MulleDK19
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Everything posted by MulleDK19
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Morten's ArmA Dialog Designer
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Try to change compatibility mode to Windows XP. -
Morten's ArmA Dialog Designer
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Try to install the latest .NET Framework 3.5. -
Morten's ArmA Dialog Designer
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It's not a trojan, but it verifies your registration info online. -
Morten's ArmA Dialog Designer
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Like I said in the post right before yours. Change your numerical settings in Windows to use period as the seperator instead of comma. -
PMC ArmA 2 WRP Demo has been released!
MulleDK19 replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
More like 51.1996094 x 51.1996094 = 2621.4 -
PMC ArmA 2 WRP Demo has been released!
MulleDK19 replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How do you get 51 times 51 to be equal to 2621.4? (51x51 = 2601) -
Morten's ArmA Dialog Designer
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:) I was going to add a bug report page on my website, but haven't found a decent ASP.NET bug report system yet. Though, I'm thinking of making my own. I'm very strict with my sources. I don't like the thought of other's fooling around in my "car's engine". And I've had a lot of bad experiences with people claiming they own it. That's why I've never really released any mods for ArmA/Gmod Thank you :) Ya, I was thinking about that. I had some trouble using BIS' format in some very early versions of the tool. Though, I AM gonna make a function to import "builded" dialogs Making import function What do you mean? You can place the projects in any empty folder. Was going to :P I worked desperately on this, but there seems to be a bug in the .NET Framework preventing me from changing this. I was considering this, but thought it would be easier if there wasn't anything to overlay the working area. Maybe Ya, I know. Thx anyway :P When using the tool you're making dialogs a bit differently than you normally would. Instead of actual "classes" you make control types. You can inherit these, but you can not inherit controls. Edit Classes > NAME:INHERITS I'm thinking of a new system for the editing, yes. Already working on that :) SC? Task added SC/DC? Slow-click/Double-click? Slow-click should work, works for me. Didn't think it was much of an issue, so I left it. I don't want to restrict people too much. Thanks ^^ Error checking is already on my task list. Uhm? How to reproduce? This was a bug I didn't notice until I had released the tool. I am gonna scale it to fit the working area. The tiny grid is very useful. Zoom-mode is on my "Nice to have" list. I am working on a new selection/move/resize system. In a list box? Anyway, I am going to implement another way of editing. Already on my task list. Glad you like it :) Because we northern folks are using a fucked up numerical system :P Change your numeric settings to period. If you know any ASP.NET bug reporters, please write back. -
Who's going to resist buying on the 19th?
MulleDK19 replied to charliereddog's topic in ARMA 2 & OA - GENERAL
Buy? I already bought (pre-order). -
Voice of the closest players on field
MulleDK19 replied to -SONAF-Rebel's topic in ARMA 2 & OA - SUGGESTIONS
It doesn't work. I haven't tried out multiplayer yet, but in singleplayer if a soldier you're not in group with (eg. other group or enemy team), you won't see his lips move nor hear any voice or sound. And in ArmA 1 you could hear people talk on radio in multiplayer, if you were close enough. -
30 Fps Framelock Multiplayer ?
MulleDK19 replied to Cionara's topic in ARMA 2 & OA - TROUBLESHOOTING
If you think 30fps is fluid, your eyes must be really slow. Anything below 60 is not fluid. And, I always gets annoyed by TVs because they run so freaking low fps. -
Arma2 - cool ideas but totally screwed up! (Bug report)
MulleDK19 replied to Stormcrow85's topic in ARMA 2 & OA - TROUBLESHOOTING
As far as I can see, Placebo is the only decent poster in this topic. If you want to blame someone, blame the german publisher Morphicon. Releasing a game before it's finished is bad. BIS had nothing to do with the early release. No, Morphicon wanted to be first. So until the 505 Games version, just enjoy that you got the freaking game a freaking month earlier than you were supposed to. -
What does ARMA 2 have that Operation Flashpoint 2 doesn't?
MulleDK19 replied to bloodbomb's topic in ARMA 2 & OA - GENERAL
Addition to my already posted reasons as to why OFP 2 is shit. Air vehicles are AI controlled. There's no airplanes. You can't lean. Explosive barrels (red, btw xD) >.> You won't notice if you get hit in the head. PS: Read my signature below. -
Morten's ArmA Dialog Designer
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What bug? And: -
Weird. AIs never see me through grass.
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BIS has never released any games. They're not even a publisher. Morphicon released it, not BIS.
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That's why people can vote for Veteran or Expert difficulty.
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As long as BI keeps making games like OFP/ARMA/ARMA2...
MulleDK19 replied to yawnald's topic in ARMA 2 & OA - GENERAL
lol... -
As long as BI keeps making games like OFP/ARMA/ARMA2...
MulleDK19 replied to yawnald's topic in ARMA 2 & OA - GENERAL
So, you're excited, but decides that you'll be able to wait till the 30th? -
It's funny, though.
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They're just playing on a 500" screen.
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Getting myself a cola is a higher priority. A fillrate of 200% is enough to satisfy me. And if you run at Full HD resolutions, AA is redundant.
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Xfire: Now includes fix for ArmA2 compatibility
MulleDK19 replied to alef's topic in ARMA 2 & OA - GENERAL
Why all the shit flags? I just did -
Helicopter 'LAND' command not working?
MulleDK19 replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've heard "GET IN" and "GET OUT" was changed to "GETIN" and "GETOUT" in ArmA 2. Don't know about "LAND", though. -
Searched, found nothing... I missed this in OFP, I missed this in ArmA and I'm missing this in ArmA 2. Am I missing it, or is there just no way to group multiple units at once? It takes forever to group 30 units to a squad leader, because you have to drag a line from each and every unit. I've tried dragging the line while holding shift, control, alt, and even all possible combinations of those. It's really annoying.
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Some of us actually place more than 5 units in a whole map >.> You want them to make at least 4 patches when they could do with 3.