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Everything posted by kylania
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Captain, the code that cobra posted goes in your briefing.html file to make it show.
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Yes, there is.
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Throwing flares on ground, or Constructing Ground Lights?
kylania replied to Durka-Durka's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
MH6 those are some really cool demos, thanks a lot! -
Placing units on the Aircraft Carrier in Utes
kylania replied to Arma-2-Guru's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
this setPos [(getPos this) select 0, (getPos this) select 1, 15.9]; Search is your friend btw. -
Random Respawn AI
kylania replied to ilovebeer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hooray beer! -
Simple Vehicle Respawn Script
kylania replied to tophe's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Or just select Non Playable from the dropdown. :) -
Using intel as an objective
kylania replied to Black1ron's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You can't really, you'd have to upload it somewhere first. Try http://imageshack.us/ -
Using intel as an objective
kylania replied to Black1ron's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
stephen, if you click the little yellow/mountain button that'll open the IMG dialog. Make sure the picture isn't larger than 100k, if it is just link it. -
Urban Patrol Script
kylania replied to Helepolis989's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
nm. :) What shk said. -
A few questions
kylania replied to Helepolis989's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Problem is it doesn't work that way. Even set as NONE the first thing the AI Squad Leader does is call a formation and the members fall in. And yes, we could loop the members and tell them not to move till some trigger makes them move, but that seems excessive for what NONE should do on it's own. -
No kill score whatsoever - how?
kylania replied to galzohar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Other threads on this topic have pointed to capturing the scoreboard key and remapping it to nothing and turning off the score board on the server (NetStat = 0 or something). Search is your friend. -
A few questions
kylania replied to Helepolis989's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Most of the time I see them do that yeah, it totally sucks. I've yet to find a way to have the leader say "no formation, as you were". That said, making them go stealthy does seem to make them find cover. -
Throwing flares on ground, or Constructing Ground Lights?
kylania replied to Durka-Durka's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
To use it from addAction you'd have to change the script to look for (_this select 3) select 0 and select 1 instead of my example above. Then: this addAction ["Burn","tripflare.sqf",[target,delay]]; -
A few questions
kylania replied to Helepolis989's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Have your groups enter Stealth or Combat mode, they should seek shelter or lay down. Or put them behind things so that they are hidden from view. -
Example scripts that use the attachTo command
kylania replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
it should, yes -
A few questions
kylania replied to Helepolis989's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
*jedi mind trick* Umm.. new suggestion, lower your expectations. That always works. -
Example scripts that use the attachTo command
kylania replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That script will work for basically any item with any vehicle, it just won't always look good. It won't drop it via parachute. That requires a lot more scripting, and there's plenty of examples on that you can search for. If you want quick and dirty air drop try this: http://forums.bistudio.com/showpost.php?p=1407187&postcount=12 -
A few questions
kylania replied to Helepolis989's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I made a demo mission that shows this at work. Only one town at a time would spawn. Domination uses a similar but far superior method. :) Basic rule of thumb is "entire map missions suck". They are just too laggy. Make smaller missions. If you're gonna be assaulting every town, make a mission for each group of a few towns maybe? If you're hitting the 144 group limit look for ways to tunnel your users into certain areas and only populate those. -
Using intel as an objective
kylania replied to Black1ron's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You have have some bizarre web filters, it's up and running. :) -
Throwing flares on ground, or Constructing Ground Lights?
kylania replied to Durka-Durka's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Search for tripflare. There was a whole thread with examples. -
Throwing flares on ground, or Constructing Ground Lights?
kylania replied to Durka-Durka's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
My tripflare example had something that could be used for this. // Usage: _null = [objectName, delayTime] execVM "tripflare.sqf"; // Ex: _null = [myLamp, 60] execVM "tripflare.sqf"; // Grab the object to attach to and burn time. _target = _this select 0; _delay = _this select 1; // Create a small local white light and attach it to the object. _light = "#lightpoint" createVehicle [0,0,0]; _light setLightBrightness 0.1; _light setLightAmbient[1.0, 1.0, 1.0]; _light setLightColor[1.0, 1.0, 1.0]; _light lightAttachObject [_target, [0,0,0]]; // Burn the light for however long requested. sleep _delay; // Turn off the light. deletevehicle _light; -
modify to Domination revive
kylania replied to uait's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Domination comes with a Revive version, and unless it's been changed drastically you can simply adjust it's revive_init.sqf to set those kinds of options. -
Using intel as an objective
kylania replied to Black1ron's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
King Nothing is probably onto something. :) See the above pic. -
Radio and move trought waypoints.
kylania replied to NeV3rKilL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You should post that to help others. :) Also remember that Radio controls are usable by pretty much everyone, so in multiplayer it might not work too well. -
Using intel as an objective
kylania replied to Black1ron's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Asked and answered dozens of times. :) http://www.kylania.com/site/ In my example it ends the mission, but you can simply complete the objective instead.