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10 GoodAbout Lightningstrike
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Virtual Ammobox System (VAS)
Lightningstrike replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
i have noticed the same issue, especially in D.U.W.S. scriptmod, it is really annoying. When you are trying to create your own custom loadout, only the back-pack is being loaded when you add any items (magazines etc), the vest or fatigues will not load (even if you click on them), something has changed again in arma3, i hope the VAS author will correct this issue soon, thanks in advance. -
RHS Escalation (AFRF and USAF)
Lightningstrike replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks!- 16577 replies
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Tu-95MS (Remastered)
Lightningstrike replied to 3dartist's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
... if only arma3 was modeling at least 5000x5000 km2 of terrain so we could put it at good use! ... :p -
Orshanets terrain 12.8x12.8km (Ukraine)
Lightningstrike replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yup, really nice indeed i had some of my own fun by decorating further the map :cool: https://plus.google.com/u/0/b/114945515738250777733/photos/114945515738250777733/albums/6090083571538647297 -
Campaign Episode 3: WIN - Feedback thread ** SPOILER WARNING! **
Lightningstrike replied to Wiki's topic in ARMA 3 - GENERAL
hi, i forgot to mention that i used arma3 totally VANILLA, latest/current mainbranch version v1.34.x (without any mods) i was able to reproduce the 'bug' at least 10 times. if the AI leader is invincible, then it got simply stuck somewhere and could not reach the trigger zone of the roadblock before the timer ran out. as i said, the ending logic of this mission is not reliable and it works 1 out of 3 times for the single player.. -
Campaign Episode 3: WIN - Feedback thread ** SPOILER WARNING! **
Lightningstrike replied to Wiki's topic in ARMA 3 - GENERAL
ok, after reverting and starting over the mission, i have managed to finish it... the thing is that not only you must eliminate all the enemy soldiers around that road block, but also you must make sure the other friendly AI units remains alive, -NOT the ones of your AI squad, but that OTHER AI squad with that sergeant or capt. whatever you started since the beginning of the mission , you must make sure they would reach that road block area in order to activate that 'mission success' trigger! because in my case in that mission, i had all the AI killed , including that sergeant / captain! after i have cleared the area from the enemy soldiers, nobody left alive from that other AI squad to reach the stupid trigger zone.. and that's why the 'mission failure' timer was activated. this is a MAJOR mission design FLAW compromising the SP gameplay experience, poorly created and botched up mission 'logics' with no alternative possibility! i can't believe as of v1.34.x this is not fixed, looks like since it is the SP aspect of the game so probably not that many of fucks are given about it.. where is the creative storyline and mission quality we had in ArmaI/II SP campaigns ??? -
Campaign Episode 3: WIN - Feedback thread ** SPOILER WARNING! **
Lightningstrike replied to Wiki's topic in ARMA 3 - GENERAL
i have reproduced this maybe 10 TIMES already, as i restarted the mission several times, i have destroyed that stupid tank with explosive charge and also with artillery strike, i then killed every enemy soldier and can walk freely within that roadblock area... before that annoying time out occurs with mission failed.. uhh what do you mean by 'remove the roadblock' ????? HOW DO I DO THAT? i thought a mission success is systematically after removing all the THREAT in the given area WTF im gonna try it now again.. DOH! -
Campaign Episode 3: WIN - Feedback thread ** SPOILER WARNING! **
Lightningstrike replied to Wiki's topic in ARMA 3 - GENERAL
i'm replaying the campaign, and i came to this thread to tell this topic is not old and even now, as of november 2014 , in the mainbranch version v1.34.xxx the 'timed' Mission Failed bug is still present in Moral Fibre and im unable to complete that lame mission. that prevents from progression and does fucking ruin the entire SP game experience. ... i've been here since OPFP1985, but i have a pity for the poor new arma3 users/gamers! SO WHAT THE FUCK -
VBS2/3 Discussion thread - the one and only
Lightningstrike replied to Placebo's topic in ARMA 3 - GENERAL
so, whats the difference Arma II vs VBS 2.0 ? the instructor / command operational modules to run a big game over LAN? what are those Quantum 3d backpacks ? why wouldn't they upgrade to the new engine from arma3 ; lol -
VBS2/3 Discussion thread - the one and only
Lightningstrike replied to Placebo's topic in ARMA 3 - GENERAL
French Army is playing VBS2 (Eurosatory 2014) :o i ran into a tactical training simulation presentation by the french ministry of defense and took a few pics, i didn't stay that long because there was too much of blahblah and then a simulated combat operation, i saw 'VBS2' logo on that big display screen.. :cool: during some action , i have noticed the common visual bugs (delayed explosion of armored vehicles) and also poor driving physics, it did totally look ARMA I :D then it looked boring and i left .. http://i.imgur.com/LwX810i.jpg (619 kB) http://i.imgur.com/oNRosNI.jpg (571 kB) http://i.imgur.com/DrKfuJN.jpg (420 kB) -
Campaign Episode 3: WIN - Feedback thread ** SPOILER WARNING! **
Lightningstrike replied to Wiki's topic in ARMA 3 - GENERAL
yeh, this third episode of campaign was botched up... probably due to lack of imagination, inspiration and motivation (or probably the three at a time). (when you compare the story writing of a game like 'MAFIA') .... and why it's impossible to make fucking game saves and resume at the very end to escape altis??? -
Campaign Episode 3: WIN - Feedback thread ** SPOILER WARNING! **
Lightningstrike replied to Wiki's topic in ARMA 3 - GENERAL
anyone else was having less than 10fps in 'Moral Fiber', especially where you have to ? :mad: -
How to customize / edit / modify the inventory and loadout of an unit i'm placing ?
Lightningstrike posted a topic in ARMA 3 - ZEUS
How to customize / edit / modify the inventory and loadout of an unit i'm placing ? ps: is there a zeus how to or wiki ? 10x -
possibility to modify and customize inventory when adding an unit! (the same way as it is possible to do with popular mods ie: VAS) and definitely an integration into the 2d editor, i don't understand why we are still prevented from easily creating detailed environement using various 3d objects that since opfp1985..
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also when you have any of your AI squad units sitting as passanger in any vehicle, it is no longer possible to instruct them to open inventory and chose the equipment to load from the vehicles inventory.. that has bee removed recently and thats retarded and fucking annoying add to that also the removal of effects/skirmish init modules sometimes i wonder where the development of this game is going ?