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Everything posted by Fox '09
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Help: Setup Arma2 Intel i7-860+ATI 4890
Fox '09 replied to sprit's topic in ARMA 2 & OA - TROUBLESHOOTING
Maybe overclock that I7 860,it should be screaming through that. Turn Post processing to High/Very high, it improves performance. check this guide out if you want to overclock your core i7 860. http://www.overclock.net/intel-cpus/605848-i5-i7-lga-1156-overclocking-guide.html -
SyNcRoNiCzZ AddOn Release Thread
Fox '09 replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
good job on the rifles, I love em! too bad some of them aren't held correctly (e.g. hand where a front grip is supposed to be when there isn't one) Patiently waiting on the Bushmaster ACR/Magpul masada. My favorite rifle :) The total conflict mod did this in ArmA, and it works O.K. in arma 2, but the shadows are weird and you can see your hands through the weapon.. -
Arma 2 Addon request thread
Fox '09 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
the Magpul Masada/Bushmaster ACR would be cool to have in ArmA 2. My freind is making a 3D model for it, maybe I can convince him to learn how to create a weapon out of it in ArmA 2. -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
Fox '09 replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
that should run fine. But, why don't you get a better card like the 5850? it's faster than 3 of those cards. -
Awesome mod. Only thing is when the AI flies it, it tends to wobble a lot.
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<object width="873" height="525"><param name="movie" value="http://www.youtube.com/watch?v=VMMSAqY2I-g&hl=en_US&fs=1&color1=0x3a3a3a&color2=0x999999&hd=1&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=VMMSAqY2I-g&hl=en_US&fs=1&color1=0x3a3a3a&color2=0x999999&hd=1&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="873" height="525"></embed></object> I love the new B52 mod :D
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A.C.E. Advanced Combat Environment - Public Beta!
Fox '09 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
<object width="873" height="525"><param name="movie" value="http://www.youtube.com/watch?v=niBBT_9N0hI&hl=en_US&fs=1&color1=0x3a3a3a&color2=0x999999&hd=1&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=niBBT_9N0hI&hl=en_US&fs=1&color1=0x3a3a3a&color2=0x999999&hd=1&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="873" height="525"></embed></object> I need some help placing the hand held nuke device.. more like, where do i find this? -
re-enabling physx didn't do anything for me.. maybe your graphics card... or drivers... don't know. the GPU frames ahead seemed to work, I use yours, dead3yez.
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A.C.E. Advanced Combat Environment - Public Beta!
Fox '09 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You just put it on using a ammo crate (ACE ammo crate), and it "works" from what I understand. -
A.C.E. Advanced Combat Environment - Public Beta!
Fox '09 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
haha, i was about to say that. Although, it works fine for me. I'm running the latest drivers, though. It will probably be updated constantly, therefore you need a system that can update everybody's ACE mod easily. (without releasing installer after installer..) although SVN would of been nicer than this.. just my opinion. -
A.C.E. Advanced Combat Environment - Public Beta!
Fox '09 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
this is fantastic! Now, I can't find my documentation for some odd reason.. -
wow, they look amazing! here is another one from me. hope it isn't a repost :( <object width="873" height="525"><param name="movie" value="http://www.youtube.com/watch?v=LLE8gEdJh4s&hl=en_US&fs=1&color1=0x3a3a3a&color2=0x999999&hd=1&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=LLE8gEdJh4s&hl=en_US&fs=1&color1=0x3a3a3a&color2=0x999999&hd=1&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="873" height="525"></embed></object>
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<object width="873" height="525"><param name="movie" value="http://www.youtube.com/watch?v=DRTylX6AVX4&hl=en_US&fs=1&color1=0x3a3a3a&color2=0x999999&hd=1&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=DRTylX6AVX4&hl=en_US&fs=1&color1=0x3a3a3a&color2=0x999999&hd=1&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="873" height="525"></embed></object> love the nuke mod!
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Vietnam the Experience: Discussion
Fox '09 replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Love the mod, very excited about the final release. I am sure you are aware of the few problems. I do ask, what is with all the orange textures? it looks really out of place, and it's everywhere it shouldn't really be. (it shouldn't be there at all actually). cheers -
My setup hasn't gone under 37 FPS recently, And I don't use any optimization tweaks. maybe new drivers?
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Here is a bug/problem. When My bunker is bombed, there is a fire OUTSIDE and it is still burning me, this could be a config issue, but the radius for fire is much larger than the fire itself.
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great! I just realized that you cant see. shame. Anyway, does it destroy buildings? i would like the fire to burn a building down, or at least destroy parts of it.
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bug dude, can't see it though glass. edit: oh lol, do they come with ArmA II or did you make them? they might be useful. the ai view blockers
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you also added view block thingys lol, its like a giant pill.
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awesome man! i made a video if you want it. -0SAWOGeOGk Something to add would be fire that starts small (the sprites?) and increases in size as the fire gets larger as time progresses..
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your CPU is bottlenecking your GPUs so much. I've got a E8400 and an E8600, and no matter what clockspeed, (lets use 5GHz with my E8600) it would not matter. However, my Q9550 would run it quite smoothly, and getting my i7 really brought things on their feet again. The reason (afaik) is that the GPU finishes whatever it needs to do, and then it has to wait for the CPU to do whatever it needs to do, which can take a bit of time. (just a theory) Anyway, everyone stop saying BIS isn't acknowledging it, they are, but not on this forum. If you have read articles about the expansion, you would of seen that they won't do much with the expansion until the engine is fixed in the original ArmA II. But hold on, they stickied this thread, so indeed yes they have acknowledged it.
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ap9tA-UlM-E my video of my new mission
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Pretty good, but some of it is unneeded, like the "how much x costs". I like the editing.
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all across cherno GACbVtOt2t8 took me 2 hours to record that. edit: i have much more footage, i went literally, ALL around cherno. Couldn't find a song that fits it, and that is long enough, so i gave up :P
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Hi guys, haven't posted in a while.. sorry if this was already posted/asked. Could not find it (search) Anyway, how do i make a plane in ArmA II land at a certain airport? Also, is there a way to make it take off again? (like a loop) I wanted it to make my massive free roam mission feel more alive. Cheers