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Everything posted by stephsen
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Vcom AI V2.0 - AI Overhaul
stephsen replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thx for your support Genesis ,i will test it :) -
hey LordJ. has the handgrenades and 40mm Launcher ammo the vanilla explosion sounds ?
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God this is hard :icon_mrgreen: ähm i've noticed thats the fireshine from wrecked tanks or cars at night is a little bit to strong , i've see the fire reflect light 300- 500meters on objects like bushes and housewalls , looks not so good ;-)
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East vs West (OFP inspired mod)
stephsen replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Vcom AI V2.0 - AI Overhaul
stephsen replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok 10 hours gameplay: i've noticed that vehicles total often drive over the own soldiers :( , but the infantrie AI is Outstanding ;) -
East vs West (OFP inspired mod)
stephsen replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hey sudden i became a failure message ingame "Sound hmg_127_mid not found" ...hope i could help. -
East vs West (OFP inspired mod)
stephsen replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good Sir , that sounds like a good plan... it would be nice to see more artillery (Howitzer and field guns) M198 howitzer http://en.wikipedia.org/wiki/M198_howitzer M116 howitzer http://en.wikipedia.org/wiki/M116_howitzer or mortars: M29 mortar http://en.wikipedia.org/wiki/M29_mortar 2B9 Vasilek http://en.wikipedia.org/wiki/2B9_Vasilek Greetz ;) -
i think its a good idea ;)
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East vs West (OFP inspired mod)
stephsen replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
very happy for the fast updates , great job sudden:) ...whats your plan in the future with this mod ? -
Survey/Poll: IceBreakr's maps - what would you like to see first in A3?
stephsen replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
IBIS World (4 Arma2 islands combined on a huge sea map) wow this is second place :(...sounds totally boring ,a new island balkan or tonal style that would be nice -
Vcom AI V2.0 - AI Overhaul
stephsen replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
best AI mod for Arma3, i've test it 4-5 hours and feels really good ,do your wanna still upgrade this mod in future ? -
Dj Otacon Ultimate Soldier mod set
stephsen replied to djotacon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice addons mate ,thank you ;) -
hell that looks really good :ok:
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Yep the community needs your heroin ;)
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Orshanets terrain 12.8x12.8km (Ukraine)
stephsen replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
god its downloading with 8 kbits ^^ -
Orshanets terrain 12.8x12.8km (Ukraine)
stephsen replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
WoW... love the contrast from village area and open ranges (fields), safe this ! ;-) -
(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
stephsen replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
for me a thing of View and can itself argue, when i push the aim function longer and it zooms ,okay ! but automatic when i get aimed without a scope its not a cool feature. So in Arma3 vanilla i will not forced in aim position automatic in zoom function, thats a cool feature ;)- 954 replies
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- ww2
- czechoslovak army 1938
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(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
stephsen replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
because its extrem pesky ,particularly in House firefights. BIS has this feature not groundless reworked in Arma3. this was absolutly a worst case in the predecessors, all guys celebrated the arma Series is that reference in realistic-tactical Battle Games and this feature was so long in the Bohemia SeriesFPDR (be blessed A3) Please turn off the terminator zoom eye without a scope its not really ww2 like, and would be a step backward. best Regards- 954 replies
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(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
stephsen replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh No , is that a automatical zoom when you get aimed ? ...the guys from BIS have got this failure wonderful reworked with Arma3, (zoom robocop eyes in ofp,arma,arma2).- 954 replies
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Advanced Combat Sound Environment (A3) WiP Thread
stephsen replied to tpM's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey Chammy ,good to see you back :) -
(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
stephsen replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
men i need this script :D ,or can you show me how did you do that ?- 954 replies
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- ww2
- czechoslovak army 1938
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(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
stephsen replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Holy ! great wip news , fantastic bunker system ,I'm really curious. question: whats that for a script for generated randomly artillery impacts in the first clip ? best regards- 954 replies
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thank you lord :pray:
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Yes just right, its a good example as do other. But i think the Problem is the arma engine resource, cant belive thats it possible in this form, but who knows OS mentioned something with animated textures ;-)
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Orshanets terrain 12.8x12.8km (Ukraine)
stephsen replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
wow this looks so realistic and detailed ,good job Shelestov. how is the frame rate in section ? greetz