Jump to content

pooroldspike

Member
  • Content Count

    981
  • Joined

  • Last visited

  • Medals

Posts posted by pooroldspike


  1. 18 hours ago, Ex3B said:

    Except its not intermittent loss of a solid lock, it never achieves it. And its a stationary target.

    For some reason, sometimes scalpels on a black wasp will refuse to complete the lock even, facing right at the lased target for several seconds.

    The only thing to be done is to unlock it, turn off the laser, and start the process all over again.

    I don't have the problem with LGBs, or genuine IR targets though

    Thanks, i'll run some Skalpel tests in the editor later.


  2. 18 hours ago, R0adki11 said:

    I am glad that more realistic things are been brought into the game, having an missile launcher lock 100% was odd.

     

    That's a good thing also for KOTH, i play KOTH with members of my PvP group and found the Blackfish VTOLS would ruin game-play as they can dominate the skies.Though as i only play on 1st person servers, ive not seen the difference of the 3rd person camera :f:. But anyway BIS have said that a hotfix to fix the 3rd person camera is due soon..

    Thanks that's good news, and yes the armed Blackfish is a tough hombre as it orbits the objective at high altitude hammering it like a Nam Hercules gunship. However it's only found in a couple of the dozen or so KOTH servers, so we can choose a server that doesn't have it. Anyway if more people packed Titan AA launchers we could soon bring it down with volleys of SAM fire, I rarely go into battle without an AA or AT launcher because I'd feel naked without one.

    The un-armed Blackfish on the other hand is found in most KOTH servers and is very popular for fast troop transport and it climbs like a rocket, you haven't lived til you've done a HALO parachute jump, or jumped out on a highspeed low pass at 520 knots..:)

    As regards the 1st-person vs 3rd-person debate, there was a thread about it somewhere a while back, personally I only play 3rd-person..:)

     


  3. On 22/05/2017 at 9:38 AM, teabagginpeople said:

    I seem alone here in saying the camera issue is bothersome but not huge game breaking..

     

    I play 6 hours a day on the KOTH servers and the skies used to always have Blackfish VTOLs buzzing around, but since 1.70's new rigid 3rd-person camera view the skies are almost empty of them because nobody will spend hard-earned game-cash on something they can't fly.

    • Like 1

  4. 10 hours ago, Ex3B said:

    I've also had some strange problems with laser guided scalpels refusing to lock a laser designated target (in a plane). They start locking, the diamond narrows around the target, and a solid diamond starts to flicker, but it doesn't achieve a steady lock.its very frustrating, but breaking off, stopping the "point" mode, coming from a different angle and redesignating the target often fixes it.

    Even so, I can't figure out why it wouldn't lock earlier. - so far I've encountered this with the black wasp(init editing to give it scalpels), I'm unsure about other aircraft

     

    At a guess I'd say the intermittent loss of a solid lock is another "realism factor" they've decide to incorporate into the game because it happens in real life too as the targets radar/sensor profile changes as it manoeuvres around. As usual I suppose we'll just have to try to get used to these changes (sniffle)

    PS- I play mostly on the KOTH servers where the skies used to always have at least a couple of Blackfish VTOLS buzzing around, but since the 1.70 introduction of  fiddly new Bfish control key combos coupled with the disastrous new rigid 3rd person camera view, they've become almost unflyable and the skies are now almost empty of them because nobody wants to spend oodles of hard-earned game-cash buying something they can't fly. The last Bfish I saw in KOTH was hung up on telephone wires, the poor slob who bought it learnt his lesson the hard way.


  5. Another other major thing with 1.70 is that the helicopter and Blackfish external camera view (3rd-person) is now rigidly fixed to point in the same direction that the nose is pointing, and it makes flying very difficult (people have also complained about it in other threads).

    For example when flaring with nose high for landing, all we see is sky and we lose sight of the ground.

    The old view was better because the camera always stayed pointing horizontal no matter what gyrations the aircraft was doing. 

    • Like 1

  6. For example the new 1.70  Titan AA launcher lockon routine is a crock, I just did these sensational test screenshots to show what I mean, shall I start yet another new thread and put them in there or what, or perhaps you could move them there by the awesome powers invested in you as a Mod?

     

    1- On paper the routine sounds fine; you simply point the launcher at the target and it automatically puts a broken outline diamond round it, accompanied by an exciting beeping sound-

    AA3-titanB_zpstkqvmi9q.jpg~original

     

     

    2- And after a few seconds (IF you've panned the launcher around to keep the narrow sensor cone pointing at the moving target), the diamond becomes a solid unbroken diamond, and a small white dot appears in the centre to signify a solid lock, and the beeping stops to be replaced by an ominous silence which is our launch cue- 

    AA3-titanA_zpsdue7e69h.jpg~original

     

     

    3- BUT in the heat of combat things don't always go as smoothly as that for several reasons-

    Firstly there might be a glaring white haze or clouds around (as below) which mask the solid lockon diamond and white dot, making you unsure whether you've got a solid lock.

    Secondly, when the beeping stops and silence ensues, it's no guarantee that you've got a solid lock; it might simply mean you've allowed the target to slip slightly out of the narrow sensor cone.

    Thirdly if there are battle sounds going on all around you, it's sometimes difficult to tell if the beeps have stopped.

    Lastly, if the target is moving fast at high angular velocity (notably jets), it's almost impossible to pan around smoothly and quickly enough to keep it in the sensor cone, resulting in the beeping constantly stopping and starting as you struggle to hold it in the cone- 

    AA3-titanC_zpstg3ud0bx.jpg~original

     

    Suggestions-

    Widen the sensor cone to make it easier to hold the moving target inside it.

    Replace the lock-on silence with a steady high-pitched whine as the launch cue. 

    Reduce the time it takes for a lock to become solid so that we have a chance to launch at a jet before it vanishes over the horizon.

     

    • Like 2

  7. In a sense we're all on the dev branch because we suggest stuff that needs fixing in threads like this one and hope the devs read it..:)

    Personally I wish they'd get around to fixing longstanding issues that we've told them about in the past, like the "ghost trees" all over the maps (below) that have been unfixed for years.

    AA3-tree1_zpsrxyht26f.jpg~original


  8. Is this the thread for discussing ALL the new 1.70 glitches?

    If so, here's another one-

    Titan AT missiles are now invisible after firing! Previously you could see the glowing rocket motor exhaust in the crosshairs as it flew towards the target, but now NOTHING!

     

     


  9. 1 hour ago, Cameron Buchanan said:

    What was the reasoning behind making it so you have to push a button to find the range of a target using rangefinders. It just seems like you tried to fix something that wasn't broken and the old system was perfectly fine in my opinion.

    Right, and new update 1.70 has just buggered up another truckload of things, why the hell can't BIS stop messing AA3 about?

    No sooner do we get familiar with things than they bring out an update and we have to re-learn everything all over again.

    The situation is so bad that I'm on the point of abandoning AA3 and switching to other games. 

    • Like 1

  10. 4 hours ago, oukej said:

    Please check the updated VTOL Field Manual entry.

    I have and the Blackfish is now almost impossible to fly with the new fiddly key combos and vectoring procedure, and also I can't get the flaps to work. There was nothing wrong with the Blackfish before 1.70, so why change it?

    Plus the Blackfish external camera view is now messed up same as the helicopters view because the camera stays pointing in the direction the nose is pointing, which means we lose sight of the ground when flaring for landing etc.

     

    Edit- For good measure I'll mention that since 1.68 the Blackfish in multiplayer doesn't sit on the ground properly before takeoff and after landing.It slides slowly around as if its on ice, bumping into things even when the engines are off and nobody's aboard, what happened to the brakes?

     

     

    • Like 2

  11. I've just been in the Editor tweaking every graphic setting in sight to try to thin out grass and shrubs but it can't be done.

    So sadly it looks like some multiplayer cheaters have found a way to do it which gives them a tremendous advantage over us poor slobs who can't, because it means they can see us but we can't see them..:)


  12. I've put in 1500 hours on multiplayer servers over the past year, mostly KOTH, and am almost certain there's something funny going on because enemy humans almost always spot me and toast me before I spot them.

    For example I'm in cover and ambush a fast-moving vehicle with a Navid MG, it veers off damaged and the survivors jump out and begin shooting at me from 100 metres or more with less than a couple of seconds delay and I'm dead, even if I've dropped prone and gone quiet in thick grass. With 360 degrees to choose from, why do they instantly face my exact position?

    What do you think, have cheaters/hackers put a big sign above my head saying "HE'S HERE" that only they can see?

    Or have they somehow made all trees, bushes and grass invisible to their eyes only so that their enemies are on a naked battlefield?

     

     

    • Like 1

  13. On 08/04/2017 at 5:06 PM, kagenekosama said:

    the wheeled apcs from opfor and nato, try caliber from 6.5, 7.62, 9.3 and .338 from different distances.

    No need to do tests..:)

    I've logged 1500 hours in online servers over the past year and find the easiest way to trash wheeled vehicles with all kinds of small arms and MG's is to shoot at their tyres to immobilise them.

    Then when the driver and passengers jump out just hose them down..:)

    PS- Grenades and rifle-grenades will also blow out tyres, you don't need to get a direct hit as a nearby ground-burst will riddle the tyres with shrapnel.


  14. 1.68 also broke the big VTOL Blackfish respawn in the King of the Hill servers.

    When you buy one it appears okay at the respawn point but slowly slides backwards and forwards hitting things and squashing any poor slobs trying to board it, and the brakes have no effect.

    Also when you land the thing and come to a stop, it begins sliding backwards and forwards again.

    PS- 1.68 has also affected the Titan AA launcher, it now takes ages to get a solid lock on helos and planes by which time they've usually buggered off out of effective range or ducked behind a hill etc.


  15. Thanks for the keys guys, I just ran tests with them and realise now that although we (as Commander) can designate targets for the AI gunner, we still have to give him the actual order to fire at each individual target, otherwise he won't fire at all.

    I suppose that mirrors real life, but I was hoping to find a way to let him keep engaging targets on his own initiative without waiting for the Fire order from us.

    We need something like a 'Fire at will" order, but Arma3 seems to contain no such order.

    The only way round it seems to be to create scenarios with ourself as Driver, and the gunner will then engage at will.

    PS- I seem to vaguely remember there was an Arma 2 mod which allowed the gunner to fire at will when we're commander, I'll have a look round to see if such a mod exists for Arma3..:)

    • Like 1

  16. Hi, I'm embarrassed to admit that after a short layoff  I've forgotten how to make the Arma3 AI tank gunner fire the main gun when I'm the tank commander!  I lay the Commanders crosshairs on a target vehicle and hit 'T' to designate it, and the gunner then swings the main gun to point at it and begins engaging with his co-axial MG instead of the main gun!

    Is he nuts or is it me? 


  17. 1- This is part of my server screen after 1.68 with dreaded "no entry" red X's marking the servers I can no longer get into, any idea why?-

     

    AA3-koth-red_zpsecsmukpc.jpg~original

     

    2- Also, when I get into friendly green blob servers I sometimes get kicked after a while by this message-

    "You were kicked off game, Battleye RemoteExec Restriction #0" whatever that's supposed to mean, any ideas?

     

    3- Furthermore when I buy a Blackfish VTOL, it now dances and slides around at the spawn point like a cat on a hot tin roof, making it hard for passengers to get on.

     

    None of the above things happened in the good old days a couple of days ago before 1.68.

    PS- I'm still having Titan AT crosshair zoom issues since 1.66 that still haven't been resolved, so it seems every time there's an update it's like russian roulette whether it's going to mess things up or not..:) 

     

     

    • Like 1

  18. Thanks guys, it therefore seems the tank AI has always been krap but I think I notice its failings more nowadays because I've just spent the past year exclusively on the multiplayer servers playing against the most dangerous enemies in the known universe- human beings..:)

    "There is no hunting like the hunting of man, and those who have hunted armed men for long enough and liked it, never care for anything else therafter"- Ernest Hemingway

    Below- my multiplayer character and some of my boys, I tell them shite like- "Stick with me if you want to live.....Fight with your brain first and your weapons second......Never fear to use insanely overwhelming firepower, let the fear be your enemies......I'll kick out anybody who returns to base with too many tank shells left aboard"..

    AA3-inf-tks_zpsw2lxoxbf.jpg~original

     

    PS- in fairness to Arma3, I've been computer gaming for over 30 years and its AI is no worse than the majority of games I've come across, most of which also have weak AI..:)


  19. I've been playing exclusively on multiplayer servers this past year, but recently started dabbling in creating a few single-player scenarios and am shocked at how bad the tank commander AI seems to be!

    Specifically when I lead my tank platoon into action, the instant my AI tanks see enemy tanks they go bananas, break formation and start racing wildly around like crackheads without rhyme or reason, and the enemy AI tanks do exactly the same thing and the whole show resembles an arcade game pantomime.

    I don't remember the AI being as crazy as this, is it normal or am I doing something wrong?

    • Like 2
×