Jump to content

pooroldspike

Member
  • Content Count

    981
  • Joined

  • Last visited

  • Medals

Posts posted by pooroldspike


  1. I've logged over 3000 hours on the AA3 multiplayer servers, and I suspect some players might be cheating by using mods that give them an edge over the rest of us poor slobs.

    Is such a thing possible or am I being paranoid?

    In particular it seems they have x-ray vision through tall grass , bushes and shrubs, which therefore provide no cover to us behind them, grrrr...


  2. This is how the list looks on my screen when I click "Recent', but many of those servers I haven't played on recently, so why are they there?

    Also what are the red and yellow stars for?

    Ideally to reduce clutter I'd like to cull out the servers from the list that I never play on, can that be done? 

     

    aa3-list_zpsomadapwn.jpg~original


  3. On ‎10‎/‎06‎/‎2018 at 8:15 AM, smackem said:

    ..even with titans it takes 3 AT rockets to destroy it..

     

    If you mean a tank, don't forget that even if the tank hasn't fireballed it might still have been damaged, for example a jammed gun.

    Yes you're right about BI's annoying habit of tweaking things, for example after a recent tweak, firing the Titan unlocked will see it veer off and miss at extreme range (around 3000 metres) whereas before it used to ride the crosshairs all the way to the target.

    (I never fire locked because the tank will pop smoke to blind your missile the instant you lock it up)

    Next best tank killer is the Vorona, it hits about as hard as the Titan but will only ride the crosshairs to about 2000 m before veering off.

    As regards shoulder-launched AT weapons against lighter armour, don't laugh but my weapon of choice is the dear old RPG-7, its only got crude iron sights but the rockets fly VERY fast and with hardly any gravity drop out to about 300m, and you can't miss a stationary or slow-moving target..:)

     


  4. 8 hours ago, teabagginpeople said:

    Spike the blackfish is ridiculously easy to explode on rough landings. Might need something tweeked.

     

    You just have to treat it gently like a woman when touching down..:)

    To its credit the Blackfish is very hard to shoot down with standard RPG/Alamut/MAAWS/PCML-type launchers, I like to taunt the enemy by slowly orbiting the objective at low level to deliberately draw their fire and take launcher hits, it must infuriate them seeing their rockets hit me but having no effect whatsoever..:)

    However it's a cumulative thing and after about 3 or 4 hits several damage panels have started turning red, so at that point I zoom off to the repair base..:) 


  5. On ‎02‎/‎06‎/‎2018 at 6:32 PM, teabagginpeople said:

    This is off the top of my head. But If I remember this correctly the flaps will only work when you use the auto vectoring. on manual it changes changes angle of your trust..

    doesn't seem like you need em anyway. 

     

    It took me months to find the correct Blackfish VTOL keys by trial and error and by trying new key assignments because Bohemia messed it about in new game updates.

    For the record- to takeoff I select auto-vector,

    hit Q to get the nacelles pointing straight up,

    go to 100% throttle,

    as soon as the wheels leave the ground select manual vector and pull back the stick to go up like a rocket at 45 degrees. 

     

    To land-  reduce speed from very fast, by selecting auto-vector,

    hit Q several times to get the nacelles pointing straight up,

    throttle to 0%,

    hold the airbrake key.

    When speed drops to less than 200 kts,  increase throttle to about 25% to ward off a sudden stall.

    Start praying as you  juggle the throttle to avoid dropping like a stone.

    The beast will maintain height if the throttle is around 65%, anything less than that will see it descend.

    I usually touch down with about 40% throttle which gives a nice firm rate of sink, and a forward speed of walking pace, but don't touch down at less than about 30% throttle or it might explode.

     

    Even so, it's still a beast to fly, I still crash and explode in multiplayer through pilot error about 1 flight in every 6 (a bit like playing russian roulette), but my excuse is that getting hit by AA shells and getting locked up by SAM's and fighter planes is kinda distracting..:)

    PS- I'm still trying to get the flaps to work by trial and error..

     

    r-roul_zpsvjvakc3d.jpg~original

     


  6. Most planes have an airbrake (or 'speedbrake') which comes in useful if we want to bleed off speed in a hurry.

    For example I can't get the flaps key to work properly in the Blackfish yet, so I chop the throttle and keep my finger jammed on the airbrake key to bring the speed down fast, and I also throw in a few steep s-turns to impress my team-mates on the ground to bleed off inertia, the big heavyweight thing is full of it.

    We Blackfish jockeys are an elite on the KOTH servers, I love to see my teammates little legs running out of spawn to climb aboard. One said once- "I hope the pilot knows what he's doing", and another said- "Relax, PoorOldSpike is at the controls"..:)  


  7. Why speak online anyway?

    I've put in over 3000 hours on the King of the Hill servers and although I've got a mic I've never plugged it in, I just get on with concentrating on playing instead of yapping..

    Anyway if I've got something important to say, I can simply type it in if I have to, for example if my tank gunner is swinging the gun in all directions like a crackhead as we move, I type in "WATCH YOUR FRIGGIN FRONT!"

     

    Likewise if I'm transporting paratroops in a heli and they're slow to jump as we arrive at the objective and flak is coming up, I type-

    "JUMP YOU NUMBNUTS!"


  8. On ‎28‎/‎05‎/‎2018 at 8:38 PM, Kirov (DayZ) said:

    OK, now a related heli question - I'm playing Exile right now, however I can't find much information on the helo models which have been modded in. For example, there's that AZ H1 helo (or whatsisname), but I can't find any info on its weapon systems etc. There's nothing on the armaholics, no info on which real-life model it's based on, nothing. It seems that Exile wiki is missing many crucial entries. Can you guys tell me what to do when I want more data on non-vanilla aircraft?

     

    I haven't got any chopper mods, but if I had, I'd flight-test them in the editor by trial and error, pressing keys to see what does what.

    Alternatively I'd flight test them inside the game in the server by keeping to a relatively safe area so I don't get shot down while I'm learning it.

    I'd probably begin by pressing the F key to  cycle through any weapons it might be carrying such as cannon, AT missiles, AA missiles.

    • Thanks 1

  9. On ‎27‎/‎05‎/‎2014 at 12:45 AM, zguba said:

    I've noticed that many players still try to take out helicopters with small arms. It's probably caused by former fragileness of their hitpoints, letting players to use even their pistols as AAA weapons; this has improved over last months. Shooting down military helicopter now requires proper weapons and some skill rather than random firing towards target.

    What about testing helicopters against projectile weapons - should be enough to try both gunships, any transport copter and one weapon of each caliber.

    Player can damage various parts of helicopter: engines, rotors or their shafts, fuel tank (usually under vehicle's center of mass), in case of gunships also turret guns. Pilots are obviously fragile, but most have protection enough to stop 7.62x51mm rounds.

     

    Well I've put in over 3000 hours on the KOTH multiplayer servers and have had plenty of goes at assorted chopper types with assorted weapons, and below are my findings as of May 2018, (I presume playing AA3 offline in single-player mode will produce the same results?)

     

    AA launchers vs choppers- one missile hit will usually bring down any chopper in the game IF- repeat IF- you can get a lockon AND IF your missile isn't decoyed away by chaff/flares!

    (It's harder to lock up gunship-type choppers because presumably they've got some built-in stealth properties)  

    Generally speaking, I'd estimate that your chance of downing a chopper is only about 25% for each missile launched, and if you weren't carrying many, they soon run out.

     

    Navid 9.3mm MG- I love this baby more than I like AA missiles, so it's my preferred anti-helo weapon!

    It's ammo loadout (in KOTH) is 4 x 150-round mags and the trick is to hose down choppers with sustained fire (keep the trigger held down for an entire 150-round mag without a pause) and the chance of downing a chopper at low-to-medium range and altitude is about 70% for transport choppers and 50% for gunships. Range has an effect so don't waste ammo shooting at far-away choppers or high-flyers.

    PS- even if you haven't brought a chopper down, you might still have forced it to return to base for repairs.

     

    Bazooka-type rocket launchers, e.g. RPG's- Yup, they can make mincemeat of choppers IF you can get a hit, and that's the problem because they're not lockable (unless new DLC's have introduced lockables), so you have to use your eyeball alone to get a hit which is bloody difficult, so forget it unless they're flying lowish, slowish and close-ish.

     

    AT missile launchers - yup that's what I said, antitank missiles such as Titans can down choppers, (I've done it myself) BUT, and it's a big BUT, they have to be hovering stationary or near-stationary or you don't stand a chance of getting a hit.

    The AT won't lock on to airborne choppers but no sweat, just fire and keep your crosshairs on the chopper and the missile will fly down the crosshairs and toast it even at very long range.

    (If a chopper lands, you CAN get a lockon because your AT launcher will now classify it as a ground target hehe)

     

    Small arms are not renowned chopper killers, but you might as well have a squirt at choppers if you like (preferably on full automatic) and maybe you'll nobble the pilot or inflict some damage, especially against weaker transport choppers.

    However, sniper rifles can kill chopper (and Blackfish) pilots with one shot and down they go , (it's happened to me more than once, grrr...)

     

    Grenade launchers vs choppers- I've had the occasional pop at nearby airborne choppers but have never managed to hit one, however if they've landed and are within reasonable range you can hit them fairly easily  but it might take more than one grenade to do it. 

    Same with hand-thrown grens, it might need two or more to trash the chopper. 

     

    PS- As I mentioned, I've been playing almost solely on the AA3 KOTH servers for the past few years, but if anybody can recommend any other fun servers I'd like to give them a try too..:)


  10. 11 hours ago, Kirov (DayZ) said:

    ..For now, I'm leaving the controls, decreasing mouse sensitivity a bit and thinking about additional gear (trackIR, HOTAS, pedals, in that order).

     

    Forget that fancy stuff, just get a cheap simple joystick to start with and you'll be running rings round von Richthofen in no time.

    Heck I've got a brandnew super-duper spare joystick that I never use,  it's yours for free if you come over to Plymouth UK to pick it up..:)  


  11. 1 hour ago, teabagginpeople said:

    Bahaha hollllllyyyy shit. You 70 and playing Arma.This is brilliant. 

     

    Yeah we old farts can run rings round todays snot-nosed snowflake kids, I'm currently Level 123 (Elite) on the King of the Hill multiplayer servers because I've got my sh*t wired tight..:)

    Here's me leading my human "Iron Man squad", I tell my recruits- 

    "Stick with me if you want to live!"

     

    AA3-inf-tks_zpsw2lxoxbf.jpg~original

    • Like 3

  12. On ‎27‎/‎04‎/‎2018 at 5:04 PM, Kreigar said:

    I'm thinking about picking up Arma 3 (I know, I've waited a long time), but I have some questions about underwater combat, particularly shooting underwater...

    Does Arma 3 respect this reality...

     

    I ran several pages of underwater tests with guns, mines etc here which might interest you-

    Example screenshot-

    AA3-frog5_zps20d0303f.jpg~original

    https://forums.bohemia.net/forums/topic/165403-weapon-tests/?page=5

    • Like 2

  13. On ‎03‎/‎05‎/‎2018 at 9:51 AM, mariasmile509 said:

    ..Sometimes I wish I were 15 years younger so I could start again, knowing what we have out there now!

     

    Hi, what's age got to do with anything? How old are you anyway?

    I turned 70 the other day and still feel 18..:)

    • Like 5

  14. I bought Tanks DLC recently and just wonder if there are any new keys I need to know about above and beyond the standard game keys, is there a list somewhere?

    For example I found out by accident that Ctrl-R starts/stops the Nyx (Recon) radar spinning.

    PS- what does the radar DO anyway, does it just spin for eye-candy purposes?


  15. On ‎30‎/‎04‎/‎2018 at 12:46 PM, Kirov (DayZ) said:

    2) Mouse sensitivity – what do you recommend? I read that people suggest lower sensitivity, but I've noticed some drawbacks (like I have more problems with practising U-turns).

    3) Mouse movement – is it me or are lateral mouse movements work variously depending on the heli’s speed? Like, it’s yaw on low speed but roll on high speed?

     

    If you use a mouse for heli and plane control you'll soon be up sh*t creek!

    Ask your parents for cash for a joystick, and if they refuse tell them you're going to join the local street gang and run wild!

    They'll soon cough up..;)


  16. Yeah I wish Boh would stop messing Arma3 about with new upgrades all the time because not only do they bring new glitches but they change the whole way the game plays, making all older tutorials and screenshots obsolete!

    PS- I was kicked off the KOTH Deathwave server 4 months ago for alleged "Spawn camping" and haven't been able to get back on so I presume its a permanent ban, yet I FRIGGIN WASN'T SPAWN CAMPING!

    I remember I ambushed a Strider full of enemy so maybe a snowflake KOTH Admin was on board and was one of them I toasted, and he went into 'pout and sulk revenge mode', haha..:)


  17. On ‎04‎/‎05‎/‎2018 at 4:58 PM, Grumpy Old Man said:

     

    Throttle should be adjusted with shift and z/y per default, with all increments in between 0 and 100.

    Are you sure you're looking at the plane control keybinds? The blackfish is classified as a plane in these regards, even when AI usually make a vertical takeoff.

     

    Thanks mate I tried it and you're right, the trick is to use the keyboard for throttling like you said and not the joystick throttle lever..:)

    I also fly in external view so I can see how the machine is sitting in the air and get better situational awareness than if I was cooped up in the cockpit.

    I can now fly the Blackfish and Xian reasonably well, takeoff is easy but for landing they both need fierce concentration as you have to carefully juggle nozzle angles and throttle settings to overcome their massive inertia and they're still a lot harder to land than before the infamous patch 1.70.

    To make matters worse on the servers you're continually getting your concentration broken on the landing approach by an insane cacophony of warning beeps as enemy SAM's and jets are locking you up, they can sense you're a sitting duck and go into "feeding frenzy" mode..:)   

      

    • Like 1

  18. On ‎04‎/‎05‎/‎2018 at 6:19 PM, (2142)gen.reaper said:

     

    It just says "You was kicked from the server", no explanation why. 

     

    It happens to me and everybody sometimes, for example I joined a KOTH server only this morning and after two minutes I was kicked without any reason given, maybe an Admin kicked me to make room for his pal to join, ha ha..:)

     

     

     


  19. On ‎01‎/‎03‎/‎2018 at 3:33 PM, Baitem said:

    40mm Grenade Launcher is not suitable for armored vehicles: /

     

    Right, it can't scratch tanks, but it might damage light AFV's, and it can puncture armoured car tyres..:)

     

    -------------------------------------------------------------------------------------------

    PS- everybody, I've still been grounded with the Blackfish and Xian VTOL's since patch 1.70  year ago, despite watching youtube instructional vids and trying in vain to contact somebody who can tell me how to fly them.

    The main problem is that they only seem to have two throttle settings, 0% and 100% with nothing in between!

    For example when flying something like a standard Mohawk chopper, thrust can be increased/decreased simply by moving my joystick throttle lever up or down a few notches to get a desired intermediate setting such as 25% / 50% / 75% etc, but with the Blackfish and Xian the throttle immediately goes to 0% or 100% no matter how gently I move the lever.

    I've put in 3000 hours on the King of the Hill servers, and in the past the skies there used to be full of Bfishes and Xians, but now the skies are almost empty of them because most people including moi can't fly them.

    Occasionally some brave soul will have a crack at it but usually ends up strung up on wires or in a treetop!  

    • Like 1

  20. 1 hour ago, R0adki11 said:

    Is this happening in default Arma3 or with mods (if so which mods) ?

     

    I haven't installed any mods for the past 6 months, and as the issue only began a few weeks ago it can't be mods that are causing it.

    In fact I'm not into mods very much at all, I play mostly vanilla with just a few stock DLCs like Karts and Choppers. 


  21. 36 minutes ago, lex__1 said:

    It is also visible in the editor of a vanilla game. At a stage of loading of the card, some houses lag behind in obtaining the texture. In a network game it often occurs.

     

    Thanks, I've noticed it seems to happen a lot on the KOTH servers, and it also sometimes happens in the editor, but as far as I can remember it hadn't used to happen in the past until a few weeks ago.

    I know Boh are in the habit of often tweaking Arma3 (not always for the better) so I'm just wondering if they've accidentally done anything that might be causing it it, and if it can be cured?

    PS- I haven't installed any mods in the past 6 months, so mods are not causing it. 


  22. Sometimes occasional buildings in the middle or far distance are plain white without any textures, and the textures only appear when I get closer.

    This hadn't used to happen, so have Boh tweaked the graphics or what?

    I've tried configuring every graphics setting under the sun but no matter how much juggling I do, the issue remains, any advice?

    • Like 1

  23. Haha I've been making sensational posts to try to help Bohemia repair their bolloxed-up AA3 1.70, and a knuckledragging mod has just hit me with this warning below. Huh you try to be nice..(sniffle)..

    Look Boh, I can't waste any more of my time trying to help you if you won't listen; so as far as I'm concerned AA3 is now a dead duck until you fix it, and until then I won't be recommending it to noobs who are thinking of buying it, I'll tell them there are plenty of other games and flight sims around that they can choose from..:)

     

    AA3-warning_zps52stjj3d.jpg~original

    • Like 2
×