Alphadelta
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A.C.E. Advanced Combat Environment Mod 2
Alphadelta replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
My dream for A.C.E 2: Include everything from A.C.E 1 that we've come to love. It's already perfect so just port it as is PLUS: A Iraqi-Afghani-esque map - Something about half the size of Sarhani with some variation; small afghan like villages in greenzones, small Iraqi style towns connected by major roads, terrorist training camps, something akin to cave systems, hill top fire base positions etc etc Some units - A selection of different looking islamic militant units; big bearded taliban chaps, al queda guys, iraqi militia types. Some hardware - Some crappy looking 1970's ex soviet armour; BTR-60's, BMP1/2, ZU-23, T-55's. Some missions - Port domination to the new island and set it up so that the Al-queda and Iraqi chaps are holding the small towns, and the taliban types are holding the villages and training camps. This sounds like a lot of work but for me it would be the final 10% needed to complete A.C.E as the ultimate modern infantry sim. Cheers -
The Unsung Release 1 (Alpha)
Alphadelta replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
SGT_SAVAGE, Thanks for the graphics suggestions. I set them exactly as you showed yours and frame rates are much better now. Ironically most of your settings were higher than mine! However I think the key problem was that I had set postprocess effects to very high. Maybe lowering shaders a bit would help also. Didn't kegetys release some kind of mod that allows you to have high shaders without fps problems being induced by heavy folliage? Cheers -
The Unsung Release 1 (Alpha)
Alphadelta replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
First of all thanks for the hard work!! The islands are just beautiful, the hueys look fantasticly detailed and the units are all unique, accurate and well-made! The bad news for me is that the mod is basically unplayable because of the terrible frame rates. I tried a view distance of 500M's and it made little difference. Trying to fly a chopper with 500M view distance is like trying to walk down the stairs in the dark, very dangerous! My system spec isn't great but it runs every other mod with 30+fps. My system is: Quad core Q9550, GF 9800GT TOP, 4GB RAM. What sort of spec machine do you need to run this mod? Cheers -
"Campaña de Malvinas" can be directly translated to "Campaign of Falklands". Malvinas is just the spanish name for the islands. The Spanish have their own words for many countries, for example Germany in Spanish is "Alemania". So if a Spanish-speaking mod maker were to make a "Campaign of Germany" they would translate it as "Campaña de Alemania", that doesn't mean they own Germany! :) Hopefully the mod-maker will develop an English language localised version and the name of the mod will be translated correctly i.e "The Falklands Campaign". Cheers and thanks for the hard-work, looking forward to this one!
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ARMA 2 DE 1.01 (final) Impressions - Post ALL Impressions/Videos/Screenies Here
Alphadelta replied to funnyguy1's topic in ARMA 2 & OA - GENERAL
Fantastic!! ArmA is about as good it gets when it comes to infantry simulators. I'm very happy to hear that ArmA II has not strayed far from the tracks laid-down by OFP and ArmA. Cheers -
Vietnam: The experience - "co24 Delta Sweep NAVY SEALS".
Alphadelta replied to Alphadelta's topic in ARMA - USER MISSIONS
Ambushes are controlled by triggers linked to the players movement. Once you get close to the ambush point the AI will move towards your position. In reality, SEALs would squat all night in uncomfortable positions waiting for their prey to come into sight. Not sure I know too many players willing to do that! :) Cheers -
Vietnam: The experience - "co24 Delta Sweep NAVY SEALS".
Alphadelta replied to Alphadelta's topic in ARMA - USER MISSIONS
It just uses VTE which is a single modification. http://www.armaholic.com/page.php?id=3560 Cheers -
Vietnam: The experience - "co24 Delta Sweep NAVY SEALS".
Alphadelta posted a topic in ARMA - USER MISSIONS
MISSION DOWNLOAD : http://www.sendspace.com/file/ebpbny Delta Sweep - NAVY SEALS (co-op 24 players/revive): You are part of a SEAL Platoon operating in a river delta in Southern Vietnam. Your base of operations is an ARVN HQ at the mouth of the delta. Use the PBR patrol boats to move up the delta from objective to objective. If you wish to return to base, use the radio to order the assigned helicopter for your squad, to fly your position. When everyone has boarded the helicopter, use the radio to tell it to return to to base. Note: This is a revive mission with on call HELIVAC. It works in Co-op and single player. Eliminate the V.C Patrols in this sector. Attack V.C Mortar positions on this hill. Destroy the three enemy hooches at the dock here. Execute an NVA and a V.C officer at the village here. Destroy the enemy artillery in this town. Use this clearing to Ambush re-inforcements coming from the North East. Defend Fire-Base Zulu against enemy wave attacks. Destroy the NVA AAA emplacements on either end of the bridge located here. Clear the paddy fields in this sector. Ambush an NVA column at the village located here. OVERVIEW: Cheers -
Vietnam: The Experience - final alpha
Alphadelta replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
MISSION DOWNLOAD : http://www.sendspace.com/file/ebpbny Delta Sweep - NAVY SEALS (co-op 24 players/revive): You are part of a SEAL Platoon operating in a river delta in Southern Vietnam. Your base of operations is an ARVN HQ at the mouth of the delta. Use the PBR patrol boats to move up the delta from objective to objective. If you wish to return to base, use the radio to order the assigned helicopter for your squad, to fly your position. When everyone has boarded the helicopter, use the radio to tell it to return to to base. Note: This is a revive mission with on call HELIVAC. It works in Co-op and single player. Eliminate the V.C Patrols in this sector. Attack V.C Mortar positions on this hill. Destroy the three enemy hooches at the dock here. Execute an NVA and a V.C officer at the village here. Destroy the enemy artillery in this town. Use this clearing to Ambush re-inforcements coming from the North East. Defend Fire-Base Zulu against enemy wave attacks. Destroy the NVA AAA emplacements on either end of the bridge located here. Clear the paddy fields in this sector. Ambush an NVA column at the village located here. OVERVIEW: Cheers -
Vietnam: The Experience - final alpha
Alphadelta replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
Still playing now! But here are the group shots. -
Vietnam: The Experience - final alpha
Alphadelta replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
Reconnecting just to respawn seems a bit rediculous to me..It will also put extra strain on the server having people reconnect all the time. In Domination revive you have the option to either be revived, or wait 300 seconds and respawn at base. It's a very good system. Yeah they were good games. I'll be on again tonight for the big one. Almost definitely your mic, they're generally cheap and poorly made pieces of equipment. Do you have a mic/headphone jack on the front of the case to try?. Thanks for the compliment about being sl. Now if only Rambo, sorry Kilmer, had listened!! :P I have a request. Could you at some point release the template for your mission. I don't mean the template of object locations, but rather the scripts and coding for things like the helicopter extraction/revive. It would make it really simple then to change the objectives, build new target locations etc and produce more similar missions. Cheers -
Vietnam: The Experience - final alpha
Alphadelta replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
The last 2 don't really show the magnitude of what we were up against. The place was swarming with V.C and the three of us (Horror, Take and I) had only pistols after crossing a river. I managed to killed a 2 man guard and take an AK. I hid behind a berm and by popping up, firing, then moving down the berm towards the right flank I killed off ~30 enemy soldiers. I held the right flank until I had defended the attack. Only when I crossed the paddy in front of me to revive Take and Horror, was I finally shot and we failed the mission. The only real problem with this mission is the revive system. I think there should be a timer - If you don't get revived in 5 minutes, then you respawn at base. -
Vietnam: The Experience - final alpha
Alphadelta replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
The mission was fantastic tonight. Some good teamwork, even with some language barrier complications. I did almost all the flying, and I didn't crash once! Some screenshots: Cheers -
Vietnam: The Experience - final alpha
Alphadelta replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
I'm in a difficult timezone so I can't really play on sunday nights. I was up until 4am last night!! I'm on now if anyone wants a game. Cheers -
Vietnam: The Experience - final alpha
Alphadelta replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
I got on the PMC server tonight and the mission was superb. Great teamwork and the server was busy, the huey insertion/extractions were crowded. I did quite a bit of flying and a fair bit of crashing. I count 11 including myself. Higher than the sun! There were countless people joining the server, and then disconnecting because they didnt have the mod. Cheers