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Everything posted by daraofp
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There is still work to be done on the island but i will post a demo of it (I will cut out a part of the island that will be finished and upload it as a Demo so players can see how it will look like and test it) unfortunately i have some work now and i wont be home for the next 20 days to work on the island Addon i will use for the island -Fml_objects (farmland objects) -CAF_KKK_BUILDINGS (houses for some towns) -Indukush (texture for woodland part) -Mapfact Baracken (military baracken for woodland and desert part) -JOF_Objects1 (for airfield and othe parts) -MAP_OilAddon (oil pumps) -erba (ww2 looking wall for farms and willages) -BAS_O -F3WX_O1 (military objects) -MAP_MilObj-Pack -lbh2 (german bunker) -mgb (german pilbox) -mgb2 (german pilbox 2) i will pack all these addons with the island and upload it so players dont have to search trough internet for them
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As you can se i decited to go with all resistance trees.
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Ok guys here are new screnshoots... I had some fun testing the locations and got some new pictures for you to feest your eyes on hehehe :P
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Ups...sorry for not answering the pm :) I was away for a few months from this forum, i'm like a bear...spend a few months in front of a pc then away for a few months :P The performance will bee good i am using only few, very simple houses for the citys but will design it to look nice and have nice streets for fighting. Im not gonna put to much stuff and little details to cause any FPS drop. My focus is to make it simple but good looking
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Thanx, i did spend 15 years drawing pictures and sketches :) When i remember 5 years ago i started using WRP island tool because this was my favorite game but it always lacked some good islands! Most islands were made in a short time and it was just forests and trees randomly placed across the terrain and a few houses to make a town or a village! It's easy'er to make a good mission when there are appropriate places on the map!
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On this pictures you can see the game map and how there will be lots of various locations
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Here are new screenshoots of some new locations Small town and farms
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Yes i will keep the Dam fom the old island, but unfortunatly it can not be destroyed (acctualy i made Dam using ground elevation and concrete texture)
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About update...not sure it still has lots of work to be done, but when i have enough locations ready i will upload a beta version so players can test it and se how it will look About the AI thats were i pay lot of attention, all the area have been tested, i made lots of missions and AI can navigate just fine! I dont make fences around a house or a field to long so AI can find path around it and i combine bushes with fences because AI can walk trough bushes! Also the city streets are AI friendly...i noticed on some islands guy make relistic narow streets and the AI can not navigate trough them Will also post a video on youtube of a gameplay on some location!
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It runs great and it looks same as in the screenshots...that was my goal to make it look good and not lose any FPS by choseing the right objects and vegetation... I can make a city using 100 of houses and not get lagg if those houses have simple geometry shapes and LOD or i can make a city with 15 houses and get lots of lagg if every house had interior and complex geometry The houses are there for ambient an to give a playground on the streets and around them, thats why i dont wona waste CPU memory making something this game was not designed to do...this game is ment to have battles on a open ground and AI dosent even know how to navigate inside a house without scripting Even on the most detailed parts of island i play a battle mission and the game runs wery smooth my graphic is set to -1600x900 -terrain detail normal -visual distance 1k -visual detail to middle And my PC is 3 years old
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About the nature pack i tried all sorts of grases and bushes... Bergof nature addons look great but the collor of the objects are a bit to spring kinki oposite ground texture and the model LOD is what bugs me the most (Dont know why but i just dont like when objects drasticly change shape when you aproach them) sam thing with some houses i tried, thay look good up close but when i aprocah from the distance the house changes shape because it has to many geometric poligons -Most locations will be completly new in woodland, new elevation, new citiy and willages -Forest and tree objects are from resistance (onley one Tree from CWC is used on the locations where Headges are, tried some resistance objects but dont look that good) But i used one bush from CWC for most of the areas The desert part, well the elevations will be mostley the same buth new texture, towns and litle willages This time im using more addons for the island: -Bean_tex (desert texture -Fml_objects (farmland objects) -CAF_KKK_BUILDINGS (houses for smoe towns) -Indukush (texture for woodland part) -Mapfact Baracken (military baracken for woodland and desert part) -JOF_Objects1 (for airfield and othe parts) -MAP_OilAddon (oil pumps for desert part) -erba (ww2 looking wall for farms and willages) -BAS_O (for desert town and all roads in desert part) I uploaded sme screenshots so you can see how the same location looks with resistance bushes and old CWC On this pictures you can see how heages look with resistance trees and bushes and how it looks with CWC To the left CWC and right resistance (not mention that les lagg with CWC headges
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And a litle more... :P
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Some more screenshots...
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Didnt read the previous comments so i dont know if anybody asked you but do you plan to make vehicles for ww4 mod in the future? The units look great and have very good models so some vehicles vith new texture and models would make this mod one of the top ones!
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I also imported the sound to the WW4 mod by Sanctuary so if anyone plays ww4 mod and likes to have m16, ak74 rpg, law and explosion sounds in it i can upload the sound file and post a link :681:
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Thats a litle bit more than i can handle, it was easy to replace sound but to make the compatible to ECP is a bit harder! Plus im kinda busy with making the map :)
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Glad you like it. Yes OFP has some limitation and lots of vehicles and guns use the same sounds... Like you said AH64, Mi24, Vulkan and Shilka use the sam Gun sounds, i replaced it with a new sound but when i tested it was ok untill i put 3 Shilka AA to shoot at enemy Airplane the sounds where overlaping each other and it sounded like a broken record (it was realy annoying) so i left the original sound Thats the problem with OFP, todays game have different sound sistem (like in ARMA, Battlefield Bad Company2, Medal of Honor) thay use different sounds depending the distance...gun sounds diferent when fired at 1m, 50 and 100m or if fired in woodland area (more trees to reflect sound) or desert Sometime when a few soldiers fire the same sound at the same time it can sound strange and funny thats why BIS original sound were short and simple
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Ok i uploaded the new version of sound V1.2 Go to the first post and download it, i changed the link and posted a video sample of the sounds on youtube!
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Thanx! Yeah M16 did have a lot of bass, this time the sounds will have more High Pitch, will be a litle less Holiwood stile sound :) Il keep you posted!
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Im working on a new sounds (even more realistic) that will be even better than the ones i previously posted. I got all kinde of sounds from ECP mod, Company of Heroes, real sounds from shooting range ect. All the sounds will be changed from rifle, grenades, tank shells, heli shells and bullet impact ect i will upload them in a few days :) I will also post a sample video of those sounds on you tube. Good Sound makes a good game even better!
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You were clicking to the wrong Download window ;) there are 2 windows, you have to click to the smaller window at the botom... the one that says: Save file to your PC: Download The upper Download button is advertising :) the link works i tried it!