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That guy

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  1. The Developers for the beloved STALKER series is closing down. :eek:

    that means so stalker 2

    RPS announcement

    official dev blog detailing what happened (google translate)

    released concept art

    this is terrible news, stalker 2 and the accompanying TV serise was something that i was very much looking forward too

    quick BIS! there are a whole bunch of really talented open world RPG game devs on the market! get them! save stalker!

    Edit, it seems that the links to the blog on go to the main page, meaning that the article will eventually get lost, so ill just copy it here

    To be honest, I was going to write about it only after a talk with Grigorovich, so keep in mind that all the information below - unofficial, from sources inside and outside the GSC, which I believe, but that may not have all the data.

    GSC is closed, a fact confirmed by all. The team is almost completely dissolved, the state has only a few people.

    The reason, which I believe - STALKER 2 is obtained only for PC: an agreement with publishers on the console did not work, and self-publishing the game under the console at the GSC does not have resources. Some say that the GSC demanded incredible condition, others that Western publishers do not want to postapokalipsisa from Eastern Europe. It is clear that the story the game on a PC with a target market in Eastern Europe would be sold in small editions.

    They also say that Grigorovich was unhappy with how we obtain STALKER 2, although other people, by contrast, claim that turned out very cool and not as a reason. There's also a view that Grigorovich stupidly tired, but I'm in it did not seem to believe.

    Assaults security nobody confirmed it. That is, I believe that we could run away, but to select the way the company is not possible, the maximum space - intellectual property GSC registered outside Ukraine. It is unlikely that this would be a reason for the closure, the more that thought close Grigorovich GSC over the past year, there are several people supporting it.

    About the official Twitter , which denied everything - it is the boy from South Africa, have forgotten to warn. He already knows, and erased the tweet looking for work .

    What will happen next? I do not know my sources, too. I can only assume that the brand does not throw Grigorovich, and give someone the right to create games for it. Done on the same brauzerka Stalker, why not make a full game, just another team? Who will undertake for this - an issue in Ukraine, except that really pulls 4A Games, and they and Metro: Last Light of the missing, plus with Grigorovich little strained. And if you will take the Poles and Bulgarians are any, then nothing good will come of it.

    Finally - the arts of the game .

    Oh, another Burcovschi asked to write that it does not work in the GSC and has never worked. Dear Eurogamer, I know you read me, straighten news!

    again, through google translate


  2. wow this looks amazing! i am going to try and tinker around with it

    thanks!

    I am having trouble with setting a different key for interaction. the PDF versions has the lines needed, but they are not copyable, were as the text version does not have the commands at all

    i am trying to get the DIK code thing to work, but i cant get it too. keeps telling me invalid variable

    0=findDisplay 46 displayaddeventhandler [“keydownâ€,â€hint format ['%1',_this select 1];â€];

    is there a way to add in were the key is mapped to an out of game config file? like have the config file in the addons folder or something? that way the key is not slaved to the whims of the mission maker. since i use my shift key as sprint, makes for very awkward handling :p

    i would like to switch the key to left CTRL


  3. played the first few missions. good so far. but

    in mission 2, the team leader ALWAYS dies right after the patrol is killed. is this scripted? if so, why not give player control of the whole squad from the get go?.

    Mission 3 is great fun, and would be great COOP. but there is a severe lack of auto saves. its aggrivating to spend an hour or more creeping around searching for the officers only to shoot once and have every enemy within 1k whip around and turn you into swiss cheese, loosing that whole hour. and in general with sections that require a long hike in between mission start and something happening. its annoying to have to repeat a 10 min run 3 or 4 times.

    looking forward to getting further in. i like playing as the guerrillas

    edit: something else i really liked

    in mission one were is says you cant win, GTFO. before that i kept saying to my self that this was going to be almost impossible to beat the attack force with the tiny amount of defenders, and i was right! i wish more mission makers would acknowledge that its ok to run away when there is little chance for victory

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