-
Content Count
3383 -
Joined
-
Last visited
-
Medals
Everything posted by Fox '09
-
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
Fox '09 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
maybe remove server keys in betas to discourage using beta builds in multiplayer? It would really increase the user-friendliness of ACE mod at the moment, but it probably will also make the public betas less efficient -
cool, downloading. edit: is there a changelog?
-
Sharpe's Rifles Mod
Fox '09 replied to StubbleHopper's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
while that is usually true, think about the other mods where they don't bump it to tell they've stopped working on it. This guy hasn't logged in in a while, so.. I mean what if we waited an entire year and he didn't say anything about canceling it? Would be very disappointing. -
Need help creating M29 CSW, some questions
Fox '09 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I have no experience with configs. So talk to me like I'm 5 years old :p Basically, I am creating the M-29 Davy Crockett Weapon System (tactical nuclear recoilless gun) for ArmA 2. My freind has got the models done (will post pics ASAP). I think I can handle the O2 stuff (maybe not proxies, but they seem easy.. I'll give it a try). I think I will contact whoever made the ACE nuke and talk to them about how to implement their system in my weapon system. As for particles, I am not sure how to start with them. I have a feeling this is the hardest part of my project.. Model names / Class names So I'll start with the "class names" and such i will be using. Don't know how classnames work, I have a feeling they're just for units and ammo etc. Either way, the models will be named after these. Pack and Unpacked mean what goes on the units back, and what goes on the ground Name (what it is) Ammo DC_M388 (projectile (ammo...)) DC_M388_pack (obviously too big to fit in the regular weapon slots. It'll be cheesy, but hey - it's a game. Will go on back and might/will be smaller. Legs pack is for on the unit's back, ground is for on the ground (see the CSWs in ACE mod. you place separate parts.. DC_LegsPack DC_LegsGround Launchers (body, you place on top of legs) will be two of them since it's probably big. DC_LauncherPack1 DC_LauncherUnpack1 DC_LauncherPack2 DC_LauncherUnpack2 Complete DC_Loaded DC_Unloaded Scripts Targeting I was thinking along the lines of the artillery style targeting system (move around the weapon and you find where it lands on a small map) OR just a simple chart saying with every 100 meters, this is what you need to do. Damage Damage will be similar to an ACE nuke, with modified blast/damage radius so it fits the M388. I believe this is a simple edit of their system configs. Of course, I need to talk to the guy who made the ACE nuke about this. On the ACE nukes, radiation lands within 30 mins.. perhaps a reasonable 15 minutes or less for this? Thoughts? CSW I want this to work like other ACE mod CSWs. Going to need lots of help with this one. Will use standard USMC units, as well as Vilas Project 85 units for the carriers. Firing Should be simple, make the projectile fly as the real one did. I will use real world data for this from various sources. Particles As for particles, this is what I want it to look like http://arstechnica.com/civis/download/file.php?id=7810 along with the ACE nuke shockwave.. (it is going to probably use their system, so it shouldn't be hard.. right?) So i guess basically a messy looking mushroom cloud. Sound I just need to know how to implement sound. I can do the rest. I know it is a lot. I probably won't need help with most things, as I will be reading some tutorials and such. Progress: Model - 80 percent (need to port and do LODs) Configs - 0 percent Scripts - 0 percent Textures - 0 percent thanks guys. Going to sleep soon (as of posting) so i will read your comments in the morning if I miss them -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
Fox '09 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
updated my post. I haven't checked that ticket in a while, I was just told they're going to be in ACEX. 37 votes is reasonable enough, and your team likes it. I can understand that. -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
Fox '09 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Not sure if this is the right place, but why do people want every single mod to be integrated in ACE? Like TF86 units etc. I mean, yeah, they're good, but i think they should be separate. Doesn't ACEX already have special forces? it's not like they're filling in any gap, they're just adding on to it. I don't want ACEX bloated with stuff quite a few people won't use. -
Shooting out of a heli script?
Fox '09 replied to Minizzzile's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
It is moving. Check his other videos. -
Weapon Loadout Tab in Editor (A2CIT) vote it
Fox '09 replied to Flash Thunder's topic in ARMA 2 & OA - SUGGESTIONS
would be great to have. I do wonder though, do the devs actually check that? -
Need help creating M29 CSW, some questions
Fox '09 replied to Fox '09's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
cool. The whole concept of a CSW seems to be quite an undocumented thing, since it is basically a deploy-able static weapon.. scripts do this, and I don't think I am able to create such scripts at my level. So I was thinking about using the configs from the ACE mod and giving full credit for them (as well as the scripts etc). Who should I PM about this? -
word.
-
Shooting out of a heli script?
Fox '09 replied to Minizzzile's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Some dude was working on a script. I pm'd him and he said he would release it eventually.. but... still nothing :( here is it from a C130. Perhaps someone could shed light on how this is done -
A different Shouldered view that feels realistic?
Fox '09 replied to Wolfstriked's topic in ARMA 2 & OA - SUGGESTIONS
A lot of things were changed from ArmA and ArmA 2 regarding shooting the weapons themselves. I really miss these things.. especially recoil. -
Shooting out of a heli script?
Fox '09 replied to Minizzzile's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I think he means like this. I saw something similar in ArmA 2, but I can't find the video. -
Police Addons (Like Riot Shields etc)
Fox '09 replied to Takko's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Vilas has some polish police guys, along with SWAT and I think a SWAT van too. Just throwing that out there if you might want to reskin/edit them. looking forward to your future releases :) -
How do I make a helicopter invincible to water?
Fox '09 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi all, I was wondering if it was possible to disable water damage within the editor. A quick search didn't find anything... any ideas? thanks -
awesome! an airline livery would be cool.. Like chernarus air? :p For radar jamming, are you going to use default & (or) mandoble's system?
-
How do I make a helicopter invincible to water?
Fox '09 replied to Fox '09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks, I'll give it a shot. I make make it dependent on both speed and altitude, because I'm sure if a helicopter hit water at a high enough velocity it would kill the crew/get smashed up -
New Compact US FOB for Vanilla and ACE2
Fox '09 replied to edgardeth's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Last version was rather framerate unfriendly. I think it was due to all of the AI.. although it was in singleplayer. I'll check this out, I love templates -
both actually. As for PVP, I am not sure if any default missions for ArmA 2 are PVP, but as I linked to Advance and Secure, it's Person Vs Person. Another one to check out is Warfare. It's a combination of Person vs Person and AI vs person. you control your squads (of AI) and capture cities. There are other missions out there which are player vs 'bots', or a combination. I don't play multiplayer often myself, so I can't really tell you all of the PVP game modes but Advance and Secure seems to be the most popular aside from "Warfare"
-
Police Addons (Like Riot Shields etc)
Fox '09 replied to Takko's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Cool, I'll give it a shot As for the riot shield, does it destroy itself after a few shots? or do larger calibers penetrate it, where smaller don't? -
it can be a mix. And as far as i know, upgrades ranks etc depend on the multiplayer mission/mission pack. That has to be scripted and whatnot. Try this pack when you get the game, http://www.armaholic.com/page.php?id=7489 Judging by screenshots of ArmA 2: Operation Arrowhead, there might be some cool PVP game modes.. It's fun, addicting, and makes you think. You care more about getting shot than other games. (since there isn't "auto-heal", and it's hard to shoot while you are injured). It's worth it. and the community makes it even more worth it. You will never run out of new things to play with.. every day an addon is released.
-
WIP: Stuff you are working on 2!
Fox '09 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I noticed that too. well last pic of it for a while, need to fix the scale of certain parts. http://img12.imageshack.us/img12/2769/buldozer201005162334247.png -
WIP: Stuff you are working on 2!
Fox '09 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
My freind is making a model of the M29 recoiless nuclear weapon he needs to fix it, as it looks too thin and whatnot compared to the real thing http://img526.imageshack.us/img526/4469/nukething03.jpg http://img42.imageshack.us/img42/8516/nukething01.jpg I will finish this one, unlike my failed trenches :p going to work on the config tonight -
Need help creating M29 CSW, some questions
Fox '09 replied to Fox '09's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
thanks, I'll take a look into that stuff as I wait for the models :) edit: since I don't think any tut clearly shows how to make a CSW/Static weapon config, I was thinking I should check out existing CSWs (from ace??) and static weapons (possibly from Vilas's p85 pack) -
Arma 2 Addon request thread
Fox '09 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
what happened to the M-47 dragon that was in ArmA? (ACE??) someone bring that back!