Jump to content

FunkD00BiesT

Member
  • Content Count

    34
  • Joined

  • Last visited

  • Medals

Everything posted by FunkD00BiesT

  1. Good job! Very nice mission, having allot of fun with it! Now on to some issue's/requests: 1st) Mechinized squads got stuck at the closest objective, seemed like they were waiting for the vehicle to reach a specific point but it could not reach it/AI driver was stuck. 2nd) When I made a dynamic CTI for Arma 2 with the same functions your using I was able to specify that roads and airport runways be avoided, is this still possible? 3rd) I like to be picky on my teams, is it possible to give a kit to a AI unit via action, atm I'm forced to have them pick it up from the ground. 4th) I'd really like it if there were medical teams that would go and clear the battle field of the dead. Dispatched after FOB deploiyment or summin? This might be hard to do but would be epic! 5th) FOB placement is hard to do and your basically forced to find flat area's or risk not being able to enter them. I'd also like this to be a transport from base and not a POOF here's a FOB enjoy..... 6th) Defence objects like MG nests would be very nice to build or place. Thats all the ramblings I have for now and thank you again for your hard work! ---------- Post added at 07:49 PM ---------- Previous post was at 07:28 PM ---------- Good job! Very nice mission, having allot of fun with it! Now on to some issue's/requests: 1st) Mechinized squads got stuck at the closest objective, seemed like they were waiting for the vehicle to reach a specific point but it could not reach it/AI driver was stuck. 2nd) When I made a dynamic CTI for Arma 2 with the same functions your using I was able to specify that roads and airport runways be avoided, is this still possible? 3rd) I like to be picky on my teams, is it possible to give a kit to a AI unit via action, atm I'm forced to have them pick it up from the ground. 4th) I'd really like it if there were medical teams that would go and clear the battle field of the dead. Dispatched after FOB deploiyment or summin? This might be hard to do but would be epic! 5th) FOB placement is hard to do and your basically forced to find flat area's or risk not being able to enter them. I'd also like this to be a transport from base and not a POOF here's a FOB enjoy..... 6th) Defence objects like MG nests would be very nice to build or place. Thats all the ramblings I have for now and thank you again for your hard work!
  2. FunkD00BiesT

    RTS - Farm Wars

    Hey Schwab, man good to see your still around :) Sorry not many screen shots and not many core changes to the mission, still learning how you did what you did tbh :P Any info on the kingdoms project as that is actually what I'm interested in as it could be adapted to other maps as apposed to life stock?
  3. FunkD00BiesT

    RTS - Farm Wars

    I've uploaded my altered version of the mission and it can be found here: Mission 7z
  4. FunkD00BiesT

    RTS - Farm Wars

    Hi yeah, I've not as yet ported the mission to another map. What i have done is added the ability to create the weapon lists from your configs so the weapons that you can find in the enemy vehicles can be any thing. As far as porting it to another map, not really sure if it would be a good idea with the cattle, maybe some other form of resources. I've tried to use PMC units for East side, but this is a bit messy since they are Resistance side, the player units are ok since i just changed the class name in the mission.sqm. the SUV's have also replaced the UAZ's. but that it for the moment. Any way if you want to try out my version, as it is atm you'll have to contact me on skype. look for "funkd00biest".
  5. FunkD00BiesT

    RTS - Farm Wars

    Is any one messing around with this mission atm? I've been on and off for some time now fixing problems that pop up like script errors and such. Changed the weapon/mag lists to be read from your config instead of being fixed. Added a few fixed weapon configs for handgunner and shot gunner that would take gear from the availible weapons to your comany and equip them with it. Basically the handgunner becoms a MG guy and the shot gunner Gren/AT if you have the spacified kits availible. Also run the base crate script on the support chopper to help rearm in the field. Issue's: ATM with the higher amount of weapons and ammo you might take some time to get the combination your looking for to play with. Also the enemy spawning seems to bug out after a few hours, only spawning vehicles but no infantry. possibly running out of groups HQ some times does not get dropped out of plane, added a messy workaround to just move it to your chosen start point. No AI commander for either side. Testing crate is still in the mission to check what is returned from the config files. Let me know if there is still any interest in this mission.
  6. Thank you, I did notice it there and extracted it.
  7. I see the Mpmissions folder inside of @ACE is empty now, has it moved? or are the missions added to the normal mpmissions automatically?
  8. Thanks busy uninstalling and will install V0.5.1 Update: Working now thanks.
  9. Hi, The web interface does not work anymore. When I tried to run it, it started updateing ruby gems and installed gems. Quote from CMD window: .... You have requested to uninstall the gem: Rack-1.0.0 actionpack-2.3.4 depends on [rack<~> 1.0.0)] actionpack-2.3.5 depends on [rack<~> 1.0.0)] if you remove this gems, one or more dependencies will not be met. continue with unistall? [Yn] ...... Right now at first I thought well if it has dependancies then I'll say no. But the interface did not open and it had some error I failed to record. Any way ran the command again but this time I said Yes. The web interface CMD window: This program needs to remain running during Updater operations starting the web client... please be patient Missing the Rails gem. Please 'gem install -v=', update your RAILS_GEM_VERSION setting in config/environment.rb for the Rails verion you do have installed, or comment out RAILS_GEM_VERSION to use the latest version Installed. Now I have 3 environment.rb files one of them are in "config" folder. I have them in: Six-Updater\tools\ruby\lib\ruby\gems\1.9.1\gems\haml-2.2.16\lib\sass Six-Updater\tools\ruby\lib\ruby\gems\1.9.1\gems\rails-2.3.5\environments Six-Updater\tools\ruby\lib\ruby\gems\1.9.1\gems\ruby-openid-2.1.7\examples\rails_openid\config The File in the Config folder has no "RAILS_GEM_VERSION" only "RAILS_ENV" & "RAILS_ROOT". So thats my problem, Any suggestions?
  10. FunkD00BiesT

    CRC Error whilst installing

    Had the same issue, Since the Dedicated server was still running, Killed it and it installed no prob.
  11. FunkD00BiesT

    Zeus AI Combat Skills

    When I start Zeus with ACE 2 I get some no entry errors: Warning Message: No entry 'bin\config.bin/CfgWeapons/M4A1/Single.displayName'. Warning Message: '/' is not a value That is just one but there are a few, AK_Base, M16_base and again M4A1. Now for the client it's not really a problem since you can just click ok and continue with the game, but this will halt a Dedicated server starting up.
  12. FunkD00BiesT

    ACE2 Dedicated Server setup? NEED HELP!

    I've got the same problem, I can get it to run but it does not finish the update at some point.
  13. Anyone else getting "Missing ;" when using this command?
  14. FunkD00BiesT

    SLX Mod WIP

    The SuppressFor command seems to have a problem, every time it's executed it returns the error "Missing ;" Arma 2 Problem? Only other Error thats still presistant it the SLX_Group array thats not declared globaly, might be declared local to a statement some where making it unavailible to other scripts.
  15. FunkD00BiesT

    SLX Mod WIP

    Hi I have enabled the SLX_AISkill.PBO again, only I load Zeus After I load SLX. The BushWars units you refer to, are these the released units for ARMA 1? If they are, we are aware that they do cause allot of lag and are not recommended for ARMA 2 yet! Also the units firing into the air, I can confirm this, but it also looks like they are firing over enemy to try and supress them? Update: I have fixed the _stopUntil error by making it a Public variable in danger.fsm, IE renamed it to "stopUntil".
  16. FunkD00BiesT

    SLX Mod WIP

    Firstly I'd like to say very nice work indeed! For this test I used my client with a few mods together with our Dedicated server and a few mods on it as well, I will list both's rpt's filtered to the best of my ability. Client did not have allot of errors and the file size was only 60KB. Server however was allot bigger, 13.4MB. Mission I used for this test was DomiA2 AI West 1.20 Also I removed the SLX_AISkill.PBO since I'm using Zeus AI combet Skills. both on server and client. Hope this helps.
  17. GeForce GTX 260 896MB Memory, I've tried with memory settings on very high and high both crashed. Is it only the memory setting that plays a role in the crash or do I have to lower other settings too?
  18. What I've seen is mostly the same tell trail, allot of object not found messages possibly filling up some buffer? Once this buffer hits the max size(294mb) I get a out of mem error. I'm at a loss to say what memory is being talked about here. Graphics card maybe? part of ARMA.rpt Client: Object 2:3187 (type Type_82) not found. Client: Object 2:3195 (type Type_86) not found. Client: Object 2:3194 (type Type_96) not found. Client: Object 2:3194 (type Type_95) not found. Client: Object 2:3196 (type Type_67) not found. ErrorMessage: Out of memory (requested 7 KB). Reserved 294912 KB. Total free 0 KB Free blocks 0, Max free size 0 KB end of Arma.rpt
  19. FunkD00BiesT

    VopSound 2.1

    Warning Message: No entry 'bin\config.bin/CfgWeapons/M4A1/Single.displayName'. Warning Message: '/' is not a value Almost every weapon listed a few errors like that, anything I missed?
  20. FunkD00BiesT

    RTS - Farm Wars

    Wicked man, can't wait to test it on our brand new server \o/ absolutely excellent work, really appreciate it.
  21. FunkD00BiesT

    RTS (7vs7vs7) - Kingdoms

    Very very nice indeed. If possible can you add ground detail settings along with View distance settings. Mainly to help those out there having performance issues with grass on.
  22. FunkD00BiesT

    RTS - Farm Wars

    Don't know what you changed but I can tell you your last update fixed all my problems, exept for the missing unlimited ammo on the defense front :P No really great I really like that the enemy vehicles have any kind of items that you might want to use later, Feel like robbin hood running into fire just to go see what goodies I can grab before it pops, LOL ITs AWSUME!
  23. FunkD00BiesT

    RTS - Farm Wars

    Thanks, But the problem is not that I don't have them on the command selection menu, the problem is that I don't have access to there action menu through it, like you have with the units in your squad.
  24. FunkD00BiesT

    RTS - Farm Wars

    I'm running the mission on a local Ded server for the first time today and found these issues. Thanks, however I still lack a way of getting Player Slots controlled by AI to do that. If I could get to there action menu via the Command interface, I might be able to tell them to heal at the priest. However the action menu is empty when I access it. Then I've seen that the trucks take a rather long time to get going, found that they do eventually do what they intend to do, but this takes some time. Also have not seen a counter attack from the Resistance side with Joint Coop mode. Not sure if I should just wait longer, but in the old versions it took them about 10 min to show up. Some errors from the Server Error Report file: Error in expression <KRON_TRGFlag=> Error position: <=> Error Generic error in expression Target acqusition slow and inaccurate (may even select friendly) <- Repeated allot, but might be since I'm Hosting and playing on the same machine. Server: Object 3:3 not found (message 121) to Server: Object 3:73 not found (message 121) Magazine 75Rnd_545x39_RPK (75 ammo left) not found Magazine PG7VL (1 ammo left) not found Error R 2-1-M:2: Invalid path - length 1 Error R 2-1-M:2: Invalid path from [3813.24, 311.05, 8943.49] to [3735.00, 310.94, 8985.00]. Error R 2-1-M:2: Invalid path - length 1 Error R 2-1-M:2: Invalid path from [3813.24, 311.05, 8943.49] to [3705.00, 310.99, 8925.00]. Client Error Report: Error in expression <s select _index2) select 0; if (!isNull _unit) then { [_unit] join _group; }; };> Error position: <_unit) then { [_unit] join _group; }; };> Error Undefined variable in expression: _unit File mpmissions\__CUR_MP.Chernarus\dialogs\transferUnit.sqf, line 26 <- Happend when I had no AI left to transfer but clicked the "Transfer unit" button. User menu description 'BIS_MENU_GroupCommunication' not defined. 1:05:38.496 (3519.2) [x\cba\addons\events\XEH_preClientInit.sqf:16] Player spawn detected! User menu description 'HC_Custom_0' not defined. Unknown action Surrender Unknown action GetOver Client: Object 2:2755 (type Type_88) not found. Client: Object 2:2754 (type Type_96) not found. Client: Object 2:2754 (type Type_95) not found. Thats all I have for you atm, But I'm really enjoying this mission and system you have made, Keep up the good work.
  25. FunkD00BiesT

    RTS - Farm Wars

    Found that the Player slots controled by the AI are stuck on the Respawn fix island, Any way to get them back into the action?
×