

Curry
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Everything posted by Curry
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New Weaponsway is way to much. And holding breath bug?
Curry replied to HAseONE's topic in ARMA 3 - GENERAL
It shouldn't be synced completely but there should be two different "layers" of sway that occur. Movement of your head/body (when it's windy your body swings around mainly in an unsupported position) and the sway of the weapon in your hands (affected by condition of player - wounded, exhausted...). Length and weight of the weapon have also something to do that affect weapon sway NOT body sway. The way the sway is simulated now is rather crude. For me it feels like the body is completely made of stone while only your arms can somehow move. Doesn't feel and look good. -
New Weaponsway is way to much. And holding breath bug?
Curry replied to HAseONE's topic in ARMA 3 - GENERAL
Personally I think the sway isn't that bad but what I find is lacking is the realism of the sway. If you have pressed your cheek against the stock while holding your rifle, your sights will not sway in front of your eyes while your head is totally immobile. Your head and eyes also swing together with the sights. I don't like that ARMA sway at all but not because of its intensity but of the unrealistic movement. -
Does my game sufffer from FADE? http://picload.org/image/ldclroa/2014-02-23_00001.jpg http://picload.org/image/ldclroo/2014-02-23_00002.jpg This should be fixed.
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It's hilarious that every bit on weapons is animated except for the bipods. You cannot unfold and fold them together neither is realistic weapon resting simulated in Arma 3 but at least we have bunnies and snakes roaming around the beautiful maps (unsyncend of course).
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What weapons/vehicles would you like to see in ArmA 3?
Curry replied to archaon98's topic in ARMA 3 - GENERAL
Real weapons. Not the crap that is currently in A3 vanilla. -
How much money do you want to raise your motivation again?
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If driving in a vehicle as navigator with map opened your compass is not updating to the current position of the vehicle heading in.
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ARMA 3 Close Quaters Battle video and discussion thread
Curry replied to Takoda's topic in ARMA 3 - GENERAL
It's funny how AI sometimes clip through walls with their barrels and shoot you even though they shouldn't see you. It's so much fun, I only play CQB. At least A3 is so realistic that I can't hit them because, well, they are behind a wall after all. lol -
When BI does a kitchen simulator, I want females in that game. In Arma - unnecessary.
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Not enough rag doll with frag grenades?
Curry replied to bravo93's topic in ARMA 3 - BETA DISCUSSION
A good ragdoll effect would be simply falling over or to the ground in that direction where the body points most mass to. -
Not enough rag doll with frag grenades?
Curry replied to bravo93's topic in ARMA 3 - BETA DISCUSSION
A body won't move a bit when a frag nade explodes near by. Those effects may be good for BF3 or other Action Shooters but Arma 3 is more a simulator where this effect has no place in. A shot from a handgun or rifle will also not knock you out of your shoes, that's BS too. I could post a video where GP-25 rifle grenades explode only 1-2 feet away from Syrian fighters on open street, but that's possibly against the forum rules. But you can clearly see they only move of fright, not because of the explosion. And let me tell you, they are good at filling people with shrapnel, not really at killing them. EDIT: Just saw your video and those ragdolls currently in ARMA 3 when infantry gets hit with M203 grenades are already very exaggerated. I hope they fix it or at least the ACE devs. I guess BI wants to attract all the kiddies that need "that" kind of action. It depends from which direction the force and if channeled or not can reach the body and if the force will rip the body apart before it even starts to launch mid air. That happens mostly when explosives detonate beneath vehicles where the body stays intact to get pushed up instead of just "dissolve". Happens not very often when the force comes from the side (mortar or artillery grenades). If a tank round hits you without protection (wall, sandbags etc.) you are just not there in one piece anymore. 150m seems a bit much. In video it all seems bigger than it really is. -
Share your first Arma3 Beta Impressions (all first impression type posts here pls)
Curry replied to fabrizio_t's topic in ARMA 3 - BETA DISCUSSION
Today I played a night mission and I wondered why there are no thunders even though lightning flashes were very close. It was a "dry" thunderstorm too. Otherwise, the mission was good. -
I play the vanilla game as long as there are no good replacement mods out there. I hate the futuristic setting but what can you do.. The way the developers of Arma 3 are "balancing" the game by using unreal values for weapons is something I'm shocked about but the mod community will fix that. Awesome mods will appear for Arma 3 and I can't wait for that. What would have been OFP without ACE.
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NATO SF and Russian Spetsnaz WEAPONS for A3
Curry replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Why has the M249 more recoil than the M16 or M4 rifle? The M249 is a lot heavier and should have less recoil. -
Muzzle flash visibility depends on a lot of things. - ammo - barrel length - muzzle attachments - caliber - daylight http://www.youtube.com/watch?v=SoR6Etbl1XY VZ-58 with different flash suppressors http://www.youtube.com/watch?v=oplxrf9sN34 Consider that the muzzle flashes are not always visible at each shot because of the low fps recording of the camera. Also due to video compression and rendering a lot of those flashes will vanish. Do the guns in A3 have any flash suppressors? If not, I think the current muzzle flashes represent "reality". In daylight they could be maybe trimmed down a little.
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You are of course right. Sorry, I meant that for me it is an infantry simulator because well that's what is simulates the best and with a realism mod like ACE it's as close as you can get to an inf sim these days. For me all the other aspects of warfare in A3 like tanks, boats, ships, artillery, transport vehicles, helicopters and jets are just there to support the fundamental aspect of the game - the infantry fight. If I need a tank sim I play Steel Beasts. That's as close you can get to a tank sim. If I want a Fighter Jet Simulator I play Falcon 4.0 with BMS 4.32. That's as close to an F-16 sim as you can get. I guess you get my point.
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Absolutely. And that's why I can't wait to see decent mods for A3. The engine improvements make it so much more enjoyable to play and it even runs on my PC. ;) Maybe BI will even scratch off those nasty "always exploding vehicles" when shot with light weapons. :D
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I don't like the futuristic setting and that has nothing to do with making this game less infantry based or realistic. It was purely a statement from me not liking the 2023 or whatever timeframe it symbolizes. A Cold War Era setting in my opinion would have been great to bring the game back where it shined but maybe it just doesn't fit all those "mall ninja wannabe Marine Seals Navy Spec Ops Airsoft playing zit faced kids" anymore. But awesome mods will come and then all that doesn't matter anymore. For me at least. I'm glad A3 comes.
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ArmA 3 has already gone maintstream, already hired a developer for "balancing". But it doesn't matter for me at all, because a real realism mod (ACE) will fix all this BS making this discussion pointless. I already hated the "futuristic" setting of ARMA 3 but I bought A3 because of the awesome modding community making this game what it should be. An infrantry simulator. BI just gives the platform for this.
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ACE 1.8 (Advanced Combat Enviroment) for OA/CO
Curry replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
We have played a COOP mission today with Arma Operation Arrowhead and ACE 1.8 of course and I use ACE with the SM soundmod. While we were taking fire by an BTR, I could hear him firing away his rounds before I could hear and see the tracers and the whizzes above my head. Too bad I haven't recorded it... It must be the other way around. You hear the whizzes before the actual gun fire. The BTR was about 600m away. When I remember correctly, this was fixed in ArmA2. -
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
Curry replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I don't know if this is Arma related but I play with ACE 1.8 so I post this here. I use the 1.8 stable release and is it seams the sound is porked again. You can hear the muzzle sounds before the bullet whizzes. -
Yeah you could see the gestures before but they are gone for quite some time now. Would be good to see them back.:)
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I have tried but I don't have an account over there. But I emailed them, maybe they will send me a link to the file again. :)