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mcsheffi

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About mcsheffi

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  1. I have the construction module up and running and figured out how to change starting funds and objects to be built. How do I get it to increase funds with kills? Not asking someone to do it for me, but would I have to transfer over more scripts from Warfare?
  2. I'm having an issue though with the resistance spawning. The game thinks the resistance has a MHQ but oddly it is at pos 0,0 and if the resistance dies, it spawns there in the ocean. I though of having a trigger that spawns them to a specific location but nothing works to do this. I also thought of making a bridge going from 0,0 to land and made a huge dock that had tons of trucks spawn where the resistance would drive there but my game crashed and it didn't save. lol. Now I'm thinking about having them climb up an LHD and fly a helo. If I could find a way to move the mhq, that would solve it. There really is one there under water, it pops up when I drive a boat over it. ---------- Post added at 04:40 PM ---------- Previous post was at 04:33 PM ---------- Another thing I thought is interesting is that you can start a town in someone's possession. So literally you can have the civil war. splitting the map in 2 and add one town to USMC and one to Russians.
  3. It is very picky, while messing around with it it would hang a lot. all you really need to make a map is 2 sides and a warfare logic. sync the 2 sides to the logic along with some empty vehicles and load. Adding an additional side to the warfare logic makes it freeze; which is why i didnt add the resistance to the warfare logic. There is a 3-sided warfare mission in the warfare2.pbo but I can't get it to work and adding civilians as a side doesnt work either. :-)
  4. While working on my new warfare mission I stumbled across this. //There can only two allied sides per game: East/West, West/Resistance, or Resistance/East. //However, there can be multiple cease fires: East/Resistance and West/Resistance. Use SetFriend for cease-fires. BIS_WF_Common SetVariable["alliedSides",[]]; for example...I am working on a 3 sided warfare map. 2 large nations- russia and U.S. and a resistance side that has access to fast travel but does not build bases. rather the resistance assists in defending towns and retaking towns for resistance. I thought maybe somehow making this resistance side a full-fledge warfare side but without heavy armor etc. and allow cease fires between them. That would be interesting. ---------- Post added at 09:56 PM ---------- Previous post was at 08:47 PM ---------- yeah! I got an alliance to work in warfare mode. To make alliances between west/east west/resistance east/resistance etc. activate the script "Common_Setalliance.sqf" I am just learning about scripting but got it to work this way. By making a trigger attached to radio alpha it will make the alliance. There is also a script named Common_AreAllies.sqf that displays the alliance. this code below sets an alliance between the west and east against the resistance and displays the alliance at the top right of the screen. nul = [west,east] execVM "Common_Setalliance.sqf";nul = [west,east] execVM "Common_areallies.sqf" Furthermore... If you have an alliance with resistance, you get to fast travel to all their towns. My mission so far... CDF versus Russia versus Resistance-sometimes. Resistance is not in warfare mode, rather normal respawn mode at a secret location on the map-meaning no building or recruiting. West and east can persuade resistance leadership to join their side. Only resistance has the choice to call the alliance. Resistance can make an alliance or choose to fight all enemies. Resistance though is limited in number of slots. 2-4. There is also ambient civilians, vehicles and ambient combat *Problem I have so far is that making an alliance makes for an unbalanced game.
  5. That would be helpful. I tried Mr. Murray's from arma1 and I could get it to delete but could not get it to respawn. The method I'm referring to is "Beause the default variant doesn't offer many features, so I worked around a little bit with that subject and recreated the following solution. The special thing is that this one doesn’t need an entry in the Description.ext. At first one needs place a vehicle on the map which is to be used for the vehicle respawn. This vehicle has to be named Veh1 so it further needs a fixed respawn point which will be represented by a game logic, named Veh1Pos. Now we have a vehicle with defined spawn point. What we further need now is a checking trigger which is checking whether the vehicle is still alive or not or has the ability to drive (depends on level of damage). Each vehicle which shall be resapwnable receives it's own positions point (Logic) and it's own checking trigger with the respective name of the vehicle. Checking trigger (Vehicle guard) Name: Veh1Guard Condition: !Canmove Veh1 on Activation: [Veh1,"M1Abrams",Veh1Pos,360,2,10,1,0,0] exec "vehicle-respawn.sqs" Axis a/b: 0/0 Logic (Positions point) Name: Veh1Pos"
  6. Hi, I'm working on a new warfare mission similar to the guerilla one that came with ARMA2 There are 3 sides. Marines, Russians, and a couple city defenders/guerillas. I have it working for the most part except for respawning when you are a guerilla soldier. It shows that their HQ is at the very bottom left corner of the map. How do I change this location, there is an hq vehicle spawning, it pops out of the water if I board a boat above it? If I die near a city i get the choice of what depot around the city I want to spawn at, but if I'm not near one, I respawn in the ocean. The workaround I have is spawning boats at the bottom left corner of the map and giving a waypoint to land where pk trucks spawn. But that's a pain especially if the guerilla is fighting in the northeast of the map; he has to drive to land. get in a truck drive to nearest town and fast travel to the northeast. I've tried a trigger/marker combo using "player setPos getMarkerPos "spawn"" with the marker named spawn. Any ideas?
  7. Hi, I'm working on a new warfare mission similar to the guerilla one that came with the game. There are 3 sides. Marines, Russia, and city defenders/guerillas. I have it working for the most part except for respawning when you are a guerilla soldier. It shows that their HQ is at the very bottom left corner of the map. How do I change this location? If I die near a city i get the choice of what depot around the city I want to spawn at, but if I'm not near one, I respawn in the ocean.
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