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Everything posted by Fox '09
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three questions, will there be desert units? with OA around the bend............ will any RACS units have silenced weapons? and is there any spec-ops units planned?
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How do I make a helicopter invincible to water?
Fox '09 replied to Fox '09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'll see what I can do about height. Thanks -
How do I make a helicopter invincible to water?
Fox '09 replied to Fox '09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
edited as soon as you posted :( anyway, allowdamage doesn't seem to keep it from exploding on contact with the water.. but it appears to keep it from exploding while it is in the water. I might want it to stay intact if speed is <50 -
How do I make a helicopter invincible to water?
Fox '09 replied to Fox '09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hehe, thanks :) I'll report back if I get it to work (the trigger..) edit: I am awful at triggers, no luck here :( I have checked these here, http://community.bistudio.com/wiki/getPosASL http://community.bistudio.com/wiki/PositionASL but I can't really figure out how to activate the trigger if the height is 10/5 meters above sea level -
How do I make a helicopter invincible to water?
Fox '09 replied to Fox '09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I guess it'll take some tuning. Also, False doesn't work, unless I'm doing something wrong.. It said "Type any, expected object" I tried with naming it heli1 and "heli1 setdamage false;" but got the same result. edit: it is in the init, is this the right place? same result for the trigger onactivation -
How do I make a helicopter invincible to water?
Fox '09 replied to Fox '09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks! I'll give that a try. Perhaps I'll create a trigger or something that if the heli is less than 3 meters it will not take damage, as a temporary solution -
Have you tried -cpucount=X command? also, I do ask why you are attempting to run ArmA 2 on a dual socket server board.. but if it works for other games, it should work for arma 2.
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Arma 2 Addon request thread
Fox '09 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
this is the ArmA 2 addon request thread... I'm sure it is ArmA 2. -
Arma 2 Addon request thread
Fox '09 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I don't care about it, but I'm sure someone will and (obviously) will ruin it I think the game needs more urban maps... that aren't in the middle east. perhaps in the US.. it's always US attacks X and Y... i want to defend my country for a change. "Two, move to that 7-11" -
bisign? is this a type of virus?
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ah, finally finished downloading. I've been downloading it since you posted.. the map is awesome. One thing that could be improved is the (big?) rocks, a bit more complexity is needed imo
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doh. submitted it to armaholic, quick quick fix the link! or ill look like a fool :(
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posting in a binkowski thread beautiful units. I think they're your best work yet... aside from the glowing clothes units (heheheheheh, just kidding)
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Arma 2 Addon request thread
Fox '09 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
because the day after it is released there will be a multi-choice assassination mission..... -
Binkowski's WIP thread
Fox '09 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
-snip- -
i'd think they would release it when its "done" as in not riddled with issues to fix. ACE always has issues that need to be fixed and such, where I think this could manage with smaller updates like other faction addons
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Arma 2 Addon request thread
Fox '09 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
-snip- hold on, let me grab a pic of what I wanted to do with it. basically, if I'm near a trench or something, I would want to roll on my back and wait, or if I'm on a hill (and being suppressed by MGs..) http://filesmelt.com/dl/arma2_2010-05-13_15-29-42-20.png like that. but yeah, kinda useless in most situations -
great news :) you might of said already, but are the cars/units ready?
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Arma 2 Addon request thread
Fox '09 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I would love a way to crawl on your back, http://img249.imageshack.us/img249/3604/arma22010051302294639.png kinda like that, but stuck in that position. Q/E to roll halfway... WASD to do.. well.. yeah. probably gona be hard since you might need animations for that. -
Binkowski's WIP thread
Fox '09 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
light reflecting/emitting clothing is quite a breakthrough. I applaud him on that discovery edit: glad he fixed it though.. even my soldiers are happier now -
Binkowski's WIP thread
Fox '09 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
maybe the US army should learn a bit from bink.. :p -
you gona update the C130 to the new one?
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Binkowski's WIP thread
Fox '09 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm sure there are still people out there (like me) who still love your work. as for myself on the OA guys, I'm not quite sure. I haven't seen a full body screen of them yet.. they seem empty.. not much on them (unlike your guys). we will see, we will see. -
Binkowski's WIP thread
Fox '09 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
it is Kristan from here I think and yes, that's me.. asking for a download.. edit: maybe he meant 09.. but I don't recall the 09 guys looking like that. -
Binkowski's WIP thread
Fox '09 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
woo! Also, you said you fixed the RVMAT issue for the 08 units... an update soon? Also, I saw a video on youtube with your '10 units. The dude said he got them from ACEX.. but... they were never on ACEX.. or...