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SHADY1

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About SHADY1

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  1. SHADY1

    how do i get crossfire working

    what are your setting's and how many FPS are you gettting?.
  2. and im getting 1 HIS 5970 and i plan on cross firing it with a powercolour 5870 so i can play this game on high and max settings, but iv been put off after discovering that this game does not fully support crossfire out of the box, And that you have to hack the exe files to get it to work, how ever my information is old and im wondering if the situation has changed http://forums.steampowered.com/forums/archive/index.php/t-903869.html, has there been a new driver out that has addressed this problem?.
  3. SHADY1

    Cover system

    In Medal of honour they had a system that allowed you to calibrate how far you wished to stand up or knell down, what this allowed you to do was to in a sense peak over objects and in the possess exposing as little of your body to enemy fire and still giving you the ability to fire back. It gave you both protection and freedom of movement because you where able to reposition your self on the fly. I was wondering because you already you are able lean around corners in this game wether it possible to implement some thing like iv just described. If some one wants to create a add-on that allows this please do.
  4. SHADY1

    Experience from other games

    i believe the combat in pr now is very much like real warfare they have pretty much hit it on the head. In regard too aim and bullet deviation, if this game what’s good game play it should try and emulate and embellish upon PR.
  5. I am aware that there are little spelling mistakes scattered through out this post, please be aware my editor is on vacation so this is the best i can do. I have highlighted key words and farcies too assist in assimilating all this. Im sorry a five word post was not going too deliver the message so your going too have too read it all. A lot of games or mods have attempted too do what ARMA 2 is planing too do make a realistic war simulator. One of the is a very obscure mod known as project reality by black sands studios. It made a lot of mistakes about how too go about making a realistic fps but mistakes are good because they teach us things we did not expect and help as too achieve a greater understanding. how ever making the same mistakes twice well…. It not good. I feel It important I shear the knowledge obtained from making this mod. During the early stages of the mod the team made the mistake of making the weapons too accurate what this resulted in was a game consisting solely of sniper warfare and almost no team work or cooperation. We found it preferable too just camp out some where in a counselled position and snipe other players. Working together as a squad was out of the question because this was a game that a concealed solder with a standard rifle could kill an entire squid uncontested so staying together or working together meant you where basically lining up ducks in a row for the other team for them too shot . This kind of game style was not very popular nor did it deliver the true experience of real warfare. Shooting in combat is buy no means any thing like firing on the range against inanimate objects who aren’t trying too kill you. The fear of having people shoot at you and dodging the bullets by ducking in and out of cover. This and a number of different other factors does not leave you a lot of time too calmly drew a bead on a target and fire as you do on a range. So making the weapons that accurate was illogical because it simply impossible too do in a combat situation making it unrealistic. And I must also stress us players did not like how the game played on the public servers. 0.8 But the Dev’s had a idea on how too make the came more realistic and more like the real experience. And that was too add bullet deviation. What this did was make the bullets less accurate at mid range. And I must say it was a brilliant idea and worked very effectively. It now was extremely unlikely you would be able too shot a enemy and kill them in a single shot or snipe them. What was now happening was you would fire on a enemy and he would most likely then take cover and fire back leading too a exchange of fire. This was a welcome change from the tediousness of the pervious version because now the fighting was now far more intense and heart thrilling. It was more like real life bullets flying every where. And bigger and better fire fights. This brought about a change on the servers breathing new life into the mod banishing the stale and stagnate warfare of the previous mod. The tactics evolved and the players rouse too met these challenges head on. Team work and working as a combined unit became more common place and unlike before it was now viable too work together with out fear of being picked off by campers. Because the weapons where less effective we had too work together more too achieve the same goals just like in real life combat. We also enjoyed the team play experience because it brought another element too the game. We stil had too kill the people on the other team and we could no longer just snipe them like we did in pervious versions. So we now had too use real infantry tactic’s in order too kill the person such as flanking and suppressive fire in order too advance and win against the enemy. You have too admit the sounds a lot better then what the game was like in the earlier version. 85. Suppression in the previous mods was none existent so as a experiment the dev’s introduce a scheme too implement it into the game. What the idea was when you get shot at and the round lands in your general proximity the players screen would temporarily fog up rendering the players unable too fire back accurately. In real life suppression work on the principle of intimidation making the recipient unwilling too return fire on fear of being shot. Unfortunately in a video game that is impossible because quite frankly as players we don’t exactly care very much if we get shot. How ever the fogging vision worked and brought out the desired effect. These changes made the mod even more popular. Before these changes the game had at least 200 now it up too 500 hundred or more, so it pays too get things right. PS. I have no confidence that this post will achieve any thing but meah Im looking forward too this game and I must say I rather not have it make the same mistakes other games have already made.
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