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MulleDK19

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Everything posted by MulleDK19

  1. MulleDK19

    Bohemia Interactive's future ARMA 3!

    Which is why they're not really simulators.
  2. MulleDK19

    Bohemia Interactive's future ARMA 3!

    There's no need for dead bodies to disappear, just because they're ragdolls. Any respectful physics engine won't process bodies that's no longer moving, unless acted upon by a force (Like a bullet). Also, currently, dead bodies does not play the same animation in multiplayer, for all players, so if you shoot someone, and you see him falling one way, your team mates will all see him fall a different direction. So at the moment dead bodies are deceiving as cover. ARMA 3 doesn't even exist yet. Also, a lot of companies make multiple games at once... Including BIS. Can't really call them complex. And driving doesn't feel realistic, at all. The only type of vehicle that feels real are helicopters. Planes to some extent. And maybe tracked vehicles. But not cars, or truck or bikes. Argh. Would be cool with some DiRT 2 handling. That's realistic.
  3. MulleDK19

    Bohemia Interactive's future ARMA 3!

    I respectfully disagree.
  4. MulleDK19

    Bohemia Interactive's future ARMA 3!

    You said that. Not me. I was talking about animations. I'm not arguing that they are not pre-made animations. I'm just saying that they are animation.
  5. MulleDK19

    Bohemia Interactive's future ARMA 3!

    Where did I mention kinematics? You said ragdolls are not animation, while in fact, they are. Just because the game engine makes the animation, doesn't make them less animated. When my brain uses inverse kinematics to calculate the new location of my hand, my hand is animating.
  6. MulleDK19

    Bohemia Interactive's future ARMA 3!

    That's not entirely true. "Animation" is really just movement. The animation is just generated on the fly.
  7. MulleDK19

    Bohemia Interactive's future ARMA 3!

    A lot of games incorporate physics in multiplayer. There are several ways it could be implemented in a game like ARMA. One way, could be to replicate everything. Which unless you'd have a thousand physical objects at once, would be plausible. For ragdolls, you could do either no replication at all (Clients will calculate on there own, with the disadvantage of dead bodies not being the same players for all players), simple replication (Only key body parts, like pelvis and head would be replicated (or maybe just the pelvis), so just the upper body would be at the same place for all players, while legs and arms would be measured by the clients), or a full replication (The entire ragdoll is calculated by the server, and replicated to clients). Real world physics would greatly improve the gameplay, especially driving. Also it's much cooler to actually see enemies fall differently every time, rather than the same old animations over and over again. Wouldn't it be cool, driving a truck, notice an RPG flying towards you, then jump out the truck, hit the ground, and roll off, while the truck continues, then blows up? nom nom.
  8. MulleDK19

    Bohemia Interactive's future ARMA 3!

    I can't say I'm impressed with Outerra.
  9. MulleDK19

    Bohemia Interactive's future ARMA 3!

    I remember when FEAR required a powerful machine. I did a benchmark on my dads GeForce 470 GTX, and I got averagely 800 fps, lol.
  10. MulleDK19

    Bohemia Interactive's future ARMA 3!

    It's just a profile. It doesn't mean anything. Like I said, it's probably just an exact copy of the ARMA 2 profile. That way, if BIS uses the same engine for ARMA 3, the profile will already work. Or at least semi-work.
  11. MulleDK19

    Bohemia Interactive's future ARMA 3!

    There is no game called Armed Assault. It's Arma with the subtitle Armed Assault. Combat Operations in the US. Then there's Arma 2, which has no subtitle.
  12. MulleDK19

    Bohemia Interactive's future ARMA 3!

    I think those are just made in case a new game is made. Also, doesn't tell much, as there's no game called neither Armed Assault 1, 2 nor 3.
  13. MulleDK19

    Arma 2's Great Physics Engine!

    You obviously don't know how physics are incorporated in multiplayer games.
  14. MulleDK19

    ArmA and Consoles

    I seriously doubt that. Companies have to pay to put new content on consoles. I really doubt ValvE would pay for every person who wants to release their stuff on the consoles too. Also, at least for the Xbox 360, every change and new content has to be approved by Microsoft first.
  15. It's been changed. You no longer select team by the unit you select, but the index you choose: Left Shift+F1 = Select Team Red Left Shift+F2 = Select Team Green Left Shift+F3 = Select Team Blue Left Shift+F4 = Select Team Yellow Left Shift+F5 = Select Team White Left Control+F1 = Assign selected units to Team Red Left Control+F2 = Assign selected units to Team Green Left Control+F3 = Assign selected units to Team Blue Left Control+F4 = Assign selected units to Team Yellow Left Control+F5 = Assign selected units to Team White I've created an issue to get the old selection model back: http://dev-heaven.net/issues/18975
  16. MulleDK19

    FPS opinion

    Anything under 60 FPS is unacceptable to me. I notice if it drops to 55. And I'd rather something higher. I can feel the difference between 60 and 100.
  17. MulleDK19

    Arma 2's Great Physics Engine!

    It would be easier to name the games that doesn't. Now you're adding conditions. Fact is, a lot of games do it. I've never made a game without it.
  18. MulleDK19

    Arma 2's Great Physics Engine!

    You have no idea what you're talking about. I know more games that support ragdolls in multiplayer than not.
  19. MulleDK19

    Arma 2's Great Physics Engine!

    Cover? Bodies in ARMA 2 are not even replicated in multiplayer. They won't play the same death animation, and therefore not be in the same place. Like said previously, there are several ways of handling ragdolls in a multiplayer game. Either only replicate the torso, leaving the legs approx. in the right position, or replicate the entire ragdoll. Replicating a ragdoll is not much of a problem. It only becomes a problem if many people are dying at once. Please shut up. You make me sick.
  20. I haven't read your code, so I won't comment on it. However, instead of putting every name, just name the group leaders then do this to add all units of the specified leaders. _terrorists = units group leader1 + units group leader2 Or if everyone on the OPFOR team are terrorists, just add them all. _terrorists = []; { if(side _x == east) then { _terrorists = _terrorists + [_x]; }; } forEach allUnits; I haven't scripted for ARMA 2 for some time, so I don't know if there's a command to get all units of a specific side only. I'm not even sure that's how you concatenate lists. But I'm pretty sure it is.
  21. MulleDK19

    Arma 2's Great Physics Engine!

    You'd need a REALLY slow machine to have any kind of problems with ragdolls, whatsoever. It's not like there's a hundred soldiers that die at once, every second... Ragdolls in ARMA 2 are as feasable as any other game. Multiplayer or not. Sure. That's kind of what this thread is about. Real physics. And Bullet Physics is also going to implement DMM2 soon.
  22. MulleDK19

    Bohemia Interactive's future ARMA 3!

    Eh? Nothing would conflict with anything. What the? BIS has their own Motion Capture studio. All animations in all ARMA games are 100% motion capture... Except death animations.
  23. Not possible. The soldier with the highest rank is always group leader.
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