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Posts posted by pooroldspike
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I bought Combined Ops as a download last month from Gamersgate, but it didn't come as a single download (as i'd expected) but came in two separate downloads (ArmaII and Arrowhead), so now I've got 2 separate games sitting on my drive and have got the hassle of trying to combine them when i've psyched myself up to try. (I'm just a grunt wargamer and PC-illiterate)
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If you're not conscious of the mountain texture the game looks great. But once you realize it its just an overwhelming 2D texture above the horizon.Yeah, I tried flying towards it in a plane for quite a while but it never got any closer, ha ha..:)
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WISHLIST- I wish there was a video playback 'Debrief' option like in a good many other games so you could replay the mission and analyse it from various angles and points in time with stop/continue/rewind buttons to see exactly what went on, and where the bullet that killed you came from etc..
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.. the accuracy of the enemy is overwhelming. When you attempt to shoot a soldier from many hundreds of metres away they turn around and return almost 100% accurate fire killing you instantly...Yes it's unrealistic, it happens even when i set their quality to 'Novice'.
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This serves as a good basic guide. (I can't post it here because of screenshot limits etc)-
http://www.thefewgoodmen.com/thefgmforum/showthread.php?6239-Shoulder-launched-AT-weapons-roundup
(PS- let me know if it needs correcting, or if you want to add comments)
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..the outside 3D view...Also how do you stop it zooming in and out by itself when you release the zoom key?..That's a mystery to me too, but if you can go to the alternative 3D view by hitting the '.' key (numpad), the view CAN be zoomed in/out in incremental 'steps'.
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If anybody's interested, i'm doing photo-recces of interesting places here-
http://www.thefewgoodmen.com/thefgmforum/showthread.php?5449-ARMA2-Members-Screenshots
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..and I'm screwed!..yup, take the pain!..:)
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Hi,
Some Chernarus/Utes trees in AA2 always have an Autumnal look to them with plenty of brown, yellowish and red leaves even if the month is set to high summer (July), is that normal?
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When trying Armoury weapons, is there any way to choose which map to use?
It just keeps giving me Takistan and there doesn't seem to be an option to choose Zargabad/ Shapur/ Desert.
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Patch 1.56 gave me system lockups (game froze solid after a few minutes and switching off the PC was the only way I could get out of it).
1.55 also locked me up, so I've had to go back to 1.54
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Instead of bullying new guys maybe somebody should answer his question, ha ha..:)
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When trying Armoury weapons, is there any way to disable the boring "Skeet shooting", "Kill House" and "Target range" missions that randomly come up?
I only like the other random missions such as "Defend location" etc.
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I still can't get my UAV's to fly higher, can somebody give me the FULL script line to put in the editor, thanks
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In the factual book "Bravo-Two-Zero" about an SAS patrol dropped behind enemy lines in Iraq at night, the author said something like- "We debarked from the Chinook, fanned out to cover and lay quietly as the chopper left. This is standard procedure, to lay low for a while soaking up the atmosphere of the area, watching and listening for every little sound and movement"
As I said earlier, it works in AA too, as to go running around like headless chickens right from the start is a big no-no.
By laying still using your eyeballs/binocs/weapon sights/NV goggles and thermal imaging etc, you'll pick up the slightest enemy movement.
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I play at 'Regular' difficulty most of the time and find that going to the map (keypress M) for a few seconds every minute or so on a regular basis will often reveal enemies on it that you haven't yet seen with your naked eye in the 3D world.
Also back in the 3D world learn to WAIT AND WATCH in cover (preferably prone) for enemy movement for a little while, then if it seems all clear, advance a bit further in a running crouch then WAIT AND WATCH AGAIN, and so on, and don't forget to keep briefly glancing at your map.
Remember it's far better to let the enemy walk into your gunsights than for you to walk into his.
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the problem is because of the ridiculous blur I can't use it. the blurs so overdone that it hurts my eyes.Hey, I disabled "post-process effects" in Video> Advanced options,and now the terrain graphics are sensational without any blur..:)
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..... If you are seeking for a script line to control them in the editor try flyInHeight...Thanks i'll try it..:)
Incidentally about 3 of us at The Few Good Men club have formed an ArmA multiplayer group but we want more AA players, so if anybody wants to join the club, come on over at my invitation (I'm second in command at FGM)-
SCROLL DOWN TO ARMED ASSAULT section- http://www.thefewgoodmen.com/thefgmforum/forum.php
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Can somebody give me a script to make my drones fly much higher, thanks
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Regarding the jerky 'slideshows' I mentioned in an earlier post, it seems the Arrowhead 1.55 patch was to blame.
So I uninstalled and reinstalled the game and patched with 1.54 and there have been no more slideshows so far, touch wood..:)
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Help! I'm Arrowhead 1.55 and am wondering why it goes into jerky "slideshow mode" after a few minutes play?
It happens on 'High' AND 'Normal' global video settings.
My PC is quite good spec-wise,and i've updated my vid drivers, so I can't understand why this should be happening?
Is there a video setting in the 'Advanced' category that I could try tweaking to fine-tune things?
I'm-
Intel Core2 Duo E8500@3.16GHz
RAM 4.0GB Dual-channel DDR2@400Mhz
NVIDIA GeForce GTS 250 1024Mb
WinXP Home SP3
HannsG 28" widescreen
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Not only does holding the mouse button increase the range, but don't forget to angle your viewpoint upwards to around 45 degrees and that'll be the angle it'll leave the throwers hand.
Incidentally apart from the green circle, there's also a small green dot lower down to help gauge your angle.
Just keep practising..:)
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I've had tinnitus for years, but sounds in games don't make it any worse, perhaps your speakers are too loud?
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if you wait abit on the death screen the camera will zoom out and focus on the person that shot you.No it's not working for me mate, the screen blanks out when I get killed and the options come up- "Restart" and "End", so i've still got no idea where the shots came from.
I really need a "playback" movie file of some sort so I can analyse what happened.
Shoulder-launched AT weapons roundup
in ARMA 2 & OA - GENERAL
Posted · Edited by PoorOldSpike
Okay thanks, I've edited the METIS write-up to read "Effective against heavier armour"
And i'll run more tests to see what types of RPG rounds the game provides.
PS- Incidentally, most of the launchers in the game only have one shot which is a severe handicap if there's more than one enemy AFV in front of you..
So is there any way to make the operator begin a mission with more rockets, or give him quick and easy access to resupply in the field?