GoodKnight
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Everything posted by GoodKnight
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So the deal is like this is there a way to fix the configs that doesn't require me to go one by one and replace the configs for each weapon mod? I redownloaded the mods hoping that would work but nope.. so any suggestions? Or am I doomed to go one by one?
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
GoodKnight replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah about B I noticed when I messed around with the IED function hence I used the example :D and about A good to know! I've tried messing around with the second zone close by but they don't always join in the fun.. I guess I can also use a trigger and if east not present spawn some inf on aggressive just outside the AO :) Dude your mod is fucking awesome! -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
GoodKnight replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys! Not a bug report but strictly a request :D A. In the reinforcements you have only vehicles.. And chance you could add on foot? B. Ambush. Can you maybe add an ambush script? nothing fancy just IED and around it not too far inf lying down waiting? Because right now I place an IED and then have a trigger spawn inf or inf reinforcements (that is why I want the on foot reinforcements :) ) Also want to take the chance to once again say THANK YOU for this fucking awesome mod/tool! -
Authentic Gameplay Modification
GoodKnight replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Guys can I use AI mods with this? Something like ASR AI? http://www.armaholic.com/page.php?id=24080 thanks! -
rksl RKSL Attachments Pack
GoodKnight replied to da12thMonkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
any chance for a pw6 release?- 98 replies
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- scopes
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(and 5 more)
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
GoodKnight replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Joining in on the question :D -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
GoodKnight replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Question I noticed when spawning a convey if there are transport vehicles they are full (also in the back) with inf. So how can I spawn a regular truck full with inf? Other than the driver etc? Thanks! This is the most awesome tool I have EVER seen! -
So I've been using MCC with a buddy and up till last night we had no issues.. Now though for some reason in the middle of making a mission I could not spawn anymore troops (with the MCC). So after we finished the mission I started messing with playwith six and I notice that there are mods that when run with MCC will "break it". It just won't let me spawn troops when I try to spawn a unit in the class box there is nothing. Some mods do work like CAF aggressor but others (not sure which) seem to break it. Is there anyway to check? Also it just started happening two days ago there were no issues.. (never messed around with any of the mods either). thx! Well I found the problem.. It was the United States Air Force planes Mod. http://www.armaholic.com/page.php?id=25512 @usaf v0.1 It's in alpah so no harm done :D great mod otherwise just posting the name incase someone else inconters any issues.
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Triggering a range of IEDs using setDamage?
GoodKnight posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there! Looked for ages and found a way to cause an IED/ any type of explosive to detonate. Now I'm looking to detonate more than one.. Is there anyway to do that? Right now I use setDamage 1 and then the name "setDamage 1 IED". But is there any way to make a range? Because if I copy paste the IED it goes like this: IED, IED_1, IED_2, IED_3 etc. So if I were able to set a range I could blow up all the ones I want to. Any help? Thanks! -
Triggering a range of IEDs using setDamage?
GoodKnight replied to GoodKnight's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So thing is I'm kind of new to scripting and when I try to use what you put up it says it's a local variable in global space. So I added private; to the beginning. But now I'm getting invalid number in expression. Any help? -
Triggering a range of IEDs using setDamage?
GoodKnight replied to GoodKnight's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah I know but that triggers an explosion on the mine. I want to cause more than one to explode at once.. I could do the same with a marker.. But essentially I want one trigger to blow a set of mines.. -
Mod available via workshop (ACE/ ACRE)
GoodKnight posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey there so will some of the real awesome mods be available via the workshop? Mods like Ace Acre the sound mods etc etc. Thanks! -
Mod available via workshop (ACE/ ACRE)
GoodKnight replied to GoodKnight's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well I guess asked and answered thx guys! -
Advanced Cockpit Interaction
GoodKnight replied to Enricksolt's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Dude! that was fucking AWESOME! -
Player model not loading right playing domination?
GoodKnight posted a topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Hi there! Well the game works perfect and all just one problem. I'm using Playwith six to get into modded servers. So every game I play everything is fine except for games of domination. The player model is half sunk in the ground with his arms to the side. I can still play but when in FP I can see a gun model but if I right click I can see the scope sight. I can change stance and all but the model stays the same. Anything I can do about this? Thanks! -
apparently we will have to wait for the modders to fix this problem. I say if you release a game release a proper game. Either do that or don't charge full price!
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Hi all. I remember watching a mini series called Generation kill. It's a lot like the Razor missions in the game. Anyways there was this one part where they spot something at night. While they were on the move. So all of them had NV on. And when they were aiming at the "target" you could see a IR aim just like a laser. Is it possible to add that in game?
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ahhh that I can show only next year (being drafted..) think they will care after so long?
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What's up with this stupid dependence on modders?
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soooo are we allowed to bump good ideas? If not. What's the next step to getting this implemented?
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Yeah but other then that it's pretty cool :)
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I wish they could do what they did in COD4. (IR wise..)
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Why is there no campaign in the snow? That would be A really cool and B more realistic Since a lot of the areas likely to enter fighting are the ones near Russia Where there is most likely snow! :D.
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Hell yeah! Sounds good enough to me. Also add how long the day is and you have a winner.
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But was it proper snow? or was it just snow texture?
