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Everything posted by stephsen
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31st Normandy Mod: World War II for ArmA3
stephsen replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
mh sadly and a bit true ,but yeah the presumption is close the expectations as not practicable, no wip screens or something similar for years, I think the mod is dead ! -
Thx for your hard work ,best AI mod ever
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Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
stephsen replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Really nice Meshcarver, did you start the work on Island or still on objects ? -
check it out http://forums.bistudio.com/showthread.php?180535-1-24-weapon-exaggerated-sway-got-fixed
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Its the new Pseudo Ragdoll system since Patch 1.24 ...total super FPDR
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really ? God I pray for this , thx for your outstanding ragdoll'd mod zooloo :notworthy:
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RHS: Armed Forces of the Russian Federation A3 WIP Thread
stephsen replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
F..K !!! is that ingame ?:eek2: very Impressive -
when we speak from variety then are we talking about actually not more from Ragdoll i think its sad but true. Ragdoll physic responds to external environmental influences with a Puppet Physic,but what we have now is not really ragdoll, it is trimmed extremely. When explodes a bomb actual in Arma3 with 1.24 and the guys stand away 5 meters from the explosion point and fell in on itself upon detonation then ist this simply ridiculous. @ Das Attorney ...What do you mean with "no Hollywood" extremly flyin bodys like the Ragdoll mod from Opticalsnare ?
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Hey zooloo75 , i think your Ragdoll mod works not correct with the new Version (Bootcamp-Update), no flying bodys by shots and explosives :(
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1.24 weapon exaggerated sway got fixed
stephsen replied to lao fei mao's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Top ! -
1.24 weapon exaggerated sway got fixed
stephsen replied to lao fei mao's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Lao Fei Mao...Thank you oh Lord :pray: -
the new shake system is a joke too, motar impacts 50 meters on my side and it shakes circular :rolleyes: why not a shake like a shock ? ,a short quake that would be nice.
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New Weaponsway is way to much. And holding breath bug?
stephsen replied to HAseONE's topic in ARMA 3 - GENERAL
mh any chance to bring the sway system from 1.22 back with a script or mod ? or is this now a permanent part from arma3-engine ...I still can not graspFPDR -
Oh my godness, what for a horrible Movement swayFPDR BIS what are you doing (in particular Radko Voda) ,I adore ArmA3 i`ve play the Game since Ofp ,and my personal disruptive factor was always the movement-engine. Now with Arma3 its easily perfect smooth and creamy and then i've start Arma3 today and became a punch in my face. Whats that for a Weapon-sway especially in the tactical movement mode (Push "C") its looks like arma 1 movement feeling, it looked before so good,the Rifle looks now like slow motion and goes up and down or sideways. That can not be your serious ,it looks so awful and suppressed me in Arma 1&2 feeling ,please remove this feature or give it a option to exhibit. Thanks a lot ! Stephsen Ps: do not take it personally Radko ;)
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Great !!!! :wow_o:is this hanging guy from V1.4 ?
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Oh that sounds good ,love your outstanding Works ,good Luck and Cheers
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The Unsung Vietnam War Mod V 2.6 Release
stephsen replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey mates, Love this mod and play it since ofp days , but a question! any chance to convert a little content to Arma 3 in the future ? Im a little bit spoiled since i`ve played Arma3 at the first time. The movement apparatus in Arma2 is defenitly outdated and that is what me at most time interfere. Its not really realistic and a intensiv feeling (its like ofp movement only a little bit smoother). But the new movement engine and light effects from Arma3 would be excellent for a good junglefight atmosphere, i think ;) Cheers -
sounds good
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Hey bracer good work ,thats a really good spot for urban street battles ,what interests me is how work the KI at this place(waypoints etc.) ? give it many wallhacks ? Greetz
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EM_buildings - new buildings
stephsen replied to emoglobinsky's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
that would be nice ,the wip pics shows you are really talented modder -
where i can found the ruins and damaged houses ? Greetz
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(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
stephsen replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
what was the current status from this mod in Arma2 ? I remember me, i was always looking to latest news from this mod but released was nothing. And so more happier that i can see this progress for Arma3 ,and it gives not really alternatives from this Area at the moment. The mod is at this point really exotic, I do not know a mod that the focus on the beginning it from ww2, really exciting. Its a heavy progress the models from tanks and soldiers etc. transferred to Arma 3 ? i make some Soundmods for combat mission and Day of defeat ,maybe i can supported the mod at this Point ? Cheers- 954 replies
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- ww2
- czechoslovak army 1938
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(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
stephsen replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
very impressive with the new light effects .The quality by models and textures in Arma1 was outstanding. can't wait to see more wip stuff *cheers- 954 replies
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- ww2
- czechoslovak army 1938
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(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
stephsen replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hey petrlach , really nice to see your mod progress for Arma3 , love the new arma3 movement feeling and i think its the best for your mod ,especially for firefights with soldiers. cant wait to test it . best Regards- 954 replies
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- ww2
- czechoslovak army 1938
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Arma 3 Particle Effects documentation
stephsen replied to .kju's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey Darkdruid, first i love the new moduls and associated therewith conveniences. i have a question to the effects modul /ammunition/ 82mm motar when i set this modul comes after a short time the 82mm impact. Is it possible to repeat this impact any after a time ? maybe with a init-set : "switchmove or loop" that would be great to simulate a battlefield. Thank you Stephsen