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Posts posted by Nixo
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Hi.
I have watched game-debate.com for some info on this. But it is not always that accurate.
My question is, how well do YOU thing I will be able to run arma 3
here is my specs. Those which I know atm.
CPU: Intel core 2 duo e8400 @3.0ghz
GPU: Ati Radeon HD 7770 1gb
RAM: 4gb (ddr2????)
According to game-debate the CPU is 6 points GPU is 9 points which is a bit high in my oppinion, and the RAM is 5 points.
Those are most likely the most important parts and the ones I know.
Oh yeah and my OS is a Windows 8 but that should not have such a big impact on gameplay.
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A small update. Having some trouble with the rvmat files for the weapons. And progress has been overall pretty slow. For those who wish for a winter war mod, this is probably not what you are looking for. The addon will consist of finnish winter units. Soldiers mainly. Maybe a retextured bmp2. And some foes.
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Will you be making some winter units based on the modern gear aswell?- Possibly, I myself do like the m85 gear, since I wore that when I was in service (m85 mixed with m05). The plan is to first make the rk 62 release ready, and it will be released as a separate addon, since there is probably alot of people who just wants the rifle and play with the FDF units. Then I will concentrate on the units, The units are basically a hobby project since I have alot to do in real life. But if there is time, I will try to add m05 stuff :)
Quick question are you going to revisit your Finnish Coastal Jaegers and update them for OA?As I mentioned above, the rifle is priority number one. Then I would like to get some m85/m05 units ingame in both winter and summer camo. If there is time. I will REMAKE the units, since I don't have the main files anymore.
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SitRep!?
Any progress? Been wondering how it goes with the XA-180.
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Really looking foreward to the release!
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After being in the defence forces for some time now, the only thing I would change would be the sound of the RK. I know that you have all fired the RK a couple of hundred times during your time of service. But to me it sounds a bit, light.
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Yay!
Congrats. I have some off duty time atm and tested the mod. It all looks awsome. The Rk95 looks way better now! Only thing I miss tough is units without any gear. In every other way. This has made my 2011!
Thanks!
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I all,I have a problem in our clan server this mod wont run.
The problem start from 2 file ;
1)nixo_sf.pbo.nixo91.bisign
2)nixo_sf_configs.pbo.nixo91.bisign
Both with 0Kb
I have download it's 2 time .... but nothing change.
Can you help me
thanks
Yes there is a problem with the bisign file...
Will update that. Stand by. It may take some time tough. :(
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W00w Fox :D Can't wait. Keep it up!!!
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May I marry your skillz?
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Looks really great! Just like HBO's The Pacific. Great mini-serie :D
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Your units look awsome dude!
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Jeez Nixo, your units are exellent as always!Impressed by the helmets. Nice camo pattern, will they stay on with NVGs?
Good luck with the development :bounce3:
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Btw, just out of intrest, I never see units with a hydration carrier on the back, is there a reason why it isn't done?
I don't really know what you mean?
And hydration carriers are quite common. I don't know what units you have been downloading, but the there is quite many units with either camelbak or the molle type.
Or do you mean in real life?
And about the helmets? Explain a bit more?
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Nice! Will they come in any other camo variants?No, not in our v.1.0 release anyway.
I can reveal that ucp will appear in some form in this addon.
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Nice to see someone make a replacement file for my units. I really hope you manage to finish this! I apologize for the VERY messy .pbo file :P Good luck
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Can't wait!!!!!
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LoL, it did not work. I searched for cba or extended and found nothing. I only have the @CBA folder which I downloaded just minutes ago.
Huntir still does not work. I can't deploy claymores, mg's. Nothing.
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" -mod=userconfig;@CBA;@ACE;@ACEX;@ACEX_RU;@ACEX_SM;@ACEX_USNavy -world=utes
Is this right?
And is the navy seals included? In groups there is a group called navy seals or something. Then you can select Aor1 version or Aor2. Still when you put them they turn into regular Marine FR units.
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Hi!
So there has been alot spoken about the clientside config.
I recently downloaded ACE. I have edited the clientside config file in arma2>userconfig>ace>ace_clientside_config.hpp
This is what my clientside config looks like.
/*////////////////////////////////////////////// // ___ ______ ______ ___ // // / | / ____/ / ____/ |__ \ // // / /| | / / / __/ __/ / // // / ___ | / /___ / /___ / __/ // // /_/ |_| \____/ /_____/ /____/ // // // // // //////////////////////////////////////////////// // // // CLIENTSIDE CONFIG FILE // // // //////////////////////////////////////////////*/ /*////////////////////////////////////////////// // Save in UTF 8 / without BOM Î // ///////////////////////////////////////////////*/ /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - NO VOICE, NO RADIO CHATTER -------------------- FEATURES: Disables AI radio chatter as well as player radio chatter --------- TO ENABLE: Remove the "//" in front of the #define to enable the NO VOICE, NO RADIO CHATTER feature. To disable, think vice versa. ---------- //////////////////////////////////////////////*/ //#define ACE_NOVOICE /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - CROSSHAIRS -------------------- FEATURES: Disables/Reduces crosshairs --------- Possible selections as documented in ACE2 Wiki //////////////////////////////////////////////*/ #define ACE_NOCROSS /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - MINIMALISTIC HUD -------------------- FEATURES: More Screen information, less HUD stuff --------- TO ENABLE: Remove the "//" in front of the #define to change your desired hud feature. To disable, think vice versa. ---------- //////////////////////////////////////////////*/ //#define ACE_MINIMALHUD /*////////////////////////////////////////////// //CONFIG SETTING FOR : ACE 2 MOD - Changeable glasses ingame //-------------------- //FEATURES: Lets you choose different glasses //--------- //TO ENABLE: Please ADD your Player Profile Name //---------- //EXAMPLE: //-------- //class Identity //{ // name = "John Doe"; //}; // // // // ////////--E D I T below THIS LINE--//////////*/ class Identity { name = "Niko Jakobsson"; }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - Ruckless -------------------- FEATURES: Ruckless disables models with built-in Rucksacks on the models. --------- TO RE-ENABLE the original models: please uncomment the define line below ---------- //////////////////////////////////////////////*/ // #define ACE_DISABLE_RUCKLESS /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - BALL TRACERS -------------------- FEATURES: Alternative round tracers --------- TO ENABLE: Remove the "//" in front of the #define to change your desired hud feature. To disable, think vice versa. ---------- //////////////////////////////////////////////*/ //#define ACE_BALLTRACERS ////////////////////////////////////// // DONT EDIT BELOW HERE !!!!!! /////// ////////////////////////////////////// ////////////////////////////////////// ACE_CLIENTSIDE_CONFIG_VER = 9; //DO NOT EDIT
Still, I can't use earplugs, goggles, Huntir. Nothing.
Any ideas? I use windows 7 if that has anything to do with it. And I have arma2 & arma 2 OA. Including all the expansions.
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Love it just the way they are! A little snakeskin paint on the helmet would make em even better, but they are badass as is!Just wait and see. That's just the grenadier.
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Have been working on the rangers with OscerMike.
So these have ben set aside atm. School makes me uncapable of making 2 projects at once.
Next week I will pick this addon up again and continue to work on it.
Hopefully. You will get the update as a christmas present :)
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LoL :) The textures seem a bit dark :P My bad :D
Better animations?
in ARMA 3 - BETA DISCUSSION
Posted
I like the new aninations and the smoothness. However, throwing grenades... It feels, too mainstream FPSish. You just fling the grenade. I ave thrown a live hand grenade and that's not how I would do it. I likes the previous arma animations but they could still be a bit inproved