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daraofp

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Posts posted by daraofp


  1. Well looking at screen I can forgive You no answer for my pm. ;)

    How good will be performance? Gala island was running at my crappy comp very good, and I have very good memories with villages and cities :) I hope this map will be have good performance too ?

    Bielow

    Ups...sorry for not answering the pm :)

    I was away for a few months from this forum, i'm like a bear...spend a few months in front of a pc then away for a few months :P

    The performance will bee good i am using only few, very simple houses for the citys but will design it to look nice and have nice streets for fighting.

    Im not gonna put to much stuff and little details to cause any FPS drop.

    My focus is to make it simple but good looking


  2. You have a great eye for Island design! Features are nicely spread out and I don't get the feeling of being in a barren landscape with sudden pockets of civilization.

    The hedgerows, tree-lined roads and other natural cover are very important to give the player (and hopefully the AI) a fighting chance & the ability to use realistic tactics. Having to sprint across hundreds of yards of barren ground is no fun when you are under fire.

    Thanx, i did spend 15 years drawing pictures and sketches :)

    When i remember 5 years ago i started using WRP island tool because this was my favorite game but it always lacked some good islands!

    Most islands were made in a short time and it was just forests and trees randomly placed across the terrain and a few houses to make a town or a village!

    It's easy'er to make a good mission when there are appropriate places on the map!


  3. I hope you will keep the hydro dam from your Gala Island in the new version ;).

    The dam & the number of bridges you scattered throughout made for a really target rich environment for aircraft & sabotage missions.

    Is the Gala dam destructible? I tried hitting it with numerous ATGMs (Mavericks, Hellfires) & FFARs but all I managed to do was scratch the paint.

    Keep up the good work!

    Yes i will keep the Dam fom the old island, but unfortunatly it can not be destroyed (acctualy i made Dam using ground elevation and concrete texture)


  4. How long will it take you to put out an update ;)? I never tried Gala and I figure I will just try this instead. Also, do you have any AI problems with so much vegetation? I tried a WW2 map once and the AI clogged down trying to figure out how to move around.

    Anyways, it looks good!

    About update...not sure it still has lots of work to be done, but when i have enough locations ready i will upload a beta version so players can test it and se how it will look

    About the AI thats were i pay lot of attention, all the area have been tested, i made lots of missions and AI can navigate just fine!

    I dont make fences around a house or a field to long so AI can find path around it and i combine bushes with fences because AI can walk trough bushes!

    Also the city streets are AI friendly...i noticed on some islands guy make relistic narow streets and the AI can not navigate trough them

    Will also post a video on youtube of a gameplay on some location!


  5. Wow, those pics look really nice. I always liked the video of your Gala island :) How does it balance out in terms of looks vs performance?

    Thanks

    It runs great and it looks same as in the screenshots...that was my goal to make it look good and not lose any FPS by choseing the right objects and vegetation...

    I can make a city using 100 of houses and not get lagg if those houses have simple geometry shapes and LOD or i can make a city with 15 houses and get lots of lagg if every house had interior and complex geometry

    The houses are there for ambient an to give a playground on the streets and around them, thats why i dont wona waste CPU memory making something this game was not designed to do...this game is ment to have battles on a open ground and AI dosent even know how to navigate inside a house without scripting

    Even on the most detailed parts of island i play a battle mission and the game runs wery smooth

    my graphic is set to

    -1600x900

    -terrain detail normal

    -visual distance 1k

    -visual detail to middle

    And my PC is 3 years old


  6. About the nature pack i tried all sorts of grases and bushes...

    Bergof nature addons look great but the collor of the objects are a bit to spring kinki oposite ground texture and the model LOD is what bugs me the most (Dont know why but i just dont like when objects drasticly change shape when you aproach them) sam thing with some houses i tried, thay look good up close but when i aprocah from the distance the house changes shape because it has to many geometric poligons

    -Most locations will be completly new in woodland, new elevation, new citiy and willages

    -Forest and tree objects are from resistance (onley one Tree from CWC is used on the locations where Headges are, tried some resistance objects but dont look that good)

    But i used one bush from CWC for most of the areas

    The desert part, well the elevations will be mostley the same buth new texture, towns and litle willages

    This time im using more addons for the island:

    -Bean_tex (desert texture

    -Fml_objects (farmland objects)

    -CAF_KKK_BUILDINGS (houses for smoe towns)

    -Indukush (texture for woodland part)

    -Mapfact Baracken (military baracken for woodland and desert part)

    -JOF_Objects1 (for airfield and othe parts)

    -MAP_OilAddon (oil pumps for desert part)

    -erba (ww2 looking wall for farms and willages)

    -BAS_O (for desert town and all roads in desert part)

    I uploaded sme screenshots so you can see how the same location looks with resistance bushes and old CWC

    samplebush1.jpg

    samplebush2.jpg

    On this pictures you can see how heages look with resistance trees and bushes and how it looks with CWC

    sampleheadge1.jpg

    sampleheadge2.jpg

    To the left CWC and right resistance (not mention that les lagg with CWC headges

    smaplelr.jpg


  7. BELLICUS INSULA

    Its been a long time since i posted any thing about Island...

    Some of you know i started a ww2 island 10 monts ago, but i had to give up on that project because i did not have enaugh free time to make such a detailed island

    So i decited to use all those ww2 laocations i made so far and i imported them into my old GALA island and i had changed all the objects and texture (basicly this is a whole new island i just used some elevations of hills and mountains from Gala island)

    As previos island there will be a Woodland and Desert part so you can make war scenarios as you like

    At the end i hope to give you 2 versions of the island...

    -one will be normal version

    -Second will be like a war destroyed version where i will replace houses and walls with the destroed ones so it will give a real war athmosphere when fighting in city with grenade craters, houses and trees burned, wall sections destroyed

    The work is going fine, im working full force here are some screenshots of the island locations

    ofp23.jpg

    ofp20.jpg

    ofp2.jpg

    ofp3.jpg

    ofp4.jpg


  8. Didnt read the previous comments so i dont know if anybody asked you but do you plan to make vehicles for ww4 mod in the future?

    The units look great and have very good models so some vehicles vith new texture and models would make this mod one of the top ones!:thumb:


  9. If you have used some sounds from ECP, I wonder if you would consider making it properly compatible with ECP. I'd envision it as follows:

    Assuming the sounds have the same names as BIS' original
    Sound.pbo
    , you could -

    1. Install it as you have described: extract Sound.pbo, replace with new sounds, re-pbo OR

    2. Pack sounds in a separate file, eg. Dara_Sounds.pbo and utilise an edited version of sound_dr.h in the ECP modfolder.

    ECP already has more diversity in sounds over vanilla OFP, largely due to defining new weapons for vehicles. However, similarly to privateguba's observation, that generally does not cover official addons (eg. BMP2 or the Resistance expansion).

    Thats a litle bit more than i can handle, it was easy to replace sound but to make the compatible to ECP is a bit harder!

    Plus im kinda busy with making the map :)


  10. Glad you like it.

    Yes OFP has some limitation and lots of vehicles and guns use the same sounds...

    Like you said AH64, Mi24, Vulkan and Shilka use the sam Gun sounds, i replaced it with a new sound but when i tested it was ok untill i put 3 Shilka AA to shoot at enemy Airplane the sounds where overlaping each other and it sounded like a broken record (it was realy annoying) so i left the original sound

    Thats the problem with OFP, todays game have different sound sistem (like in ARMA, Battlefield Bad Company2, Medal of Honor) thay use different sounds depending the distance...gun sounds diferent when fired at 1m, 50 and 100m or if fired in woodland area (more trees to reflect sound) or desert

    Sometime when a few soldiers fire the same sound at the same time it can sound strange and funny thats why BIS original sound were short and simple


  11. Some pretty nice new sounds there. I like the new explosion sounds. Though I have to agree with batis4 that some of the gun sounds maybe had a little "bassy effect" that could be reduced.

    Looking forward to what you'll come up with next! (Maybe a little WWII island too at some point?)

    Mirror by OFPR.info:

    ftp://ftp.ofpr.info/ofpd/unofaddons2/DaraOfp new sounds.rar

    Thanx!

    Yeah M16 did have a lot of bass, this time the sounds will have more High Pitch, will be a litle less Holiwood stile sound :)

    Il keep you posted!


  12. Im working on a new sounds (even more realistic) that will be even better than the ones i previously posted.

    I got all kinde of sounds from ECP mod, Company of Heroes, real sounds from shooting range ect.

    All the sounds will be changed from rifle, grenades, tank shells, heli shells and bullet impact ect i will upload them in a few days :)

    I will also post a sample video of those sounds on you tube.

    Good Sound makes a good game even better!


  13. I would like to hear the sounds but when I try to download the file in the download page says it is not AVAILABLE You could upload the file to another site for download?

    Thanks in advance..............:):)

    You were clicking to the wrong Download window ;)

    there are 2 windows, you have to click to the smaller window at the botom...

    the one that says:

    Save file to your PC: Download

    The upper Download button is advertising :)

    the link works i tried it!


  14. I changed original OFP sounds to be more realistic.

    So if you download it be sure to make the backup of the original file Sound.pbo

    http://www.2shared.com/file/iSubPqok/DaraOfp__New_sounds_v12.html

    Video sample of those sounds

    UZZSTToE-v0

    contains:

    -sound.pbo

    Extract the file sound.pbo to-

    C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTRESISTANCE\Res\Dta

    and replace the old one

    I made this using some warious sounds i found and mix it with other weapon and explosion sounds.

    Changesd sounds:

    -M16

    -AK74

    -XM4

    -M21

    -SVD

    -Hand grenade

    -Mortar shell

    -Heli gun

    -heli rockets

    -Tank shell

    -AT launcher fire

    -AT launcher explosion

    -Combat ambient

    -Bullet riccoshe

    ect..

    Did not change sounds on M60 and PK machinegun (it doesent work when i put longer sounds)

    Use this at your own risk!!!

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