptive factor was always the movement-engine. Now with Arma3 its easily perfect smooth and creamy and then i've start Arma3 today and became a punch in my face. Whats that for a Weapon-sway especially in the tactical movement mode (Push "C") its looks like arma 1 movement feeling, it looked before so good,the Rifle looks now like slow motion and goes up and down or sideways. That can not be your serious ,it looks so awful and suppressed me in Arma 1&2 feeling ,please remove this feature or give it a option to exhibit. Thanks a lot ! Stephsen Ps: do not take it personally Radko ;)
  14. stephsen

    Ragdoll'd

    Great !!!! :wow_o:is this hanging guy from V1.4 ?
  15. stephsen

    Blastcore: Phoenix 2

    Oh that sounds good ,love your outstanding Works ,good Luck and Cheers
  16. Hey mates, Love this mod and play it since ofp days , but a question! any chance to convert a little content to Arma 3 in the future ? Im a little bit spoiled since i`ve played Arma3 at the first time. The movement apparatus in Arma2 is defenitly outdated and that is what me at most time interfere. Its not really realistic and a intensiv feeling (its like ofp movement only a little bit smoother). But the new movement engine and light effects from Arma3 would be excellent for a good junglefight atmosphere, i think ;) Cheers
  17. stephsen

    Minihattan Island - A3

    Hey bracer good work ,thats a really good spot for urban street battles ,what interests me is how work the KI at this place(waypoints etc.) ? give it many wallhacks ? Greetz
  18. stephsen

    EM_buildings - new buildings

    that would be nice ,the wip pics shows you are really talented modder
  19. stephsen

    CJTF101's EDITOR v1.1

    where i can found the ruins and damaged houses ? Greetz
  20. what was the current status from this mod in Arma2 ? I remember me, i was always looking to latest news from this mod but released was nothing. And so more happier that i can see this progress for Arma3 ,and it gives not really alternatives from this Area at the moment. The mod is at this point really exotic, I do not know a mod that the focus on the beginning it from ww2, really exciting. Its a heavy progress the models from tanks and soldiers etc. transferred to Arma 3 ? i make some Soundmods for combat mission and Day of defeat ,maybe i can supported the mod at this Point ? Cheers
  21. very impressive with the new light effects .The quality by models and textures in Arma1 was outstanding. can't wait to see more wip stuff *cheers
  22. hey petrlach , really nice to see your mod progress for Arma3 , love the new arma3 movement feeling and i think its the best for your mod ,especially for firefights with soldiers. cant wait to test it . best Regards
  23. Hey Darkdruid, first i love the new moduls and associated therewith conveniences. i have a question to the effects modul /ammunition/ 82mm motar when i set this modul comes after a short time the 82mm impact. Is it possible to repeat this impact any after a time ? maybe with a init-set : "switchmove or loop" that would be great to simulate a battlefield. Thank you Stephsen
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