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TOPKICK

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About TOPKICK

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  1. Great job mate, awesome bit of code. Im having a bit of a strange problem on the load however, when using it in conjunction with the set / getloadout code from Aeroson similar to your example at the start of this thread. Everything is working as intended - it all saves correctly (everything is server run) and I am using exactly the same methods for my save / load as you have - however with large loadouts the array doesn't seem to be returning from the iniDB_read and the server report returns the following error : String STR_EVAL_QUOTE not found Error in expression <_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Gren> Error position: <"1Rnd_HE_Gren> Error Error in expression <_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Gren> Error position: <"1Rnd_HE_Gren> Error This is error appears to occur even before I call the setLoadout method and is being raised from the iniDB_read. My actual load code is below : _arr = ([_unitFileName, _sectionTitle, "loadout", "ARRAY"] call iniDB_read); [_unit, _arr] spawn setLoadout; The loadout section (which is generated by using the "getLoadout" function from my .ini file is : loadout="[["ItemMap","ItemCompass","ItemWatch","ACRE_PRC148_UHF_ID_1","H_Cap_ion","Binocular"],"FHQ_M4A1_M203_TAN",["FHQ_M4_muzzle_snds_556_blk","FHQ_acc_LLM01L","FHQ_optic_ACOG"],"",[],"",[],"U_B_CombatUniform_mcam_tshirt",["SmokeShell","SmokeShell","SmokeShell","SmokeShell","SmokeShell"],"V_PlateCarrierGL_rgr",["1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","FHQ_30Rnd_556x45_Stanag_Tracer_Red","FHQ_30Rnd_556x45_Stanag_Tracer_Red","FHQ_30Rnd_556x45_Stanag_Tracer_Red","FHQ_30Rnd_556x45_Stanag_Tracer_Red","FHQ_30Rnd_556x45_Stanag_Tracer_Red","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","SmokeShell","SmokeShell","SmokeShell"],"B_Kitbag_cbr",["FHQ_optic_TWS3050","Medikit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","NVGoggles","FHQ_30Rnd_556x45_Stanag_Tracer_Red","FHQ_30Rnd_556x45_Stanag_Tracer_Red","FHQ_30Rnd_556x45_Stanag_Tracer_Red","FHQ_30Rnd_556x45_Stanag_Tracer_Red","FHQ_30Rnd_556x45_Stanag_Tracer_Red","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","SmokeShell","SmokeShell"],[["30rnd_556x45_stanag","1rnd_he_grenade_shell"],"",""],"FHQ_M4A1_M203_TAN","Single"]" Any assistance you could offer up would be much appreciated - as I say for smaller loadouts it all seems to work great. Cheers mate.
  2. TOPKICK

    FHQ TaskTracker

    I am also having a JIP issue. The system works brilliantly if everyone is in the lobby / briefing before the mission commences. I am detecting JIP players and they are having the briefing added fine with FHQ_TT_addBriefing. Even executing the FHQ_TT_addTasks in the JIP script doesn't seem to add a task. Code below is triggered only for JIP players (and once the player object is valid ) : // add briefing works fine - adds to existing briefing script triggered from the init.sqf [ player, [ "JIP", "I AM A JIP PLAYER" ] ] call FHQ_TT_addBriefing; // add task fails (player, west makes no difference) [ player, [ "task_objective1jip", "This is a test JIP task", "This is a test JIP task", "", getMarkerPos "mkrTaskmarker" ] ] call FHQ_TT_addTasks; if (true) exitWith {}; Any help would be muchly appreciated.
  3. TOPKICK

    co30 Domination! One Team

    Hi there, Xeno, firstly awesome work mate - Domination & ACE are the two things that have kept us going on ARMA for so long. Were just having a really strange problem with the latest domination release. We have ARMA all patched up to the latest version and the latest ACE version - if we run it on the dedicated box it all seems to run fine except no AI spawn what soever. The mission starts, we're are given a first mission (no side missions) and that it - nothing else seems to happen. This is the same if we run it locally also. I've obtained versions from multiple sources, even from the MP CACHE after playing it on a server that was working. Anyway, if you, or any of the community have any advice would be much apreciated. - Topkick
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