

bddizzle
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Everything posted by bddizzle
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Moved: Respawning units, and making Arty. Fire
bddizzle posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello everybody, Im working on a map that has US forces assaulting a hostile occupied town in operation arrowhead. I want it so that both the US soldiers and their enemies respawn when their groups are all killed (to create a never ending battle of sorts). Is there any way to get them to do that AND get them to follow their waypoint? I also want to create a artillery shelling on the town that is random. Not giant explosions but ones that can damage buildings and kill men if hit directly (as to add a "never safe" feel when entering the city to fight). Any help would be appreciated :) Bddizzle -
Moved: Respawning units, and making Arty. Fire
bddizzle replied to bddizzle's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Anybody? -
Re spawning Groups/Random Artillery hits.
bddizzle replied to bddizzle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ok thanks. -
Re spawning Groups/Random Artillery hits.
bddizzle posted a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hello everybody, Im working on a map that has US forces assaulting a hostile occupied town in operation arrowhead. I want it so that both the US soldiers and their enemies respawn when their groups are all killed (to create a never ending battle of sorts). Is there any way to get them to do that AND get them to follow their waypoint? I also want to create a artillery shelling on the town that is random. Not giant explosions but ones that can damage buildings and kill men if hit directly (as to add a "never safe" feel when entering the city to fight). Any help would be appreciated :) Bddizzle -
The Undead Mod
bddizzle replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
its refering to the unit model that is beng turned into a zombie. There is none so it will just go to the default zombie skin... I think -
The Undead Mod
bddizzle replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
how many zombies do you think a i7 920 can handle? -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hahaha -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Calm down u guys, hes probably working on releasing it right now... -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I have a few questions... Will civilians pick up weapons in ammo crates if they are close (simulare to how they will pick them off dead soldiers)? I think you said that this will have a public beta release this weekend... is that true? Can you make another video? I watching the older ones and seeing all their features. will zombies be hostile to everyone? (ex. resistance fighters will attack them too)? While in game, is it at all likley that you will be attacked when walking between town? I never want to feel safe :D Have you tried seeing how the Infection will handle with armed forces present? Will Zombies be able to make it pass a blockade with, lets say, 10 soldiers? Or is that really hard to do for them? Will soldiers try to move back if zombies get to close? (That would make it a lot more realistic) Thanks -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That is what is happening. The only different thing is that it is a dynamically spreading infection. That means It starts in 1 town, a "carrier" will be sent out that will try to infect other towns (once the town has enough infected). It also means that you can actually clear out town from infection and they will respawn Civilians. If another zombie shows up, the Infection will spread again. -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Soooo, Any Updates? :) -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It would be a good idea, the only thing is that zombies have no real self awareness. They hardly notice if you shoot them in 1/2 with a shotgun, let alone who's winning the "battle". -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
lol, I want a video update :) I cant wait for this mods release :) -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
umm..... I dont think there will be a melee system. I would also like to see a migration system video that takes place on a a map. Also, about the migration system: You said that there will be "carriers" that will go from town to town. will they travel in groups, or just as single units? Im planning on making a town of mine defended by some militia, but if carriers only travel as individuals, that would mean it would be very difficult to capture my city (I want it to be a epic fight, not a single zombie trying to walk into town). Also, you said before that civilians will use weapons from fallen soldiers. will they also grab guns from weapon crates if available? That would be cool :) -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Cool Video :) Keep the updates coming! I cant wait to play this, it sounds and looks amazing :) ! -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I love these video updates :) !!! -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Will that mean that the infection clear towns can be re-infected? And will civilians spawn their once it is cleared? If that is the case, I cannot wait for this mod to come out! Just Imagine, You "liberate" a town from the infected and garrison some of your soldiers there to protect it. While on the other side of the map, you hear your garrison unit say "Enemy Infected 100 meters away!" **Guns Shots and yelling citizens** "Im Hit". When you radio back to ask their status, you get no reply :butbut: "Shit, 4 is down" lol Ohh, and will you make it so that some sort of police force will spawn with the Civilian? Not too many, but 1 for every 15 citizens? There needs to be some (small) number of civilians with guns. It would make it seem a lot cooler to drive into a town and run into a policemen who is fighting off a horde, only to see him get overrun and turned into one of the living dead :D -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Any news, or possibly a Video :) I cant wait to kill some zombies... -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
First of all, I would like to say that this mod looks amazing, and that I cannot wait to play it ;) I do have a couple of questions though: 1) Will the Player become a zombie if he/she is infected, or will he/she just die? 2) With your infection migration system, if I am on the other side of the map from the initial infection zone, how long will it take for the infection to reach me? 3) Is that blood animation going to be the final one you use? No offense, but it looks kind of.... wrong. I would prefer no blood animation, or maybe a small one (very small). The one now looks like a explosion of blood rather than blood loss caused by a bite. 4) Does the amount of Zombie AI lag on the players computer? I remember the CZM mod for Arma did A LOT, even with a good computer. 5) How do the Zombies behave when Idle? (do they just walk around, or is there something like L4D where, if you run into a unaware zombie, you can see them leaning against a wall, laying down, etc.) 6) is there a max number of zombies possible, or can there be infinite? 7) Do you need a beta tester? My rig is pretty good, if that has any benefit to beta testing (GTX 295, i7 920, 6 gigs of DDR3) 8) will you make it so that all non-infected know to get away from the zombies and don't just hold their ground when a zombie is 1 foot away from their face?? Well, I have seen this happen in movies about zombies. In Shawn of the dead, Shawn lures the undead horde away from his friends and family when they are trying to gain access to the Winchester. I do agree that there should be something in place to prevent a exploit, but then again the Zombie hordes are known to be very dull (intelligence wise) Cheers, SCrUBSFan -
Ambient Civilian/Civilian Vehicles
bddizzle replied to Z-Nine's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
right now I am making a mission, but I would like to see 50-100 people around me at one time (in the major cities). is this posible with the ambeint civ script? -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
bddizzle replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Well, I can play ARMA maxed with a solid framerate. I think I will be able to max 2 too. Here is my rig: GRFX: eVGA GTX 295 (not overclocked) CPU: intel 920 (not overclocked) RAM: 6 gigs ddr3 @ 1600 HDD: 1 TB @ 7200 rpm Case: Coolermaster 932 full tower