smeg head
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I totally agree I don't want to cooperate with the joint peacekeeping forces... Bleagh! Nor do I want to send in 3 whole platoons to take down a drunk farmer armed with a BB gun... I want to blow up shilkas with my lazer designator ;)
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Hey this is really good! I was surprised to see that you did the animations so well.. The strider, gunship and dropship all move very naturally (hard to do for ofp!)... they are very similar to how they move in the real game... I also like the way the alien units make noises as they are looking for you... The use of sound is very good Well done :D
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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
smeg head replied to Undeceived's topic in OFFTOPIC
hah! DM, I bet my left arse cheek that if BI had come up with the same idea you would be all like "OMG brilliant" ;) Now I liked ARMA 2 - they did something different and I respect that But i tried to play the campaign for the second time recently, and I just couldn't. Cpt Shaftoe was just too laid back - he'd be all like "Hey Razor team - man i have some FUN objectives for you! Oh no rush! do them in your own time. It's not like we have SECHEDULES in the army or anything." and then you were released into the big wild world to do whatever the hell you liked on your own time. Whole game was like a scenic tour. I prefer OFP where you have a boss breathing down your neck saying destroy that shilka! Take that hill! Defend that hot-dog stand! Not only was it more realistic (for a grunt) it was more fun. The objectives in ARMA 2 ranged from things like searching houses and shooting farmers with pisols. I think playing the entire campaign (on expert) i saw 1 x T-72 and 5 russians - All other baddies were hicks with guns and Chedaki toasting marshmallows over the campfire. Never once were there any smartly executed ambushes or grand battles like in OFP. You were just a dude in an open world with some baddies standing around doing nothing. It was always 4 guys sitting on a hill scratching their bottoms. I got my revenge in the editor however... :D Thats 100% of the reason why i liked ARMA 2. the campaign was so-so -
CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
smeg head replied to Undeceived's topic in OFFTOPIC
While I have never played FPDR, have no intention of playing FPDR, and think FPDR looks FPDR, I do think that there is ONE thing that codemasters does better than BI studios (God bless them). And that's having a good premise for the game So in Dragon rising and Red River I hear that the USA is fighting China in the Pacific ocean and Central Asia... Hey - That's interesting! That sounds like a good conflict that I wanna play! Kinda reminds me of fighing renegade russians in the baltic sea - it makes for a good game You just don't get the same satisfaction from toppling banana regimes and defeating farmers with pitchforks. I think you need a real enemy - like Russia or China -
I really like ARMA 2 AI - they're very good in urban combat, but there's one thing I've noticed... they barely ever go prone! It's annoying when you shoot at them from 400m away in an open field, and they just stand there and shoot back. They should hit the dirt immediately if there's no cover around. I'm guessing that this is a byproduct of ARMA 2 AI being optimised for urban combat. In urban combat you are standing up far more often, and the AI is obviously in "urban combat mode" all the time, even when the environment is not a city. ol' skool OFP AI on the other hand, had great field AI (they would hit the deck immediately and always stick together) but terrible Urban AI (basically they lay down on their belly in the middle of the road) :) Pretty much all of the big battles in the campaign are urban however, so this is not a real problem
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I'm sure it is the most realistic representation of what an SF team does. I really do agree with you! After all, I just finished the manhattan mission by completing all the following highly-realistic objectives - Kill a pistol-wielding farmer - Harass a local girl for information - Search an entire town for hidden weapons - Conduct a vehicle check-point on an empty road - Search kilometres of forest for two guys on a hill In terms of REALISM, BIS has progressed leaps and bounds since 2001! Imagine what OFP would have been like if the missions were this realistic... David Armstrong would spend hours filling sandbags, before cleaining his rifle! Robert Hammer would wash the mud off his tank, and Sam Nichols would wipe the bugs from the windscreen of his AH-1! It would be the most realistic game ever In terms of FUN however, I think we've gone a bit downhill. Even in a 'realistic' game like ARMA 2, I would still prefer it if all the mundane aspects of military life were shunned in favour of the more exciting ones. I like the missions where you just take your squad and blast a few shilkas before assaulting a village. I REALLY do not want to play a mission where I have to simulate something boring like piqet (Although there was a 'piquet' mission in both OFP and ARMA - and they were OK) I would much prefer a mission where i have to tackle an insane Russian renegade general and his cronies... not some silly farmer with a pistol... EVEN IF the farmer with a pistol is a more realistic representation of the modern military threat I enjoyed the first mission of Harvest Red too :) The problem was it just went down from there. For me anyway... Different folks different strokes i guess
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I did not really like Harvest Red Oh sure, it had a story, but did it blend seamlessly into the missions like OFP? Nope... Instead you had to drive around for hours making curtiosy calls on villagers who would go "Oh thank god you're here. Blah blah blah... rebels... blah blah... Russians... Go talk to Jiri to find out more" And you'd drive halfway across the map again to hear another monologue. If you were lucky, there might be 2 guys sitting on a hill somewhere along the way. Razor team was more like an elite team of carrier pidgeons But I guess I should finish it before passing judgment... It's just that I'm up to the Manhattan mission and so far I've spent 99% of my time driving and listening to peasants drone on and on about the 'intruiging' story. I just want missions like in OFP where you're a dumbass grunt who gets kicked around - they say "Here is your squad, we think the baddies are here. Go get em!"
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I got one thing to say to you... TIME TO SPLIT! :dance1:
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haha yeah. the game looks good tho. Who cares if it's not realistic? I much prefer the whole "fight the oppressors" theme to your typical "subjugate the weak" plot. it's more fun. I don't mind if it's implausible The most implausibnle part of the storyline IMHO is how they're going to bring down the national BMI before 2020 WOLVERINES!!!
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Problem is 90% of them are also too tubby to run 50m. You gotta be fit to fight
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What does Darfur have to do with anything? I just said that part of the reason why the taliban continue to resist is because you leave them no other option - "we don't negotiate with terrorists!" and all that... Well that's all well and good, but if you don't want to talk, then the only way for them to feel respected is to fight. Uhh, you're not... You're co-operating with them, and as a result your allies aren't trying to kill you, they're working with you... See how mutual respect gets results? :bounce3: Now try doing that with the taliban. Oh wait I forgot, we can't because they're all "animals" I guess we better keep fighting them until there's an end in sight
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I'm not saying they're more evil or less evil, or America isn't justified or whatever... Making such an argument would go nowhere, because as both the USA and taliban have demonstrated, "justification" is a subjective thing I'm just saying that if you treat people a certain way, they'll react a certain way. You see how that works? You treat people like animals and they act like animals
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Right. so when a wester soldier dies, it's a tragedy. but when an insurgent boy dies it's "funny" A common attitude in this this thread seems to be a desire degrade and dehumanise the enemy... To demonstrate that the life of a western soldier is worth more than the life of an arab insurgent... Lots of you guys actually seem to believe this. And thats just fine. But by expressing attitudes like that it's seriously no wonder these people hate us and want to kill us. You offend people. You kill them. You tell them their lives are worthless. You laugh when they die. And you are suprised when they fight back? - get real Attitudes like yours only feed the resistance and make it grow larger. And more restitance will only further endanger the lives of your beloved "hero" soldiers.
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This movie will be awesome end of line.
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I thought it was a great game :) The only disappointment to me was that it wasn't really very scary, but maybe thats because since the original AVP I've just gotten so much more incredibly brave (and more handsome too!) :P