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kylania

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Everything posted by kylania

  1. kylania

    Revive Script

    Automatically die as in revive won't work anymore or you end up back at base or what? The Respawn button is quite useful in many situations, especially if you happen to end up bugged or something.
  2. Please do! We can never have too many good missions!
  3. mediafire link is gone, could you repost it please? :)
  4. You could add an addAction to whatever objects you wanted strobable, then that addAction would remove it from your inventory and create one attached to whatever. You'll need to play around with attach coords of course. You'll want to ask on the ACE forums for specific questions about chemlights I'm guessing.
  5. fatty's method is really what you wanted, but is more effort and has a distinct lack of cupcakes in his example, thereby making pandas sad. :)
  6. kylania

    deputize any NPC

    You could certainly script that kind of thing, but not by default. Look into join and addAction.
  7. Put them in a group and count the units in the group. In the group leader's Init: cupcakes = group this; In a trigger's Condition: count units cupcakes < 6 Change 6 to be whatever low number you wanted to be.
  8. kylania

    Is this game busy online?

    Steam's ArmA2 group = 361 in game, 1445 online Steam's ARMA 2 group = 526 in game, 2014 online Steam's Arrowhead group = 303 online, 1088 online Mind you that's only Steam players that happened to know about those groups, but 1200 players online at 1800 GMT isn't bad?
  9. kylania

    Install Arma2 after OA?

    The main problem with installing A2/OA otherwise known as CO, is if you're making missions for others. It's extremely easy to add A2 content to a mission, think it's OA, and OA players will end up not seeing things or not being able to play it at all. If you're not a mission designer, you're probably good to go. Also, if you only want to play the OA stuff, you don't even need to install the ArmA2 part of it. Chernarus is really nice, and the campaign was fun and there's still servers out there, but there's also a growing OA community (thanks for making the games SO COMPLETELY SEPARATE BIS) that you'll have plenty to keep you busy.
  10. Of course people want it, that's why this forum is here! :) hehe Any time you have useful code, just go ahead and post it. No sense in keeping it to PMs or asking if someone really wants it before posting. Unless the author has asked not to share of course. Always posting good code makes Search far more useful.
  11. kylania

    Stryker MEV

    You have to be near the tail end of the vehicle to get the Heal at Stryker MEV option.
  12. kylania

    Install Arma2 after OA?

    Please read the sticky in this very forum. :)
  13. They are all listed under Trigger Effects as well.
  14. kylania

    OA Flag texture

    Ahh, thought you were asking about flags! This works for what you want: Place a sign object and put this in it's init: this setObjectTexture [0,"ca\ca_e\data\flag_tka_co.paa"];
  15. kylania

    OA Flag texture

    You don't need to use that method anymore, since the objects are in game already. To create a Takistani flag 10m in front of the player with the Functions module on map: myFlagPos = [player, 10, getdir player] call BIS_fnc_relPos; myFlag = "FlagCarrierTakistan_EP1" createVehicle myFlagPos; If you really really wanted to use the old method, pre-place a flagpole and put this in it's init: this setflagtexture "ca\ca_e\Data\flag_tka_co.paa"; Another neat thing you can do with this is say place a crewed Takistani Motorocyle (has to be manned for this example) and place a blank flagpole in the middle of nowhere and put this in the cycle's init: carFlag setFlagTexture "ca\ca_e\Data\flag_tka_co.paa"; carFlag setFlagOwner driver this; Doesn't work with all vehicles, and sadly doesn't work with the SUV (!!) but does for things like cycles and HMMWV and UAZ. Killswitch, "ca\Data\..." doesn't work for OA only clients, you'll get a path not found error. Might work for the abomination that is CO though. :p But for OA you need "ca\ca_e\Data\...".
  16. Once placed, here's how to use them: A Little Scud HowTo by W0lle
  17. kylania

    OA Flag texture

    Ahh, sorry, teach me to post late at night. :) You don't need to use script references to these since they are all objects in game Empty -> Objects -> Flag (whatever), but here are their paa names: flag_bis_co.paa - BIS flag_blufor_co.paa - BLUFOR flag_cdf_co.paa - CDF ensign flag_cr_co.paa - Chernarus flag_cz_co.paa - Czech Republic flag_ger_co.paa - Germany flag_indfor_co.paa - INDFOR flag_knight_co.paa - Kingdom of Takistan flag_nato_co.paa - NATO flag_opfor_co.paa - OPFOR flag_pow_co.paa - POW/MIA flag_rcrescent_co.paa - Red Crescent flag_rcross_co.paa - Red Cross flag_rcrystal_co.paa - Red Crystal flag_tka_co.paa - Takistan flag_tkg_co.paa - TF Knight flag_tkm_co.paa - TK Militia flag_uno_co.paa - UNO flag_usarmy_co.paa - US Army flag_us_co.paa - USA flag_white_co.paa - White
  18. kylania

    OA Flag texture

    http://www.armatechsquad.com/ArmA2Class/OA/flags/ This post explains how to use them.
  19. There's a static plane model as well which they replace the back end of it with and script the shaking with camera shake I think? If you open up the PBO for the Boot Camp you see that.
  20. I use ArmA Edit. It was made for ArmA, but has DAT files for ArmA 2 and OA when I stop being lazy. :) Link to the program is in the link above.
  21. Did you place the Functions module on your map?
  22. Great new additions! I especially love the checking scripts thing.
  23. Genius idea! Combined with AddOn Checker making missions is becoming much safer. :)
  24. kylania

    Banned & Kicked

    A player with a 200+ ping can seriously degrade the performance of the game for all the other players in a large game. While it's understood that it's not the person's fault, there's nothing at all wrong with kicking or otherwise preventing people with high, game disabling pings, from connecting to a server and ruining the experience for everyone else.
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