Cionara
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Everything posted by Cionara
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Awesome can't wait.
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I set up my Track IR 5 for ArmA2 and it's working fine. And because I am the smartest guy of the earth I added additionally moves like evading right/left when rolling the head. I also wanted to add duck/ standing up when using the Y axis, I can assaign tY+ and tY- but ingame nothing happens why I move up or down. Someone an answer for this ?
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Would You like to see Mumble's LINK - 'open plugin' implemented into ARMA 2?
Cionara replied to Dwarden's topic in ARMA 2 & OA - SUGGESTIONS
Is it about having Sound envirorement extension like mumble with BF2 with which you can hear where someone is ingame who is talking to you over mumble ? +1 from me- 132 replies
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- multiplayer
- mumble
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It assigns it to the moves so it recognizes it. Same with roll, and roll is working. -Rotate left/right=2 -Lean left/right=2 -Zoom forward/aft=2 -Roll left/right=2 That are already 8, right ? Y axis I am figuring out, why shouldn't it work, too ? But yea I wondered why they didn't use the roll default. Maybe was just a very smart idea of me who knows...
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Island Panthera for ArmA 2
Cionara replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Amazing -
Flashing/Pulsing in Build 59210 [Solved]
Cionara replied to Rexxenexx's topic in ARMA 2 & OA - BETA PATCH TESTING
ArmA 2 runs wonderful on 1.04. When I start new beta via launcher screen fades black ingame and when I start with -mod=beta the pulsing appears. Only way it works right is when using the beta shortcut without using any mods. THen everything is fine and the pulsing only appears when pressing pausing (esc) the game. I ran ArmA2-Mark and couldn't see any performance increase so I stick with 1.04 -
NVIDIA video card(s) owners read here!
Cionara replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
In my opinion nvidia just could have kept the 185.85 drivers, they run best -
NVIDIA video card(s) owners read here!
Cionara replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
Have you ran ArmA2 mark 2 times in a row ? If not do it and post again ! Otherwise the results always have that differences. -
Flashing/Pulsing in Build 59210 [Solved]
Cionara replied to Rexxenexx's topic in ARMA 2 & OA - BETA PATCH TESTING
if I start it with the shortcut the screen is pulsing if i start it with -mod=Beta screen just turns black -
NVIDIA video card(s) owners read here!
Cionara replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
With all 190 drivers arma2 ran 12% slower than with 180 driver so maybe they just fixed that out ^^ -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
Cionara replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
New beta runs very smotth but got same bug like Natalon. Light is blinking all the time like in a disco. No matter what settings I choose. -
Cool thank ya
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Also get stuttering at 60fps in ArmA 2 and DCS with Track IR 5.
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Nvidia 191.00 Available (Dev/beta)
Cionara replied to bangtail's topic in ARMA 2 & OA - TROUBLESHOOTING
Can anyone confirm that 191 is better then 185.85 ? Tested with ArmA2-Mark difference between 185.85 and 190.62. 190.62 took a lot of performance, 185.85 my favourite atm. -
Addon is very awesome. But the cockpit equipment looks so paper-like. Hud is perfect but the switches and measures are stretched strange and stuff. I know it will not look like this : http://www.airforce-technology.com/projects/comanche/images/comanche9.jpg But at the moment cockpit isn't even nearly like that. Or do I have another comanche version in my link ? Plz tell me then =/
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PROPER projects - game tweaks of all sorts
Cionara replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That was the old version without colliding. Redownload the newer one. -
Dunno, looks pretty finished :D
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Ok I will try that out. Thanks very much. while {this alive} do {hint format ["Speed = %1", speed this]; sleep 1} I think sleep-command is not working. It goes crazy and doesn't stop for 1 second. Yes that works. Does somebody know where the problem is ? :(
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Could someone please post a little script how to damage a vehicle ? I want to destroy a humvee when it reaches a waypoint, what do I have to type into init ? greets Cionara
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PROPER projects - game tweaks of all sorts
Cionara replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Has someone used that tool to remove mipmaps and has a nice conclusion ? Because I would love to use that Build-Tweak if the first mipmaps would be there so it would no longer be bugged in some buildings. -
Yea exactly.
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Oh yea you're right, I didn't think of that :) But now (with your script) it gets damaged immedtiately from the start. Could I write an "if" in that while loop ? while {alive this} do {if ((speed this) >= 80) then {this setdamage 0.5}} Damn it doesn't work. Nothing happens when reaching 80km/h.
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Ah I see :D Another thing: I also want a humvee to be damaged when driving faster then I want. Now I know the command to damage a vehicle. Is there a command to get the current speed values of a humvee ? Kind of: if ((speed this) >= 80) then {this setdamage 0.5} but I don' know how to make it correct => greetz Cionara
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Thank you very much. Is there also a command to do like 50% damage ? Just interested :)
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Or a fire distinguish plane :D C-130 full of water ^^