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Posts posted by Nixo
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... do is remove there webbing and give them Chicom webbing like the militia!I tought of that. But they are trying to become more "westernized". And in my head, they sort of bought the current gear cheap from the Marines, since they had some left on the Khe thingy wingy.
And the blood is probably bright because of some .rvmats might be set up inproperly. Which is pretty easy to fix ;)
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removeallweapons this; is only needed IF the unit already has a weapon in its hands. If you just want to change a units weapon you can use this removeweapon "xxx" to remove the weapon and then you put a ; as sweguy96 has in his example and then : this addweapon "newweapon". This if they use the same ammunition. There is also a code: this removemagazine which removes the mag. You can combine all of these to add the weapon you want for the unit.
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Except the women... and the priest. As far as I know.
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Great addon :)
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PM:ed mr.Rellikki. Thread will be moved shortly :)
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RELEASE
Version: 1.0
CDF conscripts.
See info on first page.
For ArmA 2 & CO only. OA not supported.
MULTIUPLOAD http://www.multiupload.com/JSKO9HCG3S
The marpat is still on the naval units. I kind of like them, so they will wear them for a while, if there is alot of protest against it, then I will probably change it.
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ALPHA RELEASE
Multiupload: http://www.multiupload.com/8F53L6YZYM
Why do I release this?
- I messed up this addon. I created too much work for me to handle. I have hyped everyone with this addon and promised alot of things. But I just can't work on these anymore.
I am sorry.
Don't expect any HQ stuff.
Credits.
DaSquade, for the only HQ stuff on the units. Helmet light& IR strobe
Johannes for awsome models.
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you know that he also making them from the scratch?Yes I know that too. But it's still pretty much the same gear. ATM, his Ghost wears the OA Delta vest. And no offense to him or anyone but I do not like that vest.
Let's not make a fuzz out of this, he is doing his and I am doing my stuff.
Remodel?Damn, no wonder it's taking so long. No rush then.
Well, not really remodeling. Reshaping the model. removing the original vest and stuff. Might have to send a new permission request before release.
I think I have been a bit of a fool. I have created a bit too much work for me. Making countles models without finishing them up with every detail. Like wounds and stuff. The future for this addon is a bit uncertain. I will soon release the CDF Conscripts along with some other stuff. Lifting some weight of my shoulders. I have made a scedule for this addon. When and how I will work on it. There is a slight chance that you will get a beta version of this before the 20th of november.
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What Spooky said.
I find the clothes a bit too clean. Like they look in the store. And I think it's a bit too dark. It looks great during the night and during darker mission, but in daylight it looks a bit.... black.
Besides that it is a great addon:D
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Not really.I misunderstod.
:D
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Misunderstanding ^^ Looking great
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Yes I know. But he is using the arma2:OA models. Or they look very similar. I do not really like the US SF that came with the game. So I have remodeled a new rig, and the body. The mask is still a problem tough.
And no progress so far, tests are dropping down on me and very complicated homework has to be done. All my addons are on halt atm.
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Shot from the wip thread, vest is insanely early wip and admin pouch is going to be redone.And it's insanely awsome.
@Fox: Is the arm pouch modeled? Or is it a super good normal? It looks like it's modeled. Anyway, the new arms look great. :)
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http://community.bistudio.com/wiki/setBMI_(VBS2)http://community.bistudio.com/wiki/setHeight_(VBS2)
would be nice to have ;)
That's unfair... I wanna has VBS2... Im a no military guys. Can I still buy the VBS2? Or is it expensive?
From what I have read, it would be like..... VERY expensive.
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Thanks for the reply Schnapsdrosel
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I think the soldiers in arma are perfect. It is very hard to make variations in height and "largeness". I believe that one unit would need to have atleast 3-5 different models for variation. Example: You place 10 AR-Riflemen on the field. They all should look different. The game should now randomly pick a model for each unit. The game would be many gigabyte larger if this was done.
I guess the arma soldier is the avarage male soldier. Not michael jordan or gimli.
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One question tough. Has BIS given you permission to use their stuff? Just asking. I have used some textures that they have made, but using the entire model?
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omgosh! Dloading!!!
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I'll give baking it out now a try. I have looked at quite a lot of sculpted beards in zbrush to gauge some techniques and I am beginning to think less details and more subtle layering gives a better look so I may trash it once again and start fresh.As for texturing it, I will probably just use polypaint in zbrush and bake out the materials.
EDIT: Here's how it looks in max with the low poly and normals. Might just leave it as is and work on texturing it since it doesn't look half bad
Messing around a bit with polypaint. Time to sleep.
It looks awsome. I wish I had a beard like that :)
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Great work Abs. I am not a star trek fan but the dude looks great :)
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@Wolfrug: Greetings fellow countryman. And yes, I decided to give the CDF the marpat camo, since I figured they adapted it from the USMC. They decided to use a similar marpat pattern, a bit different in color. But still marpat. The uniform is sewed in a different way tough.
@Betsalel: Yes well, when you make real life stuff, the pressure of making everything as authentic/real as possible is very frustrating. You try too hard and you are never happy with the result... :) That's why I decided to get some off time and a creativity boost making these units.
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AddOn on hold until I can decide what camo I'll go with. :P
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Very slowly. School is taking alot of time.
CIA SOG/SAD units
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
They just keep getting better and better ;)