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spirit6

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Everything posted by spirit6

  1. On gaia: They should not be empty :) Helicopter transportation has been disabled by me on GAIA system. Current AI pilots are more a threat to them self then to the enemy :P TAke a look here to learn about how gaia operates: GAIA1 GAIA2 GAIA3
  2. Heya guys, For those interested, I am here to share a good night story :cool: This story is a short story. Short if you consider 6 years. Its about why MCC is actualy here. Why did it change and.... why I think its time to stop. So why did we create MCC? I was the community lead (and founder) of a community. To play different missions with always the same structure was not an easy score, since we did not hold to many mission makers to feed the always hungry for more player base. There were some tools like Virtual Training Centre and some very early dynamic mission stuff going on but nothing that fitted our needs. So, we took the classic script UPS (Urban Patrol Script) and bombed that as the AI engine and started to create a user interface on that, that was even uglier then our first logo :sick: Then a random start location and there it was. The very first MCC :sick: It was actualy called CO MCC USMC All Island Generator. (2009) http://forums.bistudio.com/showthread.php?91433-CO-MCC-USMC-All-Island-(generator) So from 2009 on and futher MCC kept going. I am till this day suprised that it actualy made it that long and so successfull. Not that I always was that interested in MCC. I dropped interest few times and Shay started going on the first acceptable GUI on MCC. He took off and later in time I started going back on MCC with the GAIA system. (and more stuff). When the MANW-competition took of MCC was already there. That I mention to make clear that MCC is not a product created for MANW but was "accidentally" there when the competition started. After reading the requirements of the MANW it was clear that third-party content (even with approval) was not allowed or at the very least would create complicated issues when any price money would reach the team. This is when we decided to remove some functionality. One of them was the 3d spectating script. More functionality got stripped for the same (and only) reason. We were convinced that MCC did fit in the addon category or in the multiplayer section but would not fit in the Total Modification. We took of with some really cool idea's to create a total different game-type/style. We started creating content that would not really fit into MCC's initial goals but it was our best shot to reach our goal in a timely matter. That goal was to deliver MCC "as is" in the addon or multiplayer section and deliver something "new" in the total modication. Some functionality does not fit in the origanal focus of MCC. That is for sure. But it always fitted in our goal: fun. But because we decided that all functionality was optional, it seemed acceptable . To cut short, we did not finish our "new game" in time and to our very surprise was MCC accepted in the total modification part. MCC was not the only mod that surprised me in that. I really thought that expansions and mission generators did not fit in the total modification category. I was indeed expecting mods that totally changed the game and made it into something new. (like dayz) So now the race of the competition is over, its time to focus back on what we want. After years of MCC its time to choose. I made my choice and am currently working hard in another game eninge to build a cool game (together with shay). I will stick around to answer some questions at some point but I will not be active on development. Please dont think the MANW competition is part of this choice. In fact, I think that if the MANW was not there I would have made this choice even sooner. So, Thanks All! For all your support, your enthousiasm and specialy your awesome games!
  3. Just a quicky. MCC is not depending on CBA.
  4. Thanks man! So here a testing mission for any of you that want to see some action using the gaia system. Get ready to get smashed ;) https://dl.dropboxusercontent.com/u/56634804/Operation_Knife%27s_Edge.Altis.rar Put in your multiplayer.
  5. Hi Sahbazz. Thanks for the compliment regarding GAIA; it is kinda my ballgame. I promise to deliver a mod version of it before we turn into cruising mode :) And I will probably do some typing also ;)
  6. Cool! Yep, it's not working yet, as I need to build it first ;)
  7. Hey Path, Yeah, a vanilla mission would be highly appreciated! If you can do that, many thanks! Time is an issue indeed. Units in MOVE means only that they will respond to threat outside their zone if within acceptable range. They will always return to their own zone when the threat is eliminated or simple lost. Yeah, I have been thinking about adding something like that. I was thinking of simple passing an array of zone's to the unit. so ["[1,2,3]", "MOVE] would lead to the unit patrolling zone 1, 2 and 3 in agressive mode. Would that hold your interest?
  8. Red, you happen to have an example mission that I can put on the front page? I am planning to do some work on the gaia system soon, so a misison file that I can work on would be cool. Or any other reader ofcourse :)
  9. There is a github with issue tracker but we are quite used to people just typing over here, I suggest you do the same.
  10. I am typing you from my mobile phone in a traffic jam. So dont hold it against me if it fails :) Try putting this in the leaders init box: GRP1 = group this; then : GRP1 setVariable ["GAIA_ZONE_INTEND",["5", "NOFOLLOW"], false] SetgroupID requires the group variable (the THIS) and does not alter it, itself except appearance; I thought (without checkng syntax :P ). You can then update GRP1 any time you like. Change its beahvior, its zone, what ever. Even respawns and even make it fortify.
  11. No, no the boolean is default stuff. It has nothing to do with the zones itself :) https://community.bistudio.com/wiki/setVariable The boolean means private or public broadcasting to all clients/server.
  12. Yes, this is very well possible. Just do the command to change them. Example <group> < setVariable ["GAIA_ZONE_INTEND",["<ZONE NUMBER>", "MOVE"], false]; -> Agressive. Simply update zone number on the <group> you want to change. Can be done by triggers, scripts, what ever. Be sure to know what the last boolean is all about :) If you change the variable on client side, set the boolean on true so that it is publicly announced and the server knows the change. If you already change it on the server side there is no need to broadcast to all clients so leave it false.
  13. There is no functionality for respawn delay in the template itself. YOu can ofcourse go to the code and implement your own delay in there. It is in the init.sqf and should be somewhere in this code: //===============Delete Groups ==================== if (isServer ) then { [] spawn { _gaia_respawn = []; while {true} do { //player globalchat "Deleting started.............."; { _gaia_respawn = (missionNamespace getVariable [ "GAIA_RESPAWN_" + str(_x),[] ]); //Store ALL original group setups if (count(_gaia_respawn)==0) then {[(_x)] call fn_cache_original_group;}; if ((({alive _x} count units _x) == 0) ) then { //Before we send him to heaven check if he should be reincarnated if (count(_gaia_respawn)==2) then { [_gaia_respawn,(_x getVariable ["MCC_GAIA_RESPAWN",-1]),(_x getVariable ["MCC_GAIA_CACHE",false]),(_x getVariable ["GAIA_zone_intend",[]])] call fn_uncache_original_group;}; //Remove the respawn group content before the group is re-used missionNamespace setVariable ["GAIA_RESPAWN_" + str(_x), nil]; deleteGroup _x; }; sleep .1; } foreach allGroups; sleep 2; }; }; };
  14. Hi Red, Check out the manual https://dl.dropboxusercontent.com/u/56634804/MCC%20GAIA%20V1.0%20Release.pdf Page 10 is about point systems. Hope that helps.
  15. Heya! Thanks for posting and notifying. I currently dont hold much time to get a decent test/report. Does this problem also occur playing with no mods and using only the example template provided? You are not using MCC and the template together? This might result in double output.
  16. @pathfinder I do not hold enough information on what it is you do. If I download the template version from the link on the first page, I do not hold RPT issues like this. In order to do any support you need to narrow the issue and/or tell me what you got running there ;)
  17. Seems like Le Supercopter has been quite active on publishing MCC/GAIA video tutotials in French. Thanks mate! For the french dudes around here, take a look here: https://www.youtube.com/channel/UCHJFRX2cnUfQv3ktEWnY4mw
  18. Let's double that; we might even end up again on the same game again shay :) hahaha
  19. Yeah I can see your point about complexity and bonus features that draw away attention to the intend of the MOD. Its certaintly a risk and you are not the first to put that to our intention. But in the end focus is not really our goal, how bad that may sound, its not :) We focus mainly on fun and realizing our "dreams"; sometimes going to far. True. But one thing is always at all times key: all things are optional in MCC. As soon as we override that rulle I guarantee you we will fix it. Time is no longer as much available to me personly at this moment; but there will still be bonus features soon
  20. Hi. GAIA template is not an addon, it's a scripted version. If you want GAIA as addon, take a look at MCC; GAIA is included there. For what gaia can do, please take a look at my video's shown at the front page. Happy comparing :)
  21. If you like, share some of the missions you made (if not stuffed in addons :P ). I am sure it will help others build some stuff! :)
  22. Seems like you missed out on the init.sqf that initializes the gaia_cache_stage_1 -> GAIA_CACHE_STAGE_1 = 1000; // The follow 3 influence how close troops should be to known conflict to be used. (so they wont travel all the map to support) // How far should footmobiles be called in to support attacks. // This is also the range that is used by the transport system. If futher then the below setting from a zone, they can get transport. I think I should introduce some error's in gaia so i get more feedback :):cool:
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