bddizzle
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Moved: Respawning units, and making Arty. Fire
bddizzle replied to bddizzle's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Anybody? -
Moved: Respawning units, and making Arty. Fire
bddizzle posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello everybody, Im working on a map that has US forces assaulting a hostile occupied town in operation arrowhead. I want it so that both the US soldiers and their enemies respawn when their groups are all killed (to create a never ending battle of sorts). Is there any way to get them to do that AND get them to follow their waypoint? I also want to create a artillery shelling on the town that is random. Not giant explosions but ones that can damage buildings and kill men if hit directly (as to add a "never safe" feel when entering the city to fight). Any help would be appreciated :) Bddizzle -
Re spawning Groups/Random Artillery hits.
bddizzle replied to bddizzle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ok thanks. -
Re spawning Groups/Random Artillery hits.
bddizzle posted a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hello everybody, Im working on a map that has US forces assaulting a hostile occupied town in operation arrowhead. I want it so that both the US soldiers and their enemies respawn when their groups are all killed (to create a never ending battle of sorts). Is there any way to get them to do that AND get them to follow their waypoint? I also want to create a artillery shelling on the town that is random. Not giant explosions but ones that can damage buildings and kill men if hit directly (as to add a "never safe" feel when entering the city to fight). Any help would be appreciated :) Bddizzle -
The Undead Mod
bddizzle replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
its refering to the unit model that is beng turned into a zombie. There is none so it will just go to the default zombie skin... I think -
The Undead Mod
bddizzle replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
how many zombies do you think a i7 920 can handle? -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hahaha -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Calm down u guys, hes probably working on releasing it right now... -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I have a few questions... Will civilians pick up weapons in ammo crates if they are close (simulare to how they will pick them off dead soldiers)? I think you said that this will have a public beta release this weekend... is that true? Can you make another video? I watching the older ones and seeing all their features. will zombies be hostile to everyone? (ex. resistance fighters will attack them too)? While in game, is it at all likley that you will be attacked when walking between town? I never want to feel safe :D Have you tried seeing how the Infection will handle with armed forces present? Will Zombies be able to make it pass a blockade with, lets say, 10 soldiers? Or is that really hard to do for them? Will soldiers try to move back if zombies get to close? (That would make it a lot more realistic) Thanks -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That is what is happening. The only different thing is that it is a dynamically spreading infection. That means It starts in 1 town, a "carrier" will be sent out that will try to infect other towns (once the town has enough infected). It also means that you can actually clear out town from infection and they will respawn Civilians. If another zombie shows up, the Infection will spread again. -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Soooo, Any Updates? :) -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It would be a good idea, the only thing is that zombies have no real self awareness. They hardly notice if you shoot them in 1/2 with a shotgun, let alone who's winning the "battle". -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
lol, I want a video update :) I cant wait for this mods release :) -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
umm..... I dont think there will be a melee system. I would also like to see a migration system video that takes place on a a map. Also, about the migration system: You said that there will be "carriers" that will go from town to town. will they travel in groups, or just as single units? Im planning on making a town of mine defended by some militia, but if carriers only travel as individuals, that would mean it would be very difficult to capture my city (I want it to be a epic fight, not a single zombie trying to walk into town). Also, you said before that civilians will use weapons from fallen soldiers. will they also grab guns from weapon crates if available? That would be cool :) -
Monsters, zombies and so on
bddizzle replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Cool Video :) Keep the updates coming! I cant wait to play this, it sounds and looks amazing :) !