MulleDK19
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Everything posted by MulleDK19
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Since 1.03, it takes (at least for me) 3 SMAW-HEDP. And by then, the crew has already gotten out and are all fine. Things doesn't blow up, AIs takes 5-15 seconds to fall over after being shot. AIs blown away get's stuck in the air (like 100 meters up) It doesn't happen always, but a lot.
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I was pretty happy when I found the command. And pretty annoyed when I found out it didn't work. And that it was misspelled.
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Faster moves for a better simulation
MulleDK19 replied to pluton88's topic in ARMA 2 & OA - SUGGESTIONS
I agree with OP. ARMA 2 suffer from the same failure OFP and ArmA suffered from. Animations needs to complete before you can do anything else. If you're about to crouch, and then you're getting fired at, you have to wait until he's done crouching, before you can stand up and run. It takes a very long time to change direction too. (Strafing left, then right) Etc. -
Morten's ArmA Dialog Designer
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That is the reason. I'm currently rewriting most of MADD to allow support for things such as listboxes. That's why there haven't been any updates since v0.0.0.8. I don't know when I can have a new version out, since I've got an awful amount of work to do on another (very important) project I'm doing. I'll keep you posted. -
I've got it around 60%. Having it 100% seems to slow down your ability to turn around fast.
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2 things on my wish-list for ArmA 3. 1. Lua for scripting 1. DMM for physics
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FUCK YOUTUBE! They've become more restricting than a prison!
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We need a way to do this. And also to report "Engaging", etc. In ArmA 2, that is.
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Useful radio communication, more human. Examples:
MulleDK19 replied to suma's topic in ARMA 2 & OA - GENERAL
Yep, he's a troll. -
Useful radio communication, more human. Examples:
MulleDK19 replied to suma's topic in ARMA 2 & OA - GENERAL
I love the voice system in OFP, ArmA and ArmA 2. One thing I do hate is that in every game there's been unexisting voices. OFP, the "Stay Crouched" was missing completely... It also missed in ArmA, but was later added in a patch. Now with ArmA 2, 50% of the sounds are missing. Some soldiers doesn't know how to say north-west, north-east, etc. so they just say "We are not far from Novy Sobor", while the chat says "We are not far north-west of Novy Sobor". They can't say "are we", so when asking for directions they just say "Where...". Also, the SecOp Manager voices, are missing a lot of sentences. I don't want all the robotic voices to be pre-recorded, though. I like the dynamicly created voices. Also, it would take an awful amount of sound files to create all possible sentences. -
Xfire: Now includes fix for ArmA2 compatibility
MulleDK19 replied to alef's topic in ARMA 2 & OA - GENERAL
Maybe YOU should search. 2 posts before yours, is a working one. Even a page before that too. -
I will only tell your my name, rank and serial number!!??? o.O
MulleDK19 posted a topic in ARMA 2 & OA - GENERAL
So. I was playing with a small mission I made in the editor, and talked to the other soldiers as usual. But this time, when I tried to say something, I hit a lot of stuff, like pressing on the mousewheel, while walking, and it was luck that I even hit the Greetings button. Though, he didn't do what I expected. Instead of saying Hi, my character said: [iM]http://www.arma.treesoft.dk/images/arma2_talkwtf.png[/img]>100kb Can you say more than what is present in the menu!??? Or is it a bug? Edit: Oh. He says it every time. It happened after I put setCaptive true. So, he's just informing whoever captured him, that he won't talk :O AWESOME!!! -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
MulleDK19 replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Minimal requirements means just that. Minimal. That just means that you will be able to start the game. -
Xfire: Now includes fix for ArmA2 compatibility
MulleDK19 replied to alef's topic in ARMA 2 & OA - GENERAL
Aha.. The CODE tag works better than the QUOTE tag. No space in INPUT no more :) [5856_2] LongName=ARMA 2 ShortName=arma2 LauncherDirKey=HKEY_LOCAL_MACHINE\SOFTWARE\Bohemia Interactive\ArmA 2\Main LauncherExe=arma2.exe DetectExe=arma2.exe LauncherNetworkArgs=-connect=%UA_GAME_HOST_NAME% _GAME_HOST_PORT% Launch= _LAUNCHER_EXE_PATH% _LAUNCHER_EXTRA_ARGS% _LAUNCHER_NETWORK_ARGS% InGameRenderer=D3D9 InGameFlags=USE_PRESENT|ENABLE_MOUSE|USE_WINDOWS_INPUT -
White soldiers actually can jump.
MulleDK19 replied to blackettle's topic in ARMA 2 & OA - SUGGESTIONS
They could possibly make a roll-over. But jump? No way you're getting over any fence with 30-60 kilos on your back. The problem with BIS, is that they don't want to use 3rd party libraries (Havok, etc.), so other than DirectX, etc. they make everything themselves (Which I think is pretty cool, though I miss real physics). -
Why didn't I think of that? -.- I've seen a few videos of ArmA 2, with hand held cameras. Used ages to figure out the scripting function to do it. Didn't think about just doing it in After Effects, rofl. Thanks.
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Can game be made non full screen with hi detail
MulleDK19 replied to Scimitar67's topic in ARMA 2 & OA - GENERAL
Start the game using command line argument -window Right click the shortcut to ArmA 2, and click Properties. In the destination field, type -window after the path. The field should then look something like this. -
ArmA II launcher by alpinestars
MulleDK19 replied to CptArmA2's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ah. I did think the architecture of the executable was a bit unusual. -
Xfire: Now includes fix for ArmA2 compatibility
MulleDK19 replied to alef's topic in ARMA 2 & OA - GENERAL
Oh. I found the issue. They've made a mistake in the ini.. They've written InstallPath instead of Main. And they've missed the renderer. Replace 5856_2 with this -
Taking screenshots? How? What utility?
MulleDK19 replied to Horrace's topic in ARMA 2 & OA - GENERAL
Xfire! -
ArmA II launcher by alpinestars
MulleDK19 replied to CptArmA2's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What was this made in? -
Nice! How do you make the hand held camera effect?
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Xfire: Now includes fix for ArmA2 compatibility
MulleDK19 replied to alef's topic in ARMA 2 & OA - GENERAL
ARMA 2 is still not supported on Xfire.. Well.. The steam version is, but the retail isn't -.- -
Morten's ArmA Dialog Designer
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No problem. -
Morten's ArmA Dialog Designer
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A small update: There won't be any new patches for some time, as I'm rewriting most of the tool, to work better, etc.