ThePainkiller
Member-
Content Count
39 -
Joined
-
Last visited
-
Medals
Everything posted by ThePainkiller
-
Bigger, readable compass
ThePainkiller posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
We had that in ACE, can someone point me into the right direction to find the file for the compass please? Thx -
Hey guys, can anyone tell me where the settings are for the FOV settings are located? The FOV especially in cars is too zoomed in imo. I found a FOV setting in the Arma.Profile but that seems to be the general FOV. Thx
-
Please help with my config.cpp
ThePainkiller replied to ThePainkiller's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
haha man, you solved my problem, i was so into this that i didnt see the simpliest solution! :) I found the face file and the code is: class CfgPatches { class IC_Faces { units[] = {}; weapons[] = {}; requiredVersion = 0.1; }; }; class IC_Face2 { name = "IC_Face2"; texture = "\IC_Camofacepack\face2.paa"; head = "defaultHead"; identityTypes[] = {}; material = "\ca\characters\heads\male\defaulthead\data\hhl_white.rvmat"; }; Thats all! :) Thanks alot! -
Please help with my config.cpp
ThePainkiller posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey guys, i try to put several custom faces into one pbo and need helop with my config file, because ArmA2 is complaining about it. Heres the example code: // config.bin - 19:57:50 03/05/07, generated in 0.01 seconds // Generated by unRap v1.05 by Kegetys // Separate rootclasses: Disabled, Automatic comments: Enabled class CfgPatches { class IC_Faces { units[] = {}; weapons[] = {}; requiredVersion = 0.1; }; }; class CfgFaces { class Man { class IC_Face2 { name = "IC_Face2"; texture = "\IC_Camofacepack\face2.paa"; east = 0; west = 0; civillian = 0; }; class IC_Face3 { name = "IC_Face3"; texture = "\IC_Camofacepack\face3.paa"; east = 0; west = 0; civillian = 0; }; class IC_Face4 { name = "IC_Face4"; texture = "\IC_Camofacepack\face4.paa"; east = 0; west = 0; civillian = 0; }; class IC_Face5 { name = "IC_Face5"; texture = "\IC_Camofacepack\face5.paa"; east = 0; west = 0; civillian = 0; }; }; }; And heres the error: http://img268.imageshack.us/my.php?image=arma22009060811105522.jpg The faces show up in Profiles ingame, but i cant really get ingame, loading a map in editor stops with the same error message. What kind of data is he missing? Thx for the help! -
Arma 2 Addon request thread
ThePainkiller replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Already started to try to port a facemod pbo into ArmA2, but failed. I´m sure its a small problem for you pro modders out there, please check out this thread: http://forums.bistudio.com/showthread.php?t=74080 -
Nothing but problems
ThePainkiller replied to Steaksauce1337's topic in ARMA 2 & OA - TROUBLESHOOTING
I agree, but professional companies use project management tools to avoid those bugs or have a big QA department which tests and report them. -
Mod to disable Motion Blur and Running Blur very needed
ThePainkiller replied to Areon's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hello Kegety, thx for your mod, is it possible to have a "nobloom" mod only, i actually like the motion blue, well atleast when on foot. -
G36 reflex sight fix/replacement
ThePainkiller replied to mr burns's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Only works on G36 not G36K and only works for Burst/Automatic fire. -
ArmaHolic ArmA 2 Optimization
ThePainkiller replied to Fox '09's topic in ARMA 2 & OA - TROUBLESHOOTING
scenecomplexity is NOT fillrate... -
ArmaHolic ArmA 2 Optimization
ThePainkiller replied to Fox '09's topic in ARMA 2 & OA - TROUBLESHOOTING
wouldnt that mean i get fillrate 100%? -
ArmaHolic ArmA 2 Optimization
ThePainkiller replied to Fox '09's topic in ARMA 2 & OA - TROUBLESHOOTING
language="German"; adapter=-1; 3D_Performance=100000; Resolution_Bpp=32; Resolution_W=1680; Resolution_H=1050; refresh=60; Render_W=3162; Render_H=1976; FSAA=0; postFX=0; HDRPrecision=8; lastDeviceId=""; localVRAM=1067663360; nonlocalVRAM=1878523904; my render seems a bit high hm? i set fillrate to 200%, thats why? What if i change this value to something lower like W2800 H1600? -
[REMOVE/IMPROVE] Dots on screen simulating presence of living beings
ThePainkiller posted a topic in ARMA 2 & OA - SUGGESTIONS
This bug report basically sums it up, it is horrible and game breaking. Please remove it or improve it. http://dev-heaven.net/issues/show/1747 -
Oh yea, I could hear it all day! I even wait for the song to finish before I start playing. (EDIT: nonono i meant cold wind, its an amazing song!)
-
Vehicle FOV
ThePainkiller replied to ThePainkiller's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wouldnt that mean, that everything is zoomed out, not just in vehicles? do you use the Z axis on your trackIR? i cant get it work properly. whats your settings pls? They are not that expensive if you live in Europe or US.... -
Movement is so sluggish in all BIS games, WHY?
ThePainkiller replied to Dreepa's topic in ARMA 2 & OA - SUGGESTIONS
Its perfect as it is, like it was in OFP and ArmA, i agree with others who say, that low framerate cause sluggish movement, so lets hope BIS improves the performance. -
got my 4890 today and i have absolutely no problems with it, the game is photorealistic at some points!
-
Can we get a sneak preview what will be fixed in patch 1.02 and will you release it before the UK version? Thx for the answer!
-
Vehicle FOV
ThePainkiller replied to ThePainkiller's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks for helping me, i searched for keywords like "vehicle" "camera" "zoom" but couldnt find the proper line...considering that its not easy to find it in a file with 386191 lines of code! :eek: -
[Answered] ArmA 2 - Multicore-CPU support flawed? (only 50% CPU usage on quadcore)
ThePainkiller replied to bluesteel's topic in ARMA 2 & OA - TROUBLESHOOTING
same here Q9300, doesnt go above 50% -
I basically agree on what you say, but then again, i dont! :) That´s exactly how i feel about ArmA2, it has very great moments and in the next moment, it´s a disaster! I could often cry and i could laugh at the same time. laugh about the great environment and graphics (if you have a highend card) and cry about the same old bugs like headbug, AI driving into eachother, AI shooting a tank with rifles while having a AT weapon equipped.
-
Tried to join a Evo map, but couldnt choose a spot, JIP isnt possible or what?
-
Single Player Performance Issues.
ThePainkiller replied to joethe33's topic in ARMA 2 & OA - TROUBLESHOOTING
did you ever play the game on fillrate 100%? it looks worse then arma, hell, even worse then ofp in some cases. it looks like a simulation of a guy who is short sighted, please give us AA asap. -
No Map coords showing on top/bottom
ThePainkiller replied to froggyluv's topic in ARMA 2 & OA - TROUBLESHOOTING
so many gamebreaking bugs, especially when you play on veteran mode...horrible! anyway for us, the community, to fix this fast? -
thought arma doesnt support crossfire? i guess i have too high expections how a game should look like. but discussions like that arent allowed i guess on this forum, received an infraction for advising walker to get a highend card lol. to your question: ArmA has two faces, in one situation the AI behaves quite good and in other situations (AI attacking tank with rifles) they are stupid as smörebröd.
-
How to turn Anti Aliasing on - Game looks horrible without
ThePainkiller replied to garack666's topic in ARMA 2 & OA - TROUBLESHOOTING
i thought it doesnt do anything when you force it in your control panel? (i cant see a difference if i turn it on tbh.