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galzohar

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Everything posted by galzohar

  1. Version 1.09: - Use system chat instead of side chat for miscellaneous messages. - Slightly adjust the group management system. - Slight adjustment to gear loadouts. - Better support for IDF mod - IDF units will now use the black Tavor as their main weapon. It is now enabled by default if the server is running the mod. - Defenders will now use HLC AKs if the server is running the mod and the option is enabled (default on). - MX SW can no longer have sights attached to it. - Zargabad and Stratis version fixed. First post updated.
  2. galzohar

    Arma 3 PVP Community

    Clear your filter settings in the browser.
  3. OK, thanks. Any similar way to remove the objective, though?
  4. galzohar

    Arma3 - AGGRESSORS

    Realistically, PG-7V rockets should do serious damage to anything with APC-type armor (as it penetrates over 200mm of steel, which standard APCs just don't have), but should be very ineffective against tanks. Then again, the PG-7VL rockets are very common and can even damage main battle tanks from the rear and often from the sides too (actually, PG-7V should be able to damage them from behind too in most cases).
  5. Even the add objective snippet doesn't have priority. I don't mind adding it with the correct priority in the first place, but how do I do that? And, of course, without also removing it when it is no longer needed in a way I know works, I'd have some serious problems after the mission progresses and objectives have been destroyed :(
  6. galzohar

    13€ DLC, hefty price for 2 choppers

    Mission maker can place assets into the mission, but can't test the mission because he can't fly it. In PvP, one team might have access to DLC content while the other team does not (if the other team has no pilots who own the DLC, or even if just their best pilot doesn't own it, is enough for an unfair disadvantage). This makes DLC missions anywhere between unfair to blatantly broken, and therefore cannot really be used in a anything that might be trying to be a competitive PvP environment. I don't want my missions to rely on someone who knows how to fly to own a DLC, so I will have to avoid using the DLC in my missions (at least the ones that matter). Now, since I don't place DLC in my missions, there is little reason to actually buy any of it... Other than just a flat out donation. But I'd rather donate for more bug fixing than for new helicopters, even though bug fixing should be free.
  7. How does ALIVE tell the difference between the groups? For example if I have 1 squad and 1 sniper team, how will it know not to spawn 50% sniper teams? Also, I'm still looking for how to dynamically add/remove custom objectives and change their priority (with a script, rather than by placing fixed modules).
  8. Mostly addon makers I suppose are just happy enough to even have a working mod, and don't get to the point where they have the time to also do nice touches like making group configs. Even configuring the soldiers themselves for the IDF mod was quite time consuming for someone who has no idea how these configs should look like. Getting the groups done too is something I just don't have the time to learn how to do. If someone would provide such a config, though, then modifying it a bit and integrating it into the mod wouldn't be too much of a problem. But doing the entire figure out what should be there -> try make it happen -> find problems -> repeat -> release is just too much for someone who isn't experienced at writing those things.
  9. Well, there are those broken vanilla sniper rifles. Apparently only the ones that come with scope pre-attached are broken. Those that didn't have one to begin with work fine when trying to add the scope. That's how I worked around the bug until it gets fixed.
  10. I'm working on a last update before the Make Arma Not War submission closes. We'll have another DTAS event this Saturday at 20:00 Israel time (18:00 GMT), on the ArmA-IL IDF PvP server. No mods required, but STHUD_A3, JSRS2 and CBA_A3 are allowed and recommended. Details are in the event of the Arma 3 PvP Community Steam group.
  11. Yes, I have. Sure it's bigger, but not THAT much bigger. http://gundata.org/images/8-5-12/ar-vs-ak-mag-o.jpg
  12. I need to be able to add and remove the objective with a script, though (add new caches when needed and remove objective when cache is destroyed).
  13. I saw on the wiki how to add custom objectives, but how do I set the priority of the custom objective and how do I remove it? I want to add ammo caches which will have a small area around them covered and given maximum priority, and remove it when the cache is destroyed.
  14. galzohar

    Arma3 - AGGRESSORS

    Make sure the appropriate bikey file is in the keys folder of the server. The server is probably kicking you because it doesn't approve of the mod, since it doesn't have the mod's key in the keys folder. Make sure you also add the keys for all the dependencies of the mod. See which mods are listed in the error message (sometimes it would show up before you get kicked and maybe show up in your or your server's RPT, don't remember at the moment where exactly), and make sure you didn't miss the keys for those mods. On a side note, you also need to make sure the dependencies are running on the server, or else the mod won't work at all even if you don't get kicked.
  15. galzohar

    Arma3 - AGGRESSORS

    What message are you getting on the client and/or server's RPT? Is this the only mod that you can't get to work or are you unable to make any mod work?
  16. It's really sad what a high % of advertisements nowadays are pure malware. Especially on any website that lets you download anything - Usually you will have an advertisement that looks like a big "download" button (often bigger than the real download button). It's a serious internet-wide plague... I hope you guys find a way to circumvent it for the PWS website (though going through a quick test I didn't get any such advertisements on the PWS download page, but again it can be hit or miss).
  17. Is there a reason why the magazines of the weapons in the AK pack take a lot of space compared to any ArmA 3 vanilla magazine? It makes creating replacement loadouts (for missions that already use other weapons) weird, and greatly limits either your vest choices or your equipment choices when outfitting soldiers as a mission maker.
  18. galzohar

    Arma3 - AGGRESSORS

    A fix that isn't on PWS is not use-able for many. The one on PWS does not seem to be use-able either due to keys. That is the point we're trying to make. It's too bad there is a mod and a fix to the mod's bug, but such a minor detail preventing it being used by non-tech-savvy users.
  19. Yeah, this is a major issue :( It's not even something broken added in the mod, but rather the mod breaking existing weapon, making it an issue as long as the mod is active even when it isn't used. Any chance for a fix?
  20. galzohar

    AV_IndUs (US Army inspired units)

    That won't work because people are downloading the mod from Play withSIX, so I can sign it with my own key all I want but in the end the .bisign files people would have are for the non-working key. I can't send people to download .bisign files manually as that would make us spend all our time explaining to people which files go where and have no time left for actually playing with the mod. This is comes from harsh personal experience unfortunately. Getting people to use Play withSIX correctly is difficult enough. If there would be any more difficulties in installing mods we would simply have an empty server on our gaming nights. I could sign the mod myself but the new signature would need to be updated on Play withSIX, otherwise it's not solving anything.
  21. galzohar

    AV_IndUs (US Army inspired units)

    Yes, well, a key would still be nice for now. It shouldn't be that much effort to create one, and I'd do it myself if I could (can't because it's not my mod and therefore I can't get it updated on Play withSIX, and making our players manually download keys is just not going to work).
  22. galzohar

    AV_IndUs (US Army inspired units)

    Hi, we're also stuck being unable to use this mod due to lack of working key. Any chance this can be fixed? This makes us unable to also use mods that depend on this mod.
  23. Seems like the Play withSIX dependency still has STI and is missing some other dependencies. Can this be fixed? Seems like it's just the AKs that are missing, and if I understand correctly the STI dependency is redundant. Overall, I don't mind dependencies, as long as Play withSIX is configured to handle them. Play withSIX does a great job making sure you have all required mods without any effort from the user, but it must have the correct dependencies configured, otherwise one can get lost easily. Also, if you ever change the dependencies, Play withSIX will automatically adjust them for the user which is great, but again only if it's actually kept up to date on Play withSIX. After adding the missing dependency manually, I am still getting the following error when trying to place those units in the editor: No entry for 'bin\config.bin/CfgFactionClasses/Hulazone_IS.icon Even if you don't have a proper icon, a placeholder will do to avoid this error. ---------- Post added at 06:28 PM ---------- Previous post was at 04:35 PM ---------- Additionally, @av_mods does not have a proper key (it has a key which does not work, you still get kicked for the key not being accepted). Could you please find a way to not have this dependency? This makes the entire mod un-usable on a server that verifies signatures. This is a critical issue :(
  24. galzohar

    Arma3 - AGGRESSORS

    Yeah, need a proper key that will work with Play withSIX downloads. Can't send people downloading files from all over the place, need a 1 stop shop automatic PWS downloading that works, and currently the lack of signatures on the audio fix is a problem. Some missions won't even load because of the bug. :(
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